ShortTripToHell wrote: »For everyone complaining - why don’t you just try playing solo for once instead of zerging
A real question here: what do you mean soloing?
Myself I play in a "organised" group and sometimes small scale ( yes running in a tower and killing)
Playing solo in cyro means or you play a sniper build and piew piew or you run around a tower.
Let's say it is 8pm primetime, everyone is home and ready to play. Can you take solo a keep? Don't think so.
Can a zerg take a keep: yes.
However you want to play: Solo, ballgroup, organised or a zerg surfer. The problem remains the dynamic of the game. People like AP and a bit of fight, not too hard not too easy. Solution? Follow a group and zerg.
Without the pug 24 group Cyro will slow down sooo hard, don't disagree cause we saw it in the tests. In my experience ( leading a organised guild for 2 years ) the zerg creates action. With the change ppl will stay in keeps until a group attacks and the swarm will arrive.
You guys can agree or not but this is what I saw during tests. Do I like it? No, I prefer the dynamic of the game now ( with lagg) then a so called "solution".
If ZOS does not like the lagg, well than please say it honest and scratch cyro out of the map. Then we know and finnaly I can clear the PVP guild and revamp it to PVE until the *** up PVE too.
Yup, this pretty much kills PVP for anyone playing solo, and who is not a top-tier 1vX player.
Terrible, disappointing change.
StaticWave wrote: »Week 5's test gave the best results for many people. This is a good change imo
Yup, this pretty much kills PVP for anyone playing solo, and who is not a top-tier 1vX player.
Terrible, disappointing change.
Just get better at 1vXing instead of complaining that you can’t do it. You can’t just expect the game to do everything for you lol. You actually have to improve at the game.
Failing that, find a small group to play in or something
Eclipse0990 wrote: »The efficacy of the changes remains to be seen.
alterfenixeb17_ESO wrote: »Funny thing is that heals such as Ritual of Retribution are not target based which effectively means that only Regeneration from restoration staff skyline and BoL are expected to be affected for templar. This basically means that solo templars following some groups will just have to follow more closely to make use of RoR really. Same goes for warden really as warden is going to have at least 2 healing skills not affected.
Smaller groups is a good thing - now you won’t have 2 24 man groups surfing eachother and cross healing whilst creating a *** load of lag. People actually have to play a bit smarter instead of just following a zerg and mindlessly spamming heals 😑
Dunning_Kruger wrote: »Sure are a lot of fake solo players in here. When I think of solo I think of 1vX. Not sitting in my zergs getting free carries then salt whispering people for killing you in your Zerg while “solo”. I honestly thought all those solo players would be happy.
NotTaylorSwift wrote: »This is a good change Most people in cyro run self heals anyway, solo players don't need heals from solo healers. And groups will still be able to heal themselves just fine with any pug healer they can find, probably even without one... The only reason you should have an issue is if you're just a zerg surfer.
ShortTripToHell wrote: »For everyone complaining - why don’t you just try playing solo for once instead of zerging
A real question here: what do you mean soloing?
Myself I play in a "organised" group and sometimes small scale ( yes running in a tower and killing)
Playing solo in cyro means or you play a sniper build and piew piew or you run around a tower.
Let's say it is 8pm primetime, everyone is home and ready to play. Can you take solo a keep? Don't think so.
Can a zerg take a keep: yes.
However you want to play: Solo, ballgroup, organised or a zerg surfer. The problem remains the dynamic of the game. People like AP and a bit of fight, not too hard not too easy. Solution? Follow a group and zerg.
Without the pug 24 group Cyro will slow down sooo hard, don't disagree cause we saw it in the tests. In my experience ( leading a organised guild for 2 years ) the zerg creates action. With the change ppl will stay in keeps until a group attacks and the swarm will arrive.
You guys can agree or not but this is what I saw during tests. Do I like it? No, I prefer the dynamic of the game now ( with lagg) then a so called "solution".
If ZOS does not like the lagg, well than please say it honest and scratch cyro out of the map. Then we know and finnaly I can clear the PVP guild and revamp it to PVE until the *** up PVE too.
The Zergs create more lag than action, you will still have action with this change and people won’t be spamming cross heals from their Zerg and to the pugs that are surfing the Zerg. Yes I play in small organised groups as well (we have literally killed groups bigger than meridia’s can handle ). It’s still more than possible to do well and have plenty of action in a group of 12 lol, we do it with just 4. And now Zerglings that used to sit in 24 mans and rely on all cross healing might have to actually get better at the game... but of course everyone will complain about actually having to get good and not have everything handed to them lmao.
And btw short you can still do what you do, just with a smaller group and you can probably have more success now too.
ShortTripToHell wrote: »Well I don't know but we as Meridia's run with 12 - 14 ppl so I won't have problems.
LostToTheSea wrote: »Dunning_Kruger wrote: »Sure are a lot of fake solo players in here. When I think of solo I think of 1vX. Not sitting in my zergs getting free carries then salt whispering people for killing you in your Zerg while “solo”. I honestly thought all those solo players would be happy.
Any legitimate 1vXer should and would be unhappy with this change. If it's not fixing lag/desync, then it's only taking away the value from winning over your X. You'll be killing damage dealers with random healers that have no way of healing within their capability those you are 1vXing. That's not a true X. That's just garbage design.
Most of these players I see gloating about this change are Fengrush followers and ball group players. They see Cyrodiil in a vacuum fed by the playstyle they wish to play and view everything else as a lesser way of playing the game. People really think a lesser number of ungrouped players (no matter what number) should not be able to heal faction members vs organized groups, pug raids, or other random players? Really now? Only those that would benefit directly from it would believe that to be a healthy change.
This whole mindset of 'If you're ungrouped and end up around an ally vs a group/pugs/zerg, then you must be a zerg surfer' is just an elitist's way of passively aggressively saying 'I think I'm better than everyone'. We are talking about open world faction-based PVP. If you don't think you+your ally that randomly stumble upon eachother should be able to fight to your combined full capability vs any odds you face, unless you're grouped with them.. then I don't know what to tell you.
There are a vast amount of dynamic encounters that occur in Cyrodiil with allies being able to heal faction members. You shouldn't label anyone who seeks to fight ungrouped, but enjoys wiping a keep being PVDoored by a guild/pug raid with a few randoms as 'just a zerg surfer'. Usually, it's more than clear those players have far more skill than people playing full meta stamina wardens and stamina necromancers claiming they are top-tier 1vXers. Everybody knows that those willing to seek a true challenge in their 1vXs these days are few and far inbetween. Most of those players many act as if they are in the same tier of have long ago left this game, due to performance deterioration and balance/design decisions. RIP Speed Kills and the like.
People need to have this conversation with a level mind and without total bias from their own preferences/playstyle. Not 'if you're not a 1vXer, then you must only zerg surf' or 'just join/lead a group if you want to have any full interaction with another player in an ****Open World setting****. This is open world dynamic encounter PVP. Approach the conversation as such.
If the devs want to solely reduce the lag caused by ally healing, then they would've reworked rapid regeneration stacking and purge spamming (among other abilities) a long time ago. Instead, we are getting the spreadsheet approach. Even when updates that have fundamentally broken this game have been flat out ignored. What a joke.
"elite ball groups" (12 man or less) can also be carries. They are carefully composed so each member has a build and function. These builds are not optimized for individual PvP. You take some of these people out of that ball and they die very fast. This was noticeable during aoe testing when the ball groups disappeared. What fun was that! No more crutching on the ball.
LostToTheSea wrote: »Dunning_Kruger wrote: »Sure are a lot of fake solo players in here. When I think of solo I think of 1vX. Not sitting in my zergs getting free carries then salt whispering people for killing you in your Zerg while “solo”. I honestly thought all those solo players would be happy.
Any legitimate 1vXer should and would be unhappy with this change. If it's not fixing lag/desync, then it's only taking away the value from winning over your X. You'll be killing damage dealers with random healers that have no way of healing within their capability those you are 1vXing.
LostToTheSea wrote: »If you guys aren't willing to kite and string your targets out to distance yourself from the healbots keeping your X alive, then all you want is an easier X. As I said, the majority of those who put themselves through a true challenge in their 1vXs and see 1vX for what it should be are long gone. Don't come at me with that. 1vX is 1vX.
Make it a FREE FOR ALL!!!