SilverBride wrote: »I seem to get the same handful of writs for every crafting station every day. It appears to be based on the crafting level of that character, at least in part, because my character who hasn't developed her crafts as far gets different ones. And when I put points into her crafts, her recipes change some.
The problem with this is that I am starting to run out of some mats, because the writs are only using the same mats every day, while other mats are building up and not being used. Why can't there be a variety of all the known recipes for these?
SilverBride wrote: »I seem to get the same handful of writs for every crafting station every day. It appears to be based on the crafting level of that character, at least in part, because my character who hasn't developed her crafts as far gets different ones. And when I put points into her crafts, her recipes change some.
The problem with this is that I am starting to run out of some mats, because the writs are only using the same mats every day, while other mats are building up and not being used. Why can't there be a variety of all the known recipes for these?
all of the writs, regardless of level, follow a 3 day cycle (with the exception of Alchemy, which is on an 8 day, though it may be shorter on lower levels).
Lists of all of them can be found at
http://benevolentbowd.ca/games/esotu/esotu-alchemist-writs/ <--- for alchemy
Thanks to @BenevolentBowd for putting all of this together.
And make pre-crafting, one of ways writs are somewhat tolerable for those without access to add-ons that ease the process much more difficult (or at least take up muuuuuch more inventory space)? Nah.SilverBride wrote: »This may be how they do it, but it's not necessarily the best way. It would be nice if they chose from all the recipes you are able to make, not just the same top ones from here on out.
And make pre-crafting, one of ways writs are somewhat tolerable for those without access to add-ons that ease the process much more difficult (or at least take up muuuuuch more inventory space)? Nah.SilverBride wrote: »This may be how they do it, but it's not necessarily the best way. It would be nice if they chose from all the recipes you are able to make, not just the same top ones from here on out.
Think about it, if you know what you need because there’s a set pattern, then it is way easier to farm the ingredients you need, rather than just guessing. Look up the patterns, figure out what characters need what recipes and what mats, and farm those ingredients. Better that than upend a system that has been in place for years. Adapt.
Taleof2Cities wrote: »And make pre-crafting, one of ways writs are somewhat tolerable for those without access to add-ons that ease the process much more difficult (or at least take up muuuuuch more inventory space)? Nah.SilverBride wrote: »This may be how they do it, but it's not necessarily the best way. It would be nice if they chose from all the recipes you are able to make, not just the same top ones from here on out.
Think about it, if you know what you need because there’s a set pattern, then it is way easier to farm the ingredients you need, rather than just guessing. Look up the patterns, figure out what characters need what recipes and what mats, and farm those ingredients. Better that than upend a system that has been in place for years. Adapt.
I don’t think this is a very good reason to be against the OP’s idea, @doomette.
There’s a lot of inventory space being opened up in two (2) weeks with the new Update 28 Item Set Collection ... so that leaves room for extra pre-crafted stacks.
What you might view as “adapt” others might view as “resistance to change”.
Think about it, if you know what you need because there’s a set pattern, then it is way easier to farm the ingredients you need, rather than just guessing. Look up the patterns, figure out what characters need what recipes and what mats, and farm those ingredients.
while I love, looooove the idea of the new system coming out), that’s not going to solve every inventory issue ever, especially if you do writs on a character you still regularly play on.
Again, if there’s a set pattern, it’s easier to know what is needed.
SilverBride wrote: »This may be how they do it, but it's not necessarily the best way. It would be nice if they chose from all the recipes you are able to make, not just the same top ones from here on out.
I just looked it up, if I were to hold on to all the food/drink extras I make (since I have the passive to make 3 extras), that’s literally more space than a maxed out inventory (including both inventory pets) can hold (assuming we’re just taking green recipes). So that would be vendoring stuff and wasting resources.
Maybe your idea seems reasonable for newer crafters who don’t know as many recipes, but it would severely punish those who have been playing/crafting for longer and have accrued more recipes. That doesn’t seem worth it, just to break up the tedium....
I just looked it up, if I were to hold on to all the food/drink extras I make (since I have the passive to make 3 extras), that’s literally more space than a maxed out inventory (including both inventory pets) can hold (assuming we’re just taking green recipes). So that would be vendoring stuff and wasting resources.
Maybe your idea seems reasonable for newer crafters who don’t know as many recipes, but it would severely punish those who have been playing/crafting for longer and have accrued more recipes. That doesn’t seem worth it, just to break up the tedium....
It is not more reasonable for newer crafters as all the writs use greens that can be purchased from the appropriate vendor. In other words, the current design is very good for newer players.
SilverBride wrote: »I don't know how this turned into a discussion on inventory space, but that is not what this thread is about. It's about using all the recipes we gained as we leveled our crafts, rather than just the same few over and over forever.
Many of us pay a monthly subscription for the crafting bag, and other perks. We should be able to use these perks to their fullest, and being able to use our crafting mats more uniformly would be very helpful.
Okay, I understand that, but your suggestion would be very punishing to people who have a well-developed crafter. How do you propose to solve the inventory/resource waste issue this would cause? It might not have been your intent for this to turn into an inventory space issue, but you’ve got to think through the implications for everyone. That means people who know 250+ green recipes, and not just a handful.
SilverBride wrote: »Okay, I understand that, but your suggestion would be very punishing to people who have a well-developed crafter. How do you propose to solve the inventory/resource waste issue this would cause? It might not have been your intent for this to turn into an inventory space issue, but you’ve got to think through the implications for everyone. That means people who know 250+ green recipes, and not just a handful.
I don't know how many recipes I know, but it's a lot. And I have a lot of crafting mats building up while others are dwindling, and they will continue to do so if they are the only mats I can use for writs.
Every day now I run out of quicksilver ingots and have to purchase them, while I have hundreds and thousands of the other ores. That is just one example.
I am not trying to punish anyone, but this is creating an issue for me, and others like me. They could at the very least add a few more recipes that use a few different mats. Or they could have the writ say something like "Make a Sword in either this ore, or this ore, or this ore." and give us a chance to use up some of our surplus, and conserve others.
There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
SilverBride wrote: »I don't know how this turned into a discussion on inventory space, but that is not what this thread is about. It's about using all the recipes we gained as we leveled our crafts, rather than just the same few over and over forever.
Many of us pay a monthly subscription for the crafting bag, and other perks. We should be able to use these perks to their fullest, and being able to use our crafting mats more uniformly would be very helpful.
joerginger wrote: »There is absolutely no benefit for anybody in this suggestion, but this would sure make a lot of crafters' lives a living hell.
SilverBride wrote: »There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
I only craft Furnishings, except for writs, and put just enough points into my craft skills to meet the requirements for these items. So this is not an option.
I don't know why you consider this a niche request. I feel that a lot of players could benefit from it. And in reality, the whole crafting system is far from ideal, and could use some fresh ideas.
SilverBride wrote: »There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
I feel that a lot of players could benefit from it.
allhailskippy wrote: »Just go farm or buy more of the mats you need.
SilverBride wrote: »allhailskippy wrote: »Just go farm or buy more of the mats you need.
How is it beneficial to eat up all your profit from doing writs to just buy more mats to do more writs?
SilverBride wrote: »allhailskippy wrote: »Just go farm or buy more of the mats you need.
How is it beneficial to eat up all your profit from doing writs to just buy more mats to do more writs?
The profit from writs isn't in the paltry ~640 gold you get from each one, it's in the gold improvement materials that drop, and those drop at the highest level at maximum level...
Also, those lower level mats are so ridiculously cheap.
SilverBride wrote: »There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
I only craft Furnishings, except for writs, and put just enough points into my craft skills to meet the requirements for these items. So this is not an option.
I don't know why you consider this a niche request. I feel that a lot of players could benefit from it. And in reality, the whole crafting system is far from ideal, and could use some fresh ideas.
[snip] the whole thing be changed, require crafters to have to make a 10-fold (or more) increase in items to craft, reduce their inventory space, add more headaches finding and making the correct item (especially for those on Console)
How does anybody benefit from this, other than using "other" materials, [snip]
[edited for baiting]
Taleof2Cities wrote: »SilverBride wrote: »There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
I only craft Furnishings, except for writs, and put just enough points into my craft skills to meet the requirements for these items. So this is not an option.
I don't know why you consider this a niche request. I feel that a lot of players could benefit from it. And in reality, the whole crafting system is far from ideal, and could use some fresh ideas.
[snip] the whole thing be changed, require crafters to have to make a 10-fold (or more) increase in items to craft, reduce their inventory space, add more headaches finding and making the correct item (especially for those on Console)
How does anybody benefit from this, other than using "other" materials, [snip]
[edited for baiting]
I mean, there's a certain threshold of how many stacks of pre-crafted materials you should actually be keeping, @tmbrinks, before you start worrying about ZOS changing the writ materials ... as implied by the OP's idea.
Other than that, I can't think of why you'd be opposed to the idea.
The increase in inventory slots is manageable on a few extra added writ quests ... even for players without ESO+. Players (including this player) are getting a ton of inventory slots back when the Markarth DLC drops on November 2.
Making the correct item is not an issue for experienced crafters. Mistakes are made by newbie crafters regardless of the variety of writs.
Taleof2Cities wrote: »Other than that, I can't think of why you'd be opposed to the idea.SilverBride wrote: »There is something you can already do, just change the number of skill points you have in that character to match what material you want to use.
You can make this change for yourself, without having to upend the entire writ system to satisfy your niche request.
I only craft Furnishings, except for writs, and put just enough points into my craft skills to meet the requirements for these items. So this is not an option.
I don't know why you consider this a niche request. I feel that a lot of players could benefit from it. And in reality, the whole crafting system is far from ideal, and could use some fresh ideas.
[snip] the whole thing be changed, require crafters to have to make a 10-fold (or more) increase in items to craft, reduce their inventory space, add more headaches finding and making the correct item (especially for those on Console)
How does anybody benefit from this, other than using "other" materials, [snip]
[edited for baiting]