If a furnishing is available unbound (craftable, lootable, from a furnishing vendor, etc.) why not simplify things by making ALL instances of that furnishing unbound, including those bought with Crowns? It seems to me like just an extra variable for the system to keep track of, and another hassle for inventory, as I certainly don’t want TWO instances of a furnishing taking up space and must take pains to place the Crown instances first (you’d think it as simple as selecting when you go to place the furnishing, but no, I’ve selected the Crown instance only to place the crafted so the distinction between the two instances is already maddeningly imperfect). What would ZOS or anyone lose by making all instances of these furnishings unbound?