Switches, puzzles, and lockable doors.

Raideen
Raideen
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Are there any plans to implement some kind of trigger system that will allow us to link a clockwork switch or example to a door. Turning the switch on and off would open/close the door.

Also. Are there any plans for a puzzle lock system that locks doors unless a puzzle is solved (like the puzzle quest chain from Solitude).

A simple system like this will allow for some interactivity and the ability to breath more life into our homes.


Edited by Raideen on 9 October 2020 00:49
  • Araneae6537
    Araneae6537
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    Raideen wrote: »
    Are there any plans to implement some kind of trigger system that will allow us to link a clockwork switch or example to a door. Turning the switch on and off would open/close the door.

    Also. Are there any plans for a puzzle lock system that locks doors unless a puzzle is solved (like the puzzle quest chain from Solitude).

    A simple system like this will allow for some interactivity and the ability to breath more life into our homes.

    That would be awesome! :smiley: I have wished there was a way to tie activating an Ayleid switch, for instance, to a door opening or other animation. I believe it can be done on the PC if you have Essential Housing Tools.
  • Raideen
    Raideen
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    Raideen wrote: »
    Are there any plans to implement some kind of trigger system that will allow us to link a clockwork switch or example to a door. Turning the switch on and off would open/close the door.

    Also. Are there any plans for a puzzle lock system that locks doors unless a puzzle is solved (like the puzzle quest chain from Solitude).

    A simple system like this will allow for some interactivity and the ability to breath more life into our homes.

    That would be awesome! :smiley: I have wished there was a way to tie activating an Ayleid switch, for instance, to a door opening or other animation. I believe it can be done on the PC if you have Essential Housing Tools.

    I play other games that have this feature and one can build some amazing stuff. EHT is cool, but I'd rather see things like this baked into the game so that anyone who visits gets the full experience. I love mods/addons, but when it comes to stuff like this I prefer the "vanilla" route.
  • TheImperfect
    TheImperfect
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    Raideen wrote: »
    Raideen wrote: »
    Are there any plans to implement some kind of trigger system that will allow us to link a clockwork switch or example to a door. Turning the switch on and off would open/close the door.

    Also. Are there any plans for a puzzle lock system that locks doors unless a puzzle is solved (like the puzzle quest chain from Solitude).

    A simple system like this will allow for some interactivity and the ability to breath more life into our homes.

    That would be awesome! :smiley: I have wished there was a way to tie activating an Ayleid switch, for instance, to a door opening or other animation. I believe it can be done on the PC if you have Essential Housing Tools.

    I play other games that have this feature and one can build some amazing stuff. EHT is cool, but I'd rather see things like this baked into the game so that anyone who visits gets the full experience. I love mods/addons, but when it comes to stuff like this I prefer the "vanilla" route.

    Yeah this really would be a fun addition to basegame housing. There are so many possibilities. Especially as they keep adding more useable items.
  • deleted008293
    deleted008293
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    Password protected doors when?
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