Because all PvP is served up with a sprinkle of Salt.
Seriously, turn off the Chat, it makes things so much better
tsaescishoeshiner wrote: »This is why you give the PvE player a gentle Flame Clench/Magnum Shot to the face when you pass them and keep moving. They'll be far too flustered to chase after you, and it shows you're not trying to fight them if you just keep walking away
Plus! It keeps them on their toes 😉
SshadowSscale wrote: »So it has been bugging me since last event but it keeps happening.... Why when you are bussy questing and I leave you alone to quest do some of you feel the need to take a cheap shot on me and try to kill me.... And then when I defend myself I get whispers telling me I am just another toxic pvp player who likes to kill easy targets.... You are the one who attacked me first.... I left you completly alone and yes if you are going to attack me I will defend myself.... So my question is just why? Because I seriously do not understand it.
SshadowSscale wrote: »So it has been bugging me since last event but it keeps happening.... Why when you are bussy questing and I leave you alone to quest do some of you feel the need to take a cheap shot on me and try to kill me.... And then when I defend myself I get whispers telling me I am just another toxic pvp player who likes to kill easy targets.... You are the one who attacked me first.... I left you completly alone and yes if you are going to attack me I will defend myself.... So my question is just why? Because I seriously do not understand it.
Here’s something that bugs me... Why is it when I’m busy questing - rescuing the citizens in Arena, killing a quest Daedroth in Arboretum, running from skeleton to skeleton in Memorial, running from ballista to ballista in Elven Gardens, setting an ogrim trap in Nobles, interacting with the quest brazier in Temple - why is it that even though I am not attacking you or even see you at all, why do you feel the need to cheap shot on me with bow snipe from an upper walkways or drop a meteor on me followed by gankblade sneak attack or erupt from stealth with a great sword crit charge.... And then when I die and you get a massive 78 stones, respawn somewhere else, deposit what I have and return to finish the quest... why do you feel the need to wait for me when you know I’m not carrying anything you can loot? When you jump on me during my npc fights you often don’t even give me a chance to loot them for the quest items.
You even attack out of nowhere when I was standing at the water’s edge fishing.
Is it because you see an easy target and can’t help yourself? Because I seriously cannot understand why you would try seeking a fight from people who are obviously avoiding one.
tsaescishoeshiner wrote: »This is why you give the PvE player a gentle Flame Clench/Magnum Shot to the face when you pass them and keep moving. They'll be far too flustered to chase after you, and it shows you're not trying to fight them if you just keep walking away
Plus! It keeps them on their toes 😉
These pvp events are very much like when a restaurant puts on a special theme event to try and get new people to come be new customers, hopefully to become loyal repeat customers. Sort of like if a restaurant advertises a special Super Bowl watch party, or an extra decorated Halloween masquerade, such like that.
However, if a new prospective customer attending that event is treated rudely by the people who are obviously already regular customers, then the new people are exceptionally unlikely to return. “That place, it looked nice but was filled with a bunch of jerks.”
People don’t spend their money on things that they feel will be a ripoff. So too you can’t expect people to spend their time on something that they feel will just get them treated poorly. And that’s the way to look at it, the players are all customers to each other - people have time to spend and they want to spend it where they will have fun AND not be treated rudely.
These events are trying to sell pvp to new people. So the new people spend some of their finite time there, only to have their fun derailed by jerks who treat them rudely “Git Gud” or “it is a pvp zone so suck it up carebear”.
If regular customers were insulting other people as they walked in the door of a restaurant, that group of jerks would be told to behave politely or leave. If the jerks were allowed to continue being rude to others, eventually they would drive away all the non-jerks. “Why should I go there to eat? Those jerks are rude to everyone and the owner doesn’t do anything about it. I’m not going there anymore!”
Well, in eso pvp those jerks have been left there to shout “Git Gud” and teabag and gank and spawn camp and quest camp.
96% of unhappy customers don’t complain, however 91% of those will simply leave and never come back.
A dissatisfied customer will tell between 9-15 people about their experience. Around 13% of dissatisfied customers tell more than 20 people.
70% of buying experiences are based on how the customer feels they are being treated
It takes 12 positive experiences to make up for one unresolved negative experience
https://beyondphilosophy.com/15-statistics-that-should-change-the-business-world-but-havent/
VaranisArano wrote: »These pvp events are very much like when a restaurant puts on a special theme event to try and get new people to come be new customers, hopefully to become loyal repeat customers. Sort of like if a restaurant advertises a special Super Bowl watch party, or an extra decorated Halloween masquerade, such like that.
However, if a new prospective customer attending that event is treated rudely by the people who are obviously already regular customers, then the new people are exceptionally unlikely to return. “That place, it looked nice but was filled with a bunch of jerks.”
People don’t spend their money on things that they feel will be a ripoff. So too you can’t expect people to spend their time on something that they feel will just get them treated poorly. And that’s the way to look at it, the players are all customers to each other - people have time to spend and they want to spend it where they will have fun AND not be treated rudely.
These events are trying to sell pvp to new people. So the new people spend some of their finite time there, only to have their fun derailed by jerks who treat them rudely “Git Gud” or “it is a pvp zone so suck it up carebear”.
If regular customers were insulting other people as they walked in the door of a restaurant, that group of jerks would be told to behave politely or leave. If the jerks were allowed to continue being rude to others, eventually they would drive away all the non-jerks. “Why should I go there to eat? Those jerks are rude to everyone and the owner doesn’t do anything about it. I’m not going there anymore!”
Well, in eso pvp those jerks have been left there to shout “Git Gud” and teabag and gank and spawn camp and quest camp.
96% of unhappy customers don’t complain, however 91% of those will simply leave and never come back.
A dissatisfied customer will tell between 9-15 people about their experience. Around 13% of dissatisfied customers tell more than 20 people.
70% of buying experiences are based on how the customer feels they are being treated
It takes 12 positive experiences to make up for one unresolved negative experience
https://beyondphilosophy.com/15-statistics-that-should-change-the-business-world-but-havent/
All PVP content is free or part of the base game at this point. There's no immediate financial reason to change anything (which is probably why ZOS can't be bothered to fix things like camping inside quest giver buildings despite a number of requests from PVPers, including myself.)
ZOS keeps encouraging players to experience ALL of the game because its good for balance, good for the niches of players who like that content, and keeps the daily login numbers up on a monthly basis.
Moreover, I'm of the opinion that sheltering players entering PVP-enabled zones from routine aspects of PVP like ganking, camping, ball groups, zerging, or whatever the complaint of the week is, is not setting anyone up for long-term success in PVP. Events take all the regular features of Imperial City/Cyrodiil up to eleven. If you don't like them during events, you probably won't enjoy them on a regular basis. That's okay! Not all players have to like all content. In fact, this event you can avoid Imperial City entirely if you hate the completely normal ganking, camping, and zerging.
And people like the OP is talking about are indeed sheltered if they think they can attack first freely without expecting to be killed in return. Like, I get the impulse to "see it, kill it." I see an enemy, I'll try to kill it too, even on my squishy AF PVE-built farming toon. But I don't complain when I get spanked by someone who's not running around in medium armor with 20k health...
These pvp events are very much like when a restaurant puts on a special theme event to try and get new people to come be new customers, hopefully to become loyal repeat customers. Sort of like if a restaurant advertises a special Super Bowl watch party, or an extra decorated Halloween masquerade, such like that.
However, if a new prospective customer attending that event is treated rudely by the people who are obviously already regular customers, then the new people are exceptionally unlikely to return. “That place, it looked nice but was filled with a bunch of jerks.”
VaranisArano wrote: »These pvp events are very much like when a restaurant puts on a special theme event to try and get new people to come be new customers, hopefully to become loyal repeat customers. Sort of like if a restaurant advertises a special Super Bowl watch party, or an extra decorated Halloween masquerade, such like that.
However, if a new prospective customer attending that event is treated rudely by the people who are obviously already regular customers, then the new people are exceptionally unlikely to return. “That place, it looked nice but was filled with a bunch of jerks.”
People don’t spend their money on things that they feel will be a ripoff. So too you can’t expect people to spend their time on something that they feel will just get them treated poorly. And that’s the way to look at it, the players are all customers to each other - people have time to spend and they want to spend it where they will have fun AND not be treated rudely.
These events are trying to sell pvp to new people. So the new people spend some of their finite time there, only to have their fun derailed by jerks who treat them rudely “Git Gud” or “it is a pvp zone so suck it up carebear”.
If regular customers were insulting other people as they walked in the door of a restaurant, that group of jerks would be told to behave politely or leave. If the jerks were allowed to continue being rude to others, eventually they would drive away all the non-jerks. “Why should I go there to eat? Those jerks are rude to everyone and the owner doesn’t do anything about it. I’m not going there anymore!”
Well, in eso pvp those jerks have been left there to shout “Git Gud” and teabag and gank and spawn camp and quest camp.
96% of unhappy customers don’t complain, however 91% of those will simply leave and never come back.
A dissatisfied customer will tell between 9-15 people about their experience. Around 13% of dissatisfied customers tell more than 20 people.
70% of buying experiences are based on how the customer feels they are being treated
It takes 12 positive experiences to make up for one unresolved negative experience
https://beyondphilosophy.com/15-statistics-that-should-change-the-business-world-but-havent/
All PVP content is free or part of the base game at this point. There's no immediate financial reason to change anything (which is probably why ZOS can't be bothered to fix things like camping inside quest giver buildings despite a number of requests from PVPers, including myself.)
ZOS keeps encouraging players to experience ALL of the game because its good for balance, good for the niches of players who like that content, and keeps the daily login numbers up on a monthly basis.
Moreover, I'm of the opinion that sheltering players entering PVP-enabled zones from routine aspects of PVP like ganking, camping, ball groups, zerging, or whatever the complaint of the week is, is not setting anyone up for long-term success in PVP. Events take all the regular features of Imperial City/Cyrodiil up to eleven. If you don't like them during events, you probably won't enjoy them on a regular basis. That's okay! Not all players have to like all content. In fact, this event you can avoid Imperial City entirely if you hate the completely normal ganking, camping, and zerging.
And people like the OP is talking about are indeed sheltered if they think they can attack first freely without expecting to be killed in return. Like, I get the impulse to "see it, kill it." I see an enemy, I'll try to kill it too, even on my squishy AF PVE-built farming toon. But I don't complain when I get spanked by someone who's not running around in medium armor with 20k health...
Leaving a wide berth around the visiting pve players isn’t sheltering them.
...
You want the visitors to have fun, not be a punching bag. Visitors who had fun will return. Visitors who got punched and had their loot taken away will find better things to do with their time in the future.
newtinmpls wrote: »I think it was @Cryptical who mentioned:
"You want the visitors to have fun, not be a punching bag. Visitors who had fun will return. Visitors who got punched and had their loot taken away will find better things to do with their time in the future"
And I would have to respectfully disagree - not with your logic - but with the idea that it's supposed to actually be "fun" for the former-and-soon-to-be-again PvE players.
the ZoS higher ups have repeatedly stated that IC was meant to be a gank-fest.
So look at what is happening.. an event that brings in influx of non-PvP-skilled folks to come into IC and get killed, with slightly more Telvars than their limited skills would normally net them.
This event is NOT aimed at PvE'ers, it's aimed at PvP'ers
It gives a nice increase in targeting and opportunities to (some would say "initiate" I would lean toward "bully" or "haze" which I see as synonyms here). This is an event aimed at providing fodder for gankers ... that is what is happening, and the Devs/managment are not silly enough to have this be accidental.
The increase in telvars is for the gankers
The boxes are bribery to keep PvE'ers coming back and providing the above.
newtinmpls wrote: »I think it was @Cryptical who mentioned:
"You want the visitors to have fun, not be a punching bag. Visitors who had fun will return. Visitors who got punched and had their loot taken away will find better things to do with their time in the future"
And I would have to respectfully disagree - not with your logic - but with the idea that it's supposed to actually be "fun" for the former-and-soon-to-be-again PvE players.
the ZoS higher ups have repeatedly stated that IC was meant to be a gank-fest.
So look at what is happening.. an event that brings in influx of non-PvP-skilled folks to come into IC and get killed, with slightly more Telvars than their limited skills would normally net them.
This event is NOT aimed at PvE'ers, it's aimed at PvP'ers
It gives a nice increase in targeting and opportunities to (some would say "initiate" I would lean toward "bully" or "haze" which I see as synonyms here). This is an event aimed at providing fodder for gankers ... that is what is happening, and the Devs/managment are not silly enough to have this be accidental.
The increase in telvars is for the gankers
The boxes are bribery to keep PvE'ers coming back and providing the above.
Yes, this is what gets me every time. Why does a CP 300 Champion of Anequina think it's a good idea to attack a max CP Merciless?
I only need to point out that Zos, as a business, has been catering to the pve majority with new content for years now.VaranisArano wrote: »Even if ZOS doesn't want players having negative experiences, your examples aren't necessarily true.
A. A number of PVE players seem to feel that any PVP at all is a negative experience. ZOS would appear to disagree.
It took a while for the issue to work its way through their change process, but with this no-griefing addition to the code of conduct you cannot deny that Zos has picked up the hammer of discipline and is now in position to go full-skullbashing-Negan on people who grief others.VaranisArano wrote: »B. ZOS is thus far unwilling to take tangible steps to protect questers from known griefing tactics like gapclosing on to the sewer platforms to kill people in loading screens, despite PVPers asking for it to be solved. Words vs deeds?
The event isn’t just about event tickets. It includes double quest drops, and a person or team or guild that makes effort to blockade those double quest drops is setting themselves in opposition to participation of the event.VaranisArano wrote: »
C. Events that involve PVP are designed to have multiple ways to get rewards. A camping player can prevent you from reaching one specific objective, but cannot prevent you from accessing other opportunities for getting event rewards. That's especially true in this event where there is the option to do two PVE dungeons if you can't/won't do the five other IC dailies.
VaranisArano wrote: »
There's something to be said for not being a jerk - like not killing people in loading screens. But so many people seem to treat intended PVP behavior like the height of jerkishness just because they feel entitled to be sheltered, even to the point of attacking first and whining when they get killed in return.