This is coming from one who's been almost 100% Magplar over at least the past 4-5 years and easily 80%+ of my time spent in Cyro.
I have spent my years zerg surfing as a solo, leading healers in large "ball group", healing in "small man" (3-12 person), and have been 100% duo for this test.
Current test: 3-second shared cooldowns on all AOE abilities
Objective Analysis:
AOE CD appears to have an effect on current issues. **BUT** it may be anecdotal.
Last night, I did not encounter any of the desyncs that I have in recent past. At least four times, I found LARGE battles and used Templar's charge ability to dive into battle. Not once did I get stuck like I have been for the past year or so. Lag seemed MUCH better as well: There was a time or two that I *felt* like Crushing Shock did not go off when I clicked. But the problem here is: I don't run Crushing Shock normally... I have almost always run jabs. So... I cannot say whether this was game performance or me with a "new" ability.
Why it may be anecdotal:
This being the first day of this test, I changed my bars slightly in an attempt to survive. So... not only do you now have players not using their normal loadouts & abilities, you also _technically_ cannot mathematically calculate whether this improvement is due to fewer executions of the abilities in question or fewer executions of abilities in general.
Conclusion:
A 3-second global CD is definitely not a viable solution. Though there may be other options in the gray area in between, still.
Suggestions:
Note: mostly Templar specific because that is my expertise. I will not speak to other classes as I am not as proficient & experienced as others with them.
- Recommend considering a quick patch IMMEDIATELY to lower that AOE CD from three seconds to TWO. If you can find the "break point" where this CD truly affects performance, you will have useful information.
- Though I do not believe a global CD like this is the solution, Templars could live again with the following changes if this went live:
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- Change jabs to single-target so they are not on the CD
- Remove true single-target abilities from this CD. Examples off the top of my head are Honor the Dead, Rapid Regeneration (5s HOT from Resto line)
- Rework Templar's Rune Focus ability and its morphs. This ability has no reason to be a ground effect anymore. Change them all to be self-only "holy armor" buff akin to stuff like DK armor. Keep the current effects & morphs... just remove it from CD list and make it a buff rather than a ground effect.
- Suggest separating "damage" AOEs and "healing" AOEs
I believe item #1 is of utmost import. You have a unique opportunity here to test and it seems wise to understand where game performance drops off. Is it at a 2-second CD or 1.5-second CD or 1-second CD? Again, I do not believe a fully global CD is the answer to your problems. But surely there is a happier medium here where the CD is shorter AND the desyncs & "lag" are mitigated.
And now for my rant. Because I deserve it and, even though I know this will fall on deaf ears, it still feels good to get it out.
Opinions:
Templar now has a global CD that hits (quite literally) 7 out of 10 abilities across both of my "normal" bars. I may be self-indulgent here, but it sure feels like Magicka Templars took the biggest hit (as many predicted). It really is unplayable... you built a class with the intention that they would depend on their ability to heal and you ignorantly put this CD on abilities that aren't even AOEs (see: Rapid Regen, Honor the Dead, and even Channeled Focus). Y'all really didn't think this through. Isn't it about time you start listening to your playerbase? You were warned in here about this but you still act like we're idiots. The truth is: you're not actually good at development. You act like a small company of cowboy devs with no large project experience.
When are you going to learn that you have a MASSIVE pool of real-life skills to pull from with us? I am an applications developer with 25 years under my belt in IT. I have made posts in here offering help that have been locked by mods who have no idea what they're reading because they're barely tier 1 support level in their careers.
I have met others in-game who are better than I am at the job (and I'm an egomaniac!). WE CAN HELP if you would ...just... let us. But you have to be capable of putting aside your pride and be willing to listen. Your code is crap. It's been crap for years. You NEED to spin up a separate set of server environments and assign a team to go back to the drawing board & optimize from the base up.
I can tell you just from playing that your multi-threading is done at too high a level - possibly even middle tier. I'm betting you also have overloaded functions that are no longer necessary but still fire. And probably overloaded functions where the original isn't even necessary anymore.
In the game's current state, I will not be playing Templar to test any further
unless you make changes to current test. I do not pay you every month so that I can log into the game I love and get frustrated because you've removed the Templar's ability to heal. Cannot even self heal with single-target abilities.
Seriously, ZOS. Implement a true SDLC. Start acting like development professionals. QA/QC your crap and think more thoroughly before you implement - yes, even "tests" like this. I mean, c'mon... y'all are TESTING IN PROD! How the mighty have fallen.