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https://forums.elderscrollsonline.com/en/discussion/668861

the Sky IS NOT FALLING!

DUTCH_REAPER
DUTCH_REAPER
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relax. We have complained complained complained on these forums for YEARS! Everyday in cyrodil is a complaint in zone about cruddy servers and pos game. WELL...now they are testing possible fixes. LET THEM TEST. it wont hurt us if we are lagging anyways right? i mean current state of pvp is bad. so why come here and cry about it. Lets enjoy our double AP they are giving us. Lets try out their changes and provide CONSTRUCTIVE feedback.. not whine whine whine. Until this morning i honestly thought ZOS could care less about pvp...but now they have given me hope on a game i really enjoy to play. Let us just be patient and give them a chance.

This is the way
  • Sandman929
    Sandman929
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    relax. We have complained complained complained on these forums for YEARS! Everyday in cyrodil is a complaint in zone about cruddy servers and pos game. WELL...now they are testing possible fixes. LET THEM TEST. it wont hurt us if we are lagging anyways right? i mean current state of pvp is bad. so why come here and cry about it. Lets enjoy our double AP they are giving us. Lets try out their changes and provide CONSTRUCTIVE feedback.. not whine whine whine. Until this morning i honestly thought ZOS could care less about pvp...but now they have given me hope on a game i really enjoy to play. Let us just be patient and give them a chance.

    This is the way

    I love playing as an organized group, but for me, performance comes first. I just wish there weren't so many obvious downsides to their plans to improve performance.
  • TineaCruris
    TineaCruris
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    Except they fixed most of the issues in cyrodiil for the Midyear Mayhem event. Instead of just doing what ever they did to make the event work well on a full time basis, they are presenting this crazy limitation to player skills.

    I'm very happy to endure a testing period to gather needed data so that educated decisions can be made. That's not an issue.
  • DUTCH_REAPER
    DUTCH_REAPER
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    If i have to learn a different playstyle to play in lag free high performance cyrodil...im game
  • Radiance
    Radiance
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    If i have to learn a different playstyle to play in lag free high performance cyrodil...im game

    The funny thing is that people think this will actually Fix the problem... There will always inevitably be another problem that needs fixed, it's a never ending cycle...

    Also you don't get to say whatever you want and seal it with a Co-opted "This is the way" bc I'm pretty sure there's only one Way and this is NOT it...
  • DUTCH_REAPER
    DUTCH_REAPER
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    Radiance wrote: »
    If i have to learn a different playstyle to play in lag free high performance cyrodil...im game

    The funny thing is that people think this will actually Fix the problem... There will always inevitably be another problem that needs fixed, it's a never ending cycle...

    Also you don't get to say whatever you want and seal it with a Co-opted "This is the way" bc I'm pretty sure there's only one Way and this is NOT it...

    Do you even Mandalorian bro???????????
  • Lyar09
    Lyar09
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    It's not testing if you get false positives. People wont be playing in cyrodiil in order to get accurate testing. The player base will not be anywhere near what it is currently.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • LeifErickson
    LeifErickson
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    No. These changes will ruin the combat unless they come with complete class overhaul. Isn't Brian or Rich a stamplar main? You think he wants these changes making it to live? Not a chance. I don't believe for a second a stamplar main would give the okay for this. The only logical explanation is the devs were forced to make this change. If we push hard enough we can get it reverted.
  • DUTCH_REAPER
    DUTCH_REAPER
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    get more players lured in by double AP...get more results. sounds good.
  • DUTCH_REAPER
    DUTCH_REAPER
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    its not just Plars...its all classes with aoe skills that get affected
  • Kungfu
    Kungfu
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    Lyar09 wrote: »
    It's not testing if you get false positives. People wont be playing in cyrodiil in order to get accurate testing. The player base will not be anywhere near what it is currently.

    Then the playerbase who chooses not to test has no reason to complain when stuff doesn't work.
  • VaranisArano
    VaranisArano
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    It'll be interesting. I mean there are two reasons I use so many AOEs:

    1. Cyrodiil is a target rich environment. I'm not going to face a faction stack rolling up to Chalman's front door with single-target skills, you know? Nor am I going to heal a group of any size with single target heals.
    2. AOEs work a lot better in heavy lag than trying to hit one guy with a single target skill. Its the only thing that works. ZOS kinda screwed the pooch on this one: AOEs make performance worse, but they are the only thing that works in lag...yeah, there's a problem.
    Edited by VaranisArano on 27 July 2020 17:01
  • Kungfu
    Kungfu
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    No. These changes will ruin the combat unless they come with complete class overhaul. Isn't Brian or Rich a stamplar main? You think he wants these changes making it to live? Not a chance. I don't believe for a second a stamplar main would give the okay for this. The only logical explanation is the devs were forced to make this change. If we push hard enough we can get it reverted.

    Why would you push to have something reverted that isn't even in yet.
    Much less something you definitely haven't even tried yourself?

    Too many chicken littles.
  • PrimusNephilim
    PrimusNephilim
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    so the sky isn't falling....but the light just went out
  • Kungfu
    Kungfu
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    Except they fixed most of the issues in cyrodiil for the Midyear Mayhem event. Instead of just doing what ever they did to make the event work well on a full time basis, they are presenting this crazy limitation to player skills.

    I'm very happy to endure a testing period to gather needed data so that educated decisions can be made. That's not an issue.

    Unfortunately, I believe MIdyear Mayhem only proves Rich Lambert's point.
    For one, it didn't completely fix the lag - it was still awful during prime time hours. Though, I will agree it was less during most other times and performance was better overall. But here's why I think Lambert's point applies:

    During Mayhem, they opened up other servers because more people play(ed). More of the PVE type people who played came into the big campaign(s) and came with builds that do NOT cause the problems Rich laid out, for the reasons he laid them out: A bunch of players who do not know how to stack their AOE damage, who do not run in tight ball-groups spamming them, etc.
    Thus, the server side calculations that the *proposed TESTS* are intended to affect really were not in full motion during Mayhem. Many of the organized ball groups explored other servers during non-raid times because queue times were ridiculous.

    To me, it proves that the devs ARE paying attention and that they ARE doing their best to resolve the root cause - not the symptoms.
    Edited by Kungfu on 27 July 2020 17:11
  • Lughlongarm
    Lughlongarm
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    True.

    1)We had a "no CP" test in cyrodiil over 2 years ago, still no changes to the CP system.

    2)The first test fix of global CD is obviously created to establish a performance benchmark check. It was never intended as an actual fix to lag.

    3)Even if one of the test fixes will be implemented(let's say the personal skill CD) many of the skills we know as AOE will be adjusted to single target.

    This will require a complete overall of class abilities and sets, it will take long time to be implemented.

  • driosketch
    driosketch
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    Lyar09 wrote: »
    It's not testing if you get false positives. People wont be playing in cyrodiil in order to get accurate testing. The player base will not be anywhere near what it is currently.

    It's closer to the real thing than PTS or Internal testing can replicate. The only other thing they can do is surprise test during prime time without warning.

    People complain that lag kills the game. Now they complain that limited time changes to try and narrow down the issue destroys the game. They are offering up double AP as compensation. I say let them test.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • red_emu
    red_emu
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    Then why every time I look down, I find pieces of the sky on the ground?
    PC - EU:
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    Your-Ex - AD MagBlade
  • xaraan
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    Well, testing things that will negatively effect the game in a different way even if you fix performance is questionable IMO.

    That's just trading one problem for another, though maybe it works in the sense that it screws over less players I guess.

    But if I can't use abilities in cyro, whether b/c of lag or cooldown, it is still the same problem. And I do what I do when performance is the cause: leave cyro.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • DUTCH_REAPER
    DUTCH_REAPER
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    BIG guilds who adapt to the changes will be successful and continue to own in cyro.

    Small scale who adapt will own in cyro still

    solo who adapt will still own in cyro

    Just imagine a Cyrodil with no lag and best performance...mmmmm sounds Hawt
  • TineaCruris
    TineaCruris
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    Kungfu wrote: »
    Except they fixed most of the issues in cyrodiil for the Midyear Mayhem event. Instead of just doing what ever they did to make the event work well on a full time basis, they are presenting this crazy limitation to player skills.

    I'm very happy to endure a testing period to gather needed data so that educated decisions can be made. That's not an issue.

    Unfortunately, I believe MIdyear Mayhem only proves Rich Lambert's point.
    For one, it didn't completely fix the lag - it was still awful during prime time hours. Though, I will agree it was less during most other times and performance was better overall. But here's why I think Lambert's point applies:

    During Mayhem, they opened up other servers because more people play(ed). More of the PVE type people who played came into the big campaign(s) and came with builds that do NOT cause the problems Rich laid out, for the reasons he laid them out: A bunch of players who do not know how to stack their AOE damage, who do not run in tight ball-groups spamming them, etc.
    Thus, the server side calculations that the *proposed TESTS* are intended to affect really were not in full motion during Mayhem. Many of the organized ball groups explored other servers during non-raid times because queue times were ridiculous.

    To me, it proves that the devs ARE paying attention and that they ARE doing their best to resolve the root cause - not the symptoms.

    I was in Grey Host all day most days during the event. The player base did not change that much. I think most of the PvE players went to the temporary campaigns, not to Grey Host.
  • LeifErickson
    LeifErickson
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    BIG guilds who adapt to the changes will be successful and continue to own in cyro.

    Small scale who adapt will own in cyro still

    solo who adapt will still own in cyro

    Just imagine a Cyrodil with no lag and best performance...mmmmm sounds Hawt

    What solo magplar can be successful if he presses honor the dead and now must wait 3 seconds before he can heal himself again?
  • Gorreck
    Gorreck
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    its not just Plars...its all classes with aoe skills that get affected




    Stamplar and Magplars main spamable is AOE however, they clearly haven't thought that one through.


    No main spamable in the game survives a 3 second cooldown as a viable option.
  • DUTCH_REAPER
    DUTCH_REAPER
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    BIG guilds who adapt to the changes will be successful and continue to own in cyro.

    Small scale who adapt will own in cyro still

    solo who adapt will still own in cyro

    Just imagine a Cyrodil with no lag and best performance...mmmmm sounds Hawt

    What solo magplar can be successful if he presses honor the dead and now must wait 3 seconds before he can heal himself again?

    Isnt it already channeled currently? i mean doesnt it have a timer already or no?
    (edited) i see it is 1 sec
    Edited by DUTCH_REAPER on 27 July 2020 19:46
  • katorga
    katorga
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    Gorreck wrote: »
    its not just Plars...its all classes with aoe skills that get affected




    Stamplar and Magplars main spamable is AOE however, they clearly haven't thought that one through.


    No main spamable in the game survives a 3 second cooldown as a viable option.

    They clearly did think it through, because they clearly used Templar as an example, lol.

    What will be interesting is if aoe skills like blastbones, sub assault, and others that have a cool down baked into the beginning of the skill remain untouched while classes like templar get completely wrecked.

    Obviously, this only solution is to stack health and proc sets, :)
  • VaranisArano
    VaranisArano
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    driosketch wrote: »
    Lyar09 wrote: »
    It's not testing if you get false positives. People wont be playing in cyrodiil in order to get accurate testing. The player base will not be anywhere near what it is currently.

    It's closer to the real thing than PTS or Internal testing can replicate. The only other thing they can do is surprise test during prime time without warning.

    People complain that lag kills the game. Now they complain that limited time changes to try and narrow down the issue destroys the game. They are offering up double AP as compensation. I say let them test.

    I don't think the objection is to the limited tests.

    It's about the results of those tests, if it works, and ZOS changes how the game works whether players like it or not. Not everyone would trade better performance for a massive rework of how their abilities work.
  • Winnamine
    Winnamine
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    For Cyrodiil, the sky is falling.
    For the players, well, there's always other games.
    Winni
    ~
    VE
    Decibel
  • Azurya
    Azurya
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    relax. We have complained complained complained on these forums for YEARS! Everyday in cyrodil is a complaint in zone about cruddy servers and pos game. WELL...now they are testing possible fixes. LET THEM TEST. it wont hurt us if we are lagging anyways right? i mean current state of pvp is bad. so why come here and cry about it. Lets enjoy our double AP they are giving us. Lets try out their changes and provide CONSTRUCTIVE feedback.. not whine whine whine. Until this morning i honestly thought ZOS could care less about pvp...but now they have given me hope on a game i really enjoy to play. Let us just be patient and give them a chance.

    This is the way

    We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.
    That is what we experience, nice testing
  • DUTCH_REAPER
    DUTCH_REAPER
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    Azurya wrote: »
    relax. We have complained complained complained on these forums for YEARS! Everyday in cyrodil is a complaint in zone about cruddy servers and pos game. WELL...now they are testing possible fixes. LET THEM TEST. it wont hurt us if we are lagging anyways right? i mean current state of pvp is bad. so why come here and cry about it. Lets enjoy our double AP they are giving us. Lets try out their changes and provide CONSTRUCTIVE feedback.. not whine whine whine. Until this morning i honestly thought ZOS could care less about pvp...but now they have given me hope on a game i really enjoy to play. Let us just be patient and give them a chance.

    This is the way

    We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.
    That is what we experience, nice testing

    what on earth are you talking about??? they are not testing anything on live atm. you are sorely mistaken im afraid and your anger is misplaced
  • Casterial
    Casterial
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    Animation cancel removing was a test
    BG solo queue was a test
    CP was a test
    Block Changes were a test
    AOE caps was a test
    Faction Lock was a test

    ... Need I go on?
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
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    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
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    Animation Cancelling
  • DUTCH_REAPER
    DUTCH_REAPER
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    i swear there are so many people who complain about cyrodil and yet they are trying to fix it and you all complain. give them a break they are atleast trying to fix it. there are other games you can play if cant handle some changes
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