Luke_Flamesword wrote: »I played a lot every week of tests, but this week I just give up - game is ridiculous and now everything what people are doing in Cyordill is just proc their sets. It's massive gear battle online
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
techyeshic wrote: »@ZOS_GinaBruno You do realize that this 12 man group really empowers the already powerful groups that ball up and stack HOTs and Purge; right? I get wanting to reduce the zerg of faction stacks and like that to an extent, but it does impact PUGs and casual players a lot more than the organized groups who may contribute at least as much; if for nothing else other than attracting large responses
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
NotTaylorSwift wrote: »techyeshic wrote: »@ZOS_GinaBruno You do realize that this 12 man group really empowers the already powerful groups that ball up and stack HOTs and Purge; right? I get wanting to reduce the zerg of faction stacks and like that to an extent, but it does impact PUGs and casual players a lot more than the organized groups who may contribute at least as much; if for nothing else other than attracting large responses
This wasn’t about nerfing coordinated groups, it was about improving performance. The group limit and ally target abilities did help performance. It also helped coordinated groups as well as small scale and solo players. The only people who have a bad time is solo healers. And the solution to that is join a group. Imo solo healing has no place in cyrodiil anyway, it’s more rewarding to simply group up as a healer.
This is the best thing they could have done as of now imo ❤️
Izanagi.Xiiib16_ESO wrote: »@ZOS_GinaBruno Thanks for the feedback - would be interested in seeing more of the results and reasons for making the decision. (I like the change btw).
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
Luke_Flamesword wrote: »I'm really sad, because it completely destroys my playstyle as solo support for groups. It's sometimes really hard to get group with good leader, now with 12-man gropus it will be even harder. I don't like to follow weak leaders, also I don't want to lead others as well.
With proc sets and without random heals from other players non-CP campaign will be nightmare. For me Cyrodill is ruined with this changes - I already tested it in last weeks and I really don't like it
Cyrodiil will be now "find group (if any will be avaiable at moment) or die". It will be so much harder for random players to do anything against organised trolls.
Making 12-people groups is not end of world, but limiting ally-tageted abillities is just killing solo play. Cyrodiil was beautiful with freedom of playing how you want with a lot of fun tactics, now I will have to run with groups or make stupid meta tanky build with proc sets to survive.
And sorry, but sentence "as we liked the behavioral changes they brought" is for me pure lie - it's only about making performance a bit better even at cost of cuting down parts of gameplay.
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.
ZOS_GinaBruno wrote: »Just posted this in the main thread, but wanted to cross-post to ensure it's seen and can be discussed here.
First, we wanted to thank you all again for participating in Cyrodiil the last couple months while we held the various tests with AoE abilities. We know it was challenging to play at times, but running these tests on a live environment was the best way for us to test various hypotheses.
In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
As for next steps, we’re going to take some time to consider future tests we’d like to run; none of these will occur until sometime after the new year. We’ll be sure to let everyone know what types of tests we’ve decided on next and will reconvene here in early 2021.