Yes.
This always happens when attempting to port via transitus into a large battle happening in or around the destination location.
Usually this is the case when a keep or outpost has a large enemy zerg attacking it, or when trying to port into a highly contested keep immediately after it flips to my alliance's color (and there is still a lot of fighting going on).
Forgot to mention, in my case it's on PC (I don't play on console).I wonder if this is related to one of the performance issues that they talked about. One was something to do with asset loading causing problems with memory, although that might be console only. The other was something to do with crashes around keeps due to a physics bug.
Forgot to mention, in my case it's on PC (I don't play on console).I wonder if this is related to one of the performance issues that they talked about. One was something to do with asset loading causing problems with memory, although that might be console only. The other was something to do with crashes around keeps due to a physics bug.
It looks like it's definitely connected to assets not loading correctly - when this happens, I end up in a "zombie land" where only the map geometry and buildings are loaded, but only a few players are loaded, or even no players at all (either enemy or ally).
My guess is that this happens because there are too many things happening at the same time for the server to handle, and it drops the connection because of it.