Anyone else disturbed by how werewolf can easily be simulated with alchemy? If it's possible to make a potion with that effect then why be a werewolf?
PrayingSeraph wrote: »Anyone else disturbed by how werewolf can easily be simulated with alchemy? If it's possible to make a potion with that effect then why be a werewolf?
Well we have not gotten the full context yet of the new dungeon, so more answers may be present there.
However I would wager alchemical transformation into a werewolf is not something just anyone can easily make potions of. Said potions would only transform the body, but have no effect on the soul. Its secular lycanthropy so to speak.
This chapter, and somewhat of Summerset, has been having it where alchemists have been able to pull things off like vampirisim. Kind of makes sense considering they're both daedric diseases, but it has ruined the mystical feel they both once had.
Cygemai_Hlervu wrote: »I think that shouldn't be judged from that perspective, OP. There are no "true" or "false" werewolves - the main question here is how lycanthropy is obtained. Moreover, lycanthropy is a nightmare to common denizens of Tamriel, basically it is avoided as possible, so I doubt such potions will be traded in general stores so that a common farmer could buy it.
We know that all the processes in Aurbis are subject to magicka. It is said in the Fundaments of Alchemy - "Many items in our world, mostly organic in nature, can be broken down into more fundamental essences with magickal properties". Magicka research is conducted within certain schools of magicka, one of them is the School of Alteration. Unlike the School of Illusion, the spells of the School of Alteration create a reality that is recognized by everyone, they change material objects, no matter be it a mage or his target. Lycanthropy changes the reality of both either through an "alchemical" way, a bite, or through certain magickal influence provided either by some enchanted items like the Ring of Hircine (there are no downsides of transformation through this item too, though it's not that easy to get the Ring - why should they ever be?) or by direct incantations written in some scrolls. Though only those bitten by a werewolf are allowed to pass the Hircine's Gift ritual, can communicate with their new master through their dreams and thus be bound to Hircine's will, nonetheless the act of transformation is a magickal process. So, in my opinion, if alchemy and incantations cure lycanthropy, thus alchemy and incantations can likewise be another absolutely lore-wise way to alter yourself becoming a werewolf.
I dont agree that its possible anymore, but why be a normal werewolf with all the drawbacks involved anymore? It just seems like such an upgrade that it wouldn't make sense for people to get it from Hircine anymore.
FabresFour wrote: »I dont agree that its possible anymore, but why be a normal werewolf with all the drawbacks involved anymore? It just seems like such an upgrade that it wouldn't make sense for people to get it from Hircine anymore.
So, I doubt that this type of alchemy is found on any corner. Probably the boss of this dungeon is an extremely powerful alchemist, of the rare types within the lore, in which only he can make the mixes he does.
So I think the answer is there: Nobody uses these potions, because nobody knows that they exist and they are monstrously rare.
FabresFour wrote: »I dont agree that its possible anymore, but why be a normal werewolf with all the drawbacks involved anymore? It just seems like such an upgrade that it wouldn't make sense for people to get it from Hircine anymore.
So, I doubt that this type of alchemy is found on any corner. Probably the boss of this dungeon is an extremely powerful alchemist, of the rare types within the lore, in which only he can make the mixes he does.
So I think the answer is there: Nobody uses these potions, because nobody knows that they exist and they are monstrously rare.
Makes sense. To the very few that know of it though, the question still remains.
Cygemai_Hlervu wrote: »FabresFour wrote: »I dont agree that its possible anymore, but why be a normal werewolf with all the drawbacks involved anymore? It just seems like such an upgrade that it wouldn't make sense for people to get it from Hircine anymore.
So, I doubt that this type of alchemy is found on any corner. Probably the boss of this dungeon is an extremely powerful alchemist, of the rare types within the lore, in which only he can make the mixes he does.
So I think the answer is there: Nobody uses these potions, because nobody knows that they exist and they are monstrously rare.
Makes sense. To the very few that know of it though, the question still remains.
I think I've understood you now, OP. Have you asked a question regarding the lore-wise explanation of being that werewolf outside that dungeon, i.e. a question regarding the unreleased content previously absent in the lore? If I took it right, then what kind of answer are you looking for other than speculation? I gave you the answer to your first question regarding of how a werewolf can easily be simulated with alchemy. Just the same way it can be cured of it and transformed by using the Ring of Hircine and Alteration spells. But your second question - why don't you wait until the content is released, play it, read the notes the devs will put in that dungeon and only then ask a question if anything remains uncertain? I guess I still do not understand your point, sorry.
why is the artificial/fake way so much stronger?
Imagine there was a rare potion that gives behemoth form right? Sure it's rare but I don't even have to be a werewolf to get an even stronger form. I could even go vampire...
Cygemai_Hlervu wrote: »why is the artificial/fake way so much stronger?Imagine there was a rare potion that gives behemoth form right? Sure it's rare but I don't even have to be a werewolf to get an even stronger form. I could even go vampire...
I guess you've answered your own question there . At least I have no better idea now then you do. That might be either a very strong potion, or a ritual, or Hircine's indirect intervention, or a spell, or a result of an experiment performed by some alchemist like Ernarde or Tzinghalis (especially like Tzinghalis, i.e. a vampire, so he could upgrade the process to make the vampires transform too). But the technology might be the same used by Ernarde, just look at his "Werewolf Enhancement" ability - a result of his study he casts upon his henchmen turning them into those Werewolf Behemoths. I'm not aware of any other options. Anyway, I don't think it's something completely new. Since we don't have final details, we just have to wait for the final release, otherwise it's just speculations.
If these potions are only being given to the Behemoths, then wouldn't they just become stronger in the werewolfs ways than that of mortal becoming one? Who is the Behemoths boss.. I see him as experimenting with this potion on them, changing their strength.
I would imagine that excessive long-term use of those potions has terrible side effects that we are yet unaware of.
Actual Lycanthropy is probably still far superior to the alchemical fake in the long run.
FabresFour wrote: »I dont agree that its possible anymore, but why be a normal werewolf with all the drawbacks involved anymore? It just seems like such an upgrade that it wouldn't make sense for people to get it from Hircine anymore.
So, I doubt that this type of alchemy is found on any corner. Probably the boss of this dungeon is an extremely powerful alchemist, of the rare types within the lore, in which only he can make the mixes he does.
So I think the answer is there: Nobody uses these potions, because nobody knows that they exist and they are monstrously rare.
Thevampirenight wrote: »An alchemist and a member of the mages guild was able to recreate vampirism using alchemy and if that is possible then its possible to do it with werewolves. Here is the thing anything a daedric prince can do a Mortal can do with the right tools and those tools are alchemy and the right reagents.
Thevampirenight wrote: »An alchemist and a member of the mages guild was able to recreate vampirism using alchemy and if that is possible then its possible to do it with werewolves. Here is the thing anything a daedric prince can do a Mortal can do with the right tools and those tools are alchemy and the right reagents.
I understand that. But I think what is truly bothering me is that behemoth isn't fleshed out at all. So far, no natural werewolf has this form as far as I know.
Imagine if vamp lord was introduced as being commonly done using alchemy?
Or maybe Im overestimating werewolves natural power. Maybe they never had a stronger form than base? In that case they're still inferior.
I'll just stop now, don't see much point in continuing. Vamp is better than werewolf apparently. They have more inherent natural power. Shame, wanted them to be evenly balanced.
Thevampirenight wrote: »Thevampirenight wrote: »An alchemist and a member of the mages guild was able to recreate vampirism using alchemy and if that is possible then its possible to do it with werewolves. Here is the thing anything a daedric prince can do a Mortal can do with the right tools and those tools are alchemy and the right reagents.
I understand that. But I think what is truly bothering me is that behemoth isn't fleshed out at all. So far, no natural werewolf has this form as far as I know.
Imagine if vamp lord was introduced as being commonly done using alchemy?
Or maybe Im overestimating werewolves natural power. Maybe they never had a stronger form than base? In that case they're still inferior.
I'll just stop now, don't see much point in continuing. Vamp is better than werewolf apparently. They have more inherent natural power. Shame, wanted them to be evenly balanced.
Actually natural werewolves have been upgraded to be behemoths its just these ones are just a pure alchemical version of it in the dungeon that does not mean the others encountered are not the real deal.
Thevampirenight wrote: »You don't need to, according to my lorebooks addon, they should be in the research notes eidetic memory.
Ones called Scribbled Notes, Stone Garden
the other is called stone garden dissection notes. With the lorebooks addon you can unlock the eidectic memory without completing the mages guild you can just look up garden and go to that section and it will show you the notes. Read on them and screen shot whatever is listed the whole thing. Then you should be good. I just want to know whats in that information. Because I'm wanting to know more about alchemcial lycanthropy.
SshadowSscale wrote: »Op you are reading way too much into this.... This is nit some potion the players can make to use anywhere they want to.... It is a very rare and special potion made by the bkss of the dungeon meaning it is only a dungeon mechanic and we will not see it outside of the dungeon..... So no crownstore or player alchemy will allow you to go behemoth.... Only the dungeon mechanic... In truth doing it through alchemy makes way more sense to me than the behemith memento