Is there a reason why you don't get AP while sieging? It would seem to make sense. You get AP for doing damage to a player who dies. You get AP for healing a player. You get AP for fixing a keep door or wall. Fixing helps get you more AP so you can buy more repair kits. Why not do the same for people sieging. I look around and there are 30 people and 8 siege...mostly from the same few people. Some people literally don't want to spend their AP, figuring someone else will do it. Siege is expensive, especially the stuff that disappears regularly - like ballistas and catapults that get counter-sieged and oils when the other faction bum-rushes you. I don't understand why you don't get AP ticks like when you repairing a door or wall. Every single time you use a repair kit, you get AP. Doing damage should do the same. Perhaps more people would actually buy siege and siege would be maxed out more often at a keep.