Finedaible wrote: »As long as it takes to maximize Greymoor sales. So, probably until next chapter. Probably gonna get forgotten like Heists and Sacraments...
Finedaible wrote: »As long as it takes to maximize Greymoor sales. So, probably until next chapter. Probably gonna get forgotten like Heists and Sacraments...
the sad part for me about heists was, the FIRST mission you do for the TG is a fun heist. outside on the grounds of a nord island, creeping through barns and what not, figuring out a way into the manor, then through it.
then heists come out and its just a cave with a BS time limit.
sacrements were all the same too, cave with a time limit (though at least you could get detected a few times.
it was all caves, sewers, etc. not a single bit like the opening one through an island, very disappointing.
Given how almost serious every PvPer is using Malacath's Band, I can guarantee it will nerfed.
Also, the Stranglers one is letting MagDPS outperform meleee stamDPS from range, (a magblade had legit 300k Assassin's Will hit with 250k Impale in a 150k DPS parse screenshot in the new vet trial). I don't think it will stay as it is either.
Olupajmibanan wrote: »Given how almost serious every PvPer is using Malacath's Band, I can guarantee it will nerfed.
Also, the Stranglers one is letting MagDPS outperform meleee stamDPS from range, (a magblade had legit 300k Assassin's Will hit with 250k Impale in a 150k DPS parse screenshot in the new vet trial). I don't think it will stay as it is either.
New trial is anything but good reference. Take away trash fights and you'll be left with 3 dummy parses. Even hard modes are laughable.
We must wait and see how will this mythic perform in real encounters, like vCR+3. I can imagine a user dying from Roraring Flare even with enough participants due to the damage taken increase debuff.
Given how almost serious every PvPer is using Malacath's Band, I can guarantee it will nerfed.