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Could Characters Learn to Step Over 1 Foot objects

sami.uotilaeb17_ESO
Hi,

I'd love to see our agile fighters not get "stuck" on low level objects.

Maybe code slower movement when auto-stepping over 1 foot or smaller things. This way encouraging to jump over to keep the speed, but Characters still would be intelligent enough to complete these every day movement things without problems.

Thank you

  • Mindcr0w
    Mindcr0w
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    But if I'm not constantly jumping everywhere how will I level acrobatics?
  • RogueShark
    RogueShark
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    I had an opposite reaction running through Greymoor the other day. Launched like twelve feet into the air running over some corner piece of a boulder.
    Jumping/vertical movement in this game is really bad. You stall a lot and lose momentum strangely. Wish they would clean it up and make it more intuitive. You either get stuck on tiny things that you shouldn't and then you try and jump over it and move like an inch forward and bounce off of the shin-high item.
    Edited by RogueShark on 31 May 2020 10:04
    PC NA
    Will heal DPS for memes.
  • Arunei
    Arunei
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    How about when you're running and you jump to try and get over a rock or fence or something and instead of jumping over it you jump into it and proceed to slide to the side several feet before your momentum runs out and you fall to the ground?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Major_Lag
    Major_Lag
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    This is really annoying when using line of sight in PvP. Several times I've had my character get stopped dead (literally) by a tiny piece of rubble sticking out of the ground.

    So if you are wondering why PvPers jump around so much when running around obstacles - yeah, it's not done in order to look like a complete moron, but to prevent dying from geting stuck on unwalkable terrain.
  • Ri_Khan
    Ri_Khan
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    WORST.PHYSICS.EVER.

    Mario Bros. did a better job, like 35 freakin years ago!
  • debesyla
    debesyla
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    Ri_Khan wrote: »
    WORST.PHYSICS.EVER.

    Mario Bros. did a better job, like 35 freakin years ago!

    Yeah, because Mario Bros was a 3d mmo.
  • robertthebard
    robertthebard
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    I wish. I have a whole library full of games where it would sure be nice if I could just walk up some stairs.

    swtor's Inquisitor seethe animation can self cancel if there's a pebble in the way.
    Pick an Assassin's Creed game.
    Tomb Raider games.
    Dragon Age Inquisition.
    BDO, DDO, GW 2, and it can go on, virtually any game I've played with a jump feature will make you use it at the oddest times...
  • vestahls
    vestahls
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    Bring back wall climbing from Daggerfall plox.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • doomette
    doomette
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    Some of the rooms in the IC sewers straight up stress me out because of how many things I get caught on.
  • Elsonso
    Elsonso
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    Arunei wrote: »
    How about when you're running and you jump to try and get over a rock or fence or something and instead of jumping over it you jump into it and proceed to slide to the side several feet before your momentum runs out and you fall to the ground?

    Yes. This is my total favorite part of the game. I also like how you are frozen for the entire time. I don't want anyone to think that means that having my character stop for no apparent reason is not also fun. Especially when, upon inspection, I find a small rock in my path that must have a collision area the size of Vermont.

    </sarcasm>

    Anyway. If we did not have to jump around like rabbits, it would not be an Elder Scrolls game.

    [edited to remove reference to inappropriate subjectmatter]
    Edited by ZOS_Ragnar on 3 June 2020 18:55
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Soulshine
    Soulshine
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    Awwww! this is definitely a pete peeve of mine in this game, hehe. What's even more annoying to me is that on a horse it's even more ridiculous. They can get tripped up over a pebble the size of a flee... :/
  • JinMori
    JinMori
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    what if we actually had an acrobatic skill and the more we move and jump etc the better we get at it?
  • Destai
    Destai
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    I dunno man, my sorcerer spent all his points on learning to summon extraplanar beings. Stepping over that branch is...beneath him.
  • arena25
    arena25
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    Mindcr0w wrote: »
    But if I'm not constantly jumping everywhere how will I level acrobatics?

    Ok, threw an awesome down your chimney for making me laugh.
    If you can't handle the heat...stay out of the kitchen!
  • TropicsDelight
    TropicsDelight
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    A foot? I was running up a wood plank ramp in Karwasten and my character insta-stopped at a point where one board was slightly higher than another like I ran into a wall...

    There should be a way to tweak the physics so that anything less than X units does not register as an obstacle.

    I constantly get stuck on things I can barely even see.

    Not to mention NPC's all being NFL linebackers that can stop a horse and then casually push it out of the way. I hate that, NPC's should have their collision mechanics tweaked as well.
  • twev
    twev
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    I'm a Master of the Universe!!
    Nothing can stop me!!

    (except maybe that small handful of pebbles strewn in my path).
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • YandereGirlfriend
    YandereGirlfriend
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    This is a huge problem in PvP areas where getting stuck on a random 6-inch board can turn the outcome of a fight.

    This issue and collision-enabled NPCs are probably two of my biggest pet peeves in the game.
  • lillybit
    lillybit
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    It would be nice if it at least diverted you left or right around an obstacle when it decides you can't step over it. Instead it just stops you dead and then when you try to jump over it you just go up and down because you're too close - I mean, it's just a pebble, it shouldn't need a run up! It makes such a faff of something you shouldn't even notice
    PS4 EU
  • twev
    twev
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    The game is full of enough bugs as it is that make life harder than it should be, but jumping in general and getting hung up on scenery is just an 'icing on the cake' game mechanic that makes a player 'grrrr'....
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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