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PVP tips for beginners? (Stamina Templar)

SteveInNYC
SteveInNYC
Soul Shriven
How to survive longer than a few seconds for newbies? I followed a build on youtube where this guy 1vX and my stats are close to his but I die super fast in 1v1. 2h front bar, S&B back bar. NO CP.

Am i not casting Vigor or blocking dodging enough? My stamina also empties super fast to be able to do the previously mentioned things constantly.
  • Alucardo
    Alucardo
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    Personally I prefer bow on my backbar. Mainly because I use a masters bow, but also because with my Bosmer it gives me some pretty nutty speeds, allowing me to escape if I really need to. With purge and fast movement, there's not a lot that can kill you if you don't want it to.
    Generally you want to keep Vigor up at all times, because as soon as it drops, you most likely will too. Make sure to keep your rune down always - it's cheap af and returns a lot of stamina. Don't forget, if you stand inside it that's a 50% boost to resistances too.
    I'm not sure what you're running, but I like Bone Pirate on no cp for stamplar. PoTL scales from your max stam, and it lets me sit at just over 2k stam regen, which is more than enough on stamplar, especially with rune.

    But if you want more in depth help from the community, you may want to share more about your build and current playstyle.
  • Thogard
    Thogard
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    Stamina templar is an extremely difficult class to play for a new player. You have to know exactly when to block / roll. There aren’t training wheel dmg mitigation skills for burst combos (purify is great but doesn’t prevent burst).

    Pay attention to what kills you and learn to anticipate. You’ll become a good player quickly.

    I strongly suggest practicing dueling before trying to 1vX. Dueling will help you learn when a burst combo is coming and the people you fight can help you.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Aedaryl
    Aedaryl
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    1. Power of light
    2. Jabs
    3. Jabs
    4. Jabs
    5. Jabs or DBoS
    6. Executionner
    7. Repeat.

    It's still a 4 touch combo, considered a skilled one VS the 2 touch dizzy one!
    Edited by Aedaryl on 3 May 2020 08:26
  • BaiterOfZergs
    BaiterOfZergs
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    My saying for stamplars is that you’re only as good as your ability to be aggressive, if you can’t control the fight it’s not going to go well. Other stam variants can afford to mess around a little more or “tank”. Stamplar is at its best when you’re able to be mobile and hit hard.

    Although it’s a good class, a lot of people still don’t play stamplar, not with stamcro, stamden and even stamdk being better options overall.

    Also stats and playstyles that work for someone else might not work for you. So while some other player might manage to sustain with 1500 regen it doesn’t mean it’ll work for you. You’re dying quick because a combination of things that you just aren’t aware of right now but you will be if you keep playing.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • SteveInNYC
    SteveInNYC
    Soul Shriven
    Thanks for the replies!
    Alucardo wrote: »
    Personally I prefer bow on my backbar. Mainly because I use a masters bow, but also because with my Bosmer it gives me some pretty nutty speeds, allowing me to escape if I really need to. With purge and fast movement, there's not a lot that can kill you if you don't want it to.
    Generally you want to keep Vigor up at all times, because as soon as it drops, you most likely will too. Make sure to keep your rune down always - it's cheap af and returns a lot of stamina. Don't forget, if you stand inside it that's a 50% boost to resistances too.
    I'm not sure what you're running, but I like Bone Pirate on no cp for stamplar. PoTL scales from your max stam, and it lets me sit at just over 2k stam regen, which is more than enough on stamplar, especially with rune.

    But if you want more in depth help from the community, you may want to share more about your build and current playstyle.

    I'm super new so I dont really have a play style, but I prefer to have a bit more tankiness than super high damage so I opted for S&B backbar. I running Bone Pirate and new moon front bar and Potentates S&B backbar with blood spawn.

    Everything happens so fast and its over before I get any strategy going in my head.


    Thogard wrote: »
    Stamina templar is an extremely difficult class to play for a new player. You have to know exactly when to block / roll. There aren’t training wheel dmg mitigation skills for burst combos (purify is great but doesn’t prevent burst).

    Pay attention to what kills you and learn to anticipate. You’ll become a good player quickly.

    I strongly suggest practicing dueling before trying to 1vX. Dueling will help you learn when a burst combo is coming and the people you fight can help you.

    What exactly is a burst combo?
    Aedaryl wrote: »
    1. Power of light
    2. Jabs
    3. Jabs
    4. Jabs
    5. Jabs or DBoS
    6. Executionner
    7. Repeat.

    It's still a 4 touch combo, considered a skilled one VS the 2 touch dizzy one!

    I do something similar, but use onslaught instead and no executioner slotted currently.


    Edited by SteveInNYC on 3 May 2020 13:40
  • daemonor
    daemonor
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    You probably shouldn't be thinking about tankiness as in "i can stand there with 0 actions and take more damage". Even if you went for a 7 heavy armor setup you would probably get 1-2 more seconds at best to live, like you described stuff happens so fast you can't even tell what did happen, and that's always the case. Tankiness comes from healing,avoiding and blocking damage, that's why most ppl with no idea blame the "tank meta, heavy armor 30k resistances on every build" and all other outlandish claims when in reality its probably a medium stamboi with 6k weapon damage 25k hp and 20k max resistances with major buffs up that knows a thing or two about pvp.

    I mean think of it as combat sports maybe, if u had 2 weeks to prepare for a proffesional fight it would probably wouldn't matter if your coach was some local gym guy or a world-wide known star, you would get knocked out at round 1 anyway :smiley:

    If you're following some combination of fury/nma/spriggans/bone pirate/ with the correct traits/food/mundus stick with that and just play play play. You will get used to it and eventually things will start clicking and you will recognize whats happening what went wrong and what could you have done better. Right now "tweaking" your build is of no use, because your damage,sustain and tankiness will feel weak due to lack of experience. After getting more experience you should start recognizing if you're lacking damage or sustain ( i exclude tankiness beacause you don't really wanna get defensive stats on a stamplar besides bloodspawn monster set) with your current build and do some minor tweaks thru glyphs/mundus/food to see if it helps. In ESO a build has much less impact than player skill in pvp than you might think.
    Edited by daemonor on 3 May 2020 19:17
  • SteveInNYC
    SteveInNYC
    Soul Shriven
    daemonor wrote: »
    You probably shouldn't be thinking about tankiness as in "i can stand there with 0 actions and take more damage". Even if you went for a 7 heavy armor setup you would probably get 1-2 more seconds at best to live, like you described stuff happens so fast you can't even tell what did happen, and that's always the case. Tankiness comes from healing,avoiding and blocking damage, that's why most ppl with no idea blame the "tank meta, heavy armor 30k resistances on every build" and all other outlandish claims when in reality its probably a medium stamboi with 6k weapon damage 25k hp and 20k max resistances with major buffs up that knows a thing or two about pvp.

    I mean think of it as combat sports maybe, if u had 2 weeks to prepare for a proffesional fight it would probably wouldn't matter if your coach was some local gym guy or a world-wide known star, you would get knocked out at round 1 anyway :smiley:

    If you're following some combination of fury/nma/spriggans/bone pirate/ with the correct traits/food/mundus stick with that and just play play play. You will get used to it and eventually things will start clicking and you will recognize whats happening what went wrong and what could you have done better. Right now "tweaking" your build is of no use, because your damage,sustain and tankiness will feel weak due to lack of experience. After getting more experience you should start recognizing if you're lacking damage or sustain ( i exclude tankiness beacause you don't really wanna get defensive stats on a stamplar besides bloodspawn monster set) with your current build and do some minor tweaks thru glyphs/mundus/food to see if it helps. In ESO a build has much less impact than player skill in pvp than you might think.

    Thanks man! Back to cyrodil and BG it is
  • MurderMostFoul
    MurderMostFoul
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    50% of survivability is positioning. Learn when and how to engage, and learn when and how to disengage. This will make all the difference.
    Edited by MurderMostFoul on 3 May 2020 22:18
    “There is nothing either good or bad, but thinking makes it so.”
  • LordMitchell123
    I don't post in general on forums but I feel you on this one. Since I main stamplar I'll try to help out aswell.
    As all others pointed out already, just keep playing! Stamplar isn't easy at the the start but I prefer this spec above all others.

    In pvp gear and stats aren't set in stone like they do in pve. Of course there is always a meta, but player skill and preference are a big factor here. Play around, don't give anything up too easy and think about what you like/dislike about setups, what you feel you lack at this moment? Reading tooltips, passives, descriptions etc helped a lot here for me. Make sure you know why you run something, when you want to use it and how it helps you.

    You mentioned you don't really know what burst combos are.
    Unlike many whiners say, only few people die to pure jabs spam. I'm surprised myself when someone does. Combos are important to kill your enemy.

    Going on the offense:

    * Keep your buffs up! Rune, Shuffle, Rally, Channeled acceleration (and any other buffs you use) etc. should always be up. Popping vigor (and casting extended ritual on the fighting spot) right before your combo gives you a window to take some damage from your opponent without having to break your combo and go defensively.

    * Most stamplars use Power of the Light to line up their burst. Check the tooltip it gives. Try not to only cast it when going for your burst as it is quite easy to recognise. After casting, you get a 6sec window. In this window you want to pump as much damage in it as possible so the explosion finishes the enemy off (because of this I find executioner not worth the slot, other people do tho). During this window the jabs come in play. Stunning your enemy (I use reverberating bash, but it requires a fast barswap) just before the PotL explosion, makes it hit hard and gives no chance to block. This way you can kill many people relatively easy. Adding a dawnbreaker/Onlsaught on top of that makes it only hit harder. I noticed some people (read: stamnecro) I can kill easier by stunning them after the explosion if they don't purge it, because tanky people break free and heal up just before they die.

    * Get to know your enemy and their strenght/weakness. This is class based on one hand but personal on the other. For example if you see someone unable to break free because they have no stam, abuse it. Classes like magplars can heal a lot using magicka, but stunned with no stamina they are easy kills.

    Going defense:

    * Don't underestimate the use of Line of Sight. You block the enemy's view. Think of that annoying guy you just can't target because he runs against a wall/ runs around a tree. No need for resistances, healing or other fancy stuff if they can't hit you. Mobility is of massive importance.

    * Your rune should be up always. Disgustingly cheap and gives resistances and stam recovery.

    * Vigor on cooldown! The standard advice is to keep it up like this, however keep in mind it won't be enough to save you.

    * Rally is your 'oh crap' big heal. The longer your timer runs (so the closer it is to running out), the stronger the heal. Don't be afraid to use it, 20secs are over quickly.

    * Extended ritual cleases 5 negative effects. Use it to mess up peoples burst. If an enemy is dotting you up, cleanse and watch their face as they have to start over. In the current patch this isn't a thing like it used to be tho.
    Right now, it has a big heal attached to it. Fighting in the ring gives you advantages. Check the Sacred ground passive in the Restoring light tree!! The heal is massive and you'll feel it when fighting in/outside your circle.

    * Shuffle gives huge aoe mitigation, but the immovable effect can get you through tricky situations. It gives you the ability to move, in combination with Channeled acceleration (I use this, but again not everyone does) it gives speed to get to your LoS or move out of big and painfull aoe.

    * Find out which combo of these skills you need in which situations in what order. Keep playing and eventually you'll feel it. Sometimes a cleanse is more worth than a heal, while other times you just need to get out.

    *And again here: get to know other classes. If you see a nb going stealth, expect an attack that will probably stun you and hit hard. See that onslaught hit? Stun your enemy and keep them from being able to hit you.


    Edit for typo


    Edited by LordMitchell123 on 4 May 2020 17:23
    PC EU
  • SteveInNYC
    SteveInNYC
    Soul Shriven
    I don't post in general on forums but I feel you on this one. Since I main stamplar I'll try to help out aswell.
    As all others pointed out already, just keep playing! Stamplar isn't easy at the the start but I prefer this spec above all others.

    In pvp gear and stats aren't set in stone like they do in pve. Of course there is always a meta, but player skill and preference are a big factor here. Play around, don't give anything up too easy and think about what you like/dislike about setups, what you feel you lack at this moment? Reading tooltips, passives, descriptions etc helped a lot here for me. Make sure you know why you run something, when you want to use it and how it helps you.

    You mentioned you don't really know what burst combos are.
    Unlike many whiners say, only few people die to pure jabs spam. I'm surprised myself when someone does. Combos are important to kill your enemy.

    Going on the offense:

    * Keep your buffs up! Rune, Shuffle, Rally, Channeled acceleration (and any other buffs you use) etc. should always be up. Popping vigor (and casting extended ritual on the fighting spot) right before your combo gives you a window to take some damage from your opponent without having to break your combo and go defensively.

    * Most stamplars use Power of the Light to line up their burst. Check the tooltip it gives. Try not to only cast it when going for your burst as it is quite easy to recognise. After casting, you get a 6sec window. In this window you want to pump as much damage in it as possible so the explosion finishes the enemy off (because of this I find executioner not worth the slot, other people do tho). During this window the jabs come in play. Stunning your enemy (I use reverberating bash, but it requires a fast barswap) just before the PotL explosion, makes it hit hard and gives no chance to block. This way you can kill many people relatively easy. Adding a dawnbreaker/Onlsaught on top of that makes it only hit harder. I noticed some people (read: stamnecro) I can kill easier by stunning them after the explosion if they don't purge it, because tanky people break free and heal up just before they die.

    * Get to know your enemy and their strenght/weakness. This is class based on one hand but personal on the other. For example if you see someone unable to break free because they have no stam, abuse it. Classes like magplars can heal a lot using magicka, but stunned with no stamina they are easy kills.

    Going defense:

    * Don't underestimate the use of Line of Sight. You block the enemy's view. Think of that annoying guy you just can't target because he runs against a wall/ runs around a tree. No need for resistances, healing or other fancy stuff if they can't hit you. Mobility is of massive importance.

    * Your rune should be up always. Disgustingly cheap and gives resistances and stam recovery.

    * Vigor on cooldown! The standard advice is to keep it up like this, however keep in mind it won't be enough to save you.

    * Rally is your 'oh crap' big heal. The longer your timer runs (so the closer it is to running out), the stronger the heal. Don't be afraid to use it, 20secs are over quickly.

    * Extended ritual cleases 5 negative effects. Use it to mess up peoples burst. If an enemy is dotting you up, cleanse and watch their face as they have to start over. In the current patch this isn't a thing like it used to be tho.
    Right now, it has a big heal attached to it. Fighting in the ring gives you advantages. Check the Sacred ground passive in the Restoring light tree!! The heal is massive and you'll feel it when fighting in/outside your circle.

    * Shuffle gives huge aoe mitigation, but the immovable effect can get you through tricky situations. It gives you the ability to move, in combination with Channeled acceleration (I use this, but again not everyone does) it gives speed to get to your LoS or move out of big and painfull aoe.

    * Find out which combo of these skills you need in which situations in what order. Keep playing and eventually you'll feel it. Sometimes a cleanse is more worth than a heal, while other times you just need to get out.

    *And again here: get to know other classes. If you see a nb going stealth, expect an attack that will probably stun you and hit hard. See that onslaught hit? Stun your enemy and keep them from being able to hit you.


    Edit for typo


    Great advice! I might have to change up my mobility skills a bit. I'm using elude at the moment. Having sustain issue and I die a lot from running out of stamina.

    Is 5k hp sacrifice (down to 20k) for 253 stamina recovery worth it? I wanted to stay near 25k hp like i saw in the video, but to get there I needed to use the lord mundus stone. I can switch to the serpent for more stam recovery.
    Edited by SteveInNYC on 4 May 2020 17:56
  • LordMitchell123
    Well some more information would be handy :p Do you have the superstar addon? That way we can see your full stats. For a build that fits you perfect, nobody can tell you anything as everyone plays a bit different. But we can certainly help you out in the right direction.

    I can tell you something on the health though: if you're playing cp modes, 20k health is quite low. Especially as a newer player, some extra health and survivability are more than welcome. In no-cp, it seems most people work between 21-24k health, give or take a bit.

    A major help for sustain are heavy attacks. On your sword and board bar it goes pretty fluent. On your 2h bar you get a damage boost to your next direct attack (check the passive) so you have options. Don't start heavy attacking when your stamina is gone, starts before that or even implement it in your combos. On the other hand overcasting can drain your stam fast aswell. Try to be aware of stuff like roll dodge fatigue and overcasting, it drains your stam quickly.
    You're running bone pirate, so with a drink buff you shouldn't have low recovery as it's a sustain set. Again some more specific build info would be handy.

    For example my build: I run something similar with 2 damage sets, spriggan and NMA, BS and backbar agility. With tri-stat enchants on my chest and legs, 2 heavy pieces, imperial race and bewitched sugar skulls food I get to 27k health. I feel comfortable in this, all other resources I invest in stamina which gives me front bar 31k stam and back bar 33k.
    Edited by LordMitchell123 on 4 May 2020 22:41
    PC EU
  • angelofdeath333
    angelofdeath333
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    A burst combo is when you deal as much dmg as possible in the shortest time possible. For example: pre-debuff your target-> potl-->jab and cc (javelin o Guess?) Before ult. Use your ult just as potl is about to go off. Your ult and potl goes off almost at the same time and they cant react to the dmg right away because they're ccd. Thats one burst combo among many.

    Long story Short, to make as many skills go off in the shortest time possible, preferably at the same time!



    Edited by angelofdeath333 on 5 May 2020 16:49
  • SteveInNYC
    SteveInNYC
    Soul Shriven
    Well some more information would be handy :p Do you have the superstar addon? That way we can see your full stats. For a build that fits you perfect, nobody can tell you anything as everyone plays a bit different. But we can certainly help you out in the right direction.

    I can tell you something on the health though: if you're playing cp modes, 20k health is quite low. Especially as a newer player, some extra health and survivability are more than welcome. In no-cp, it seems most people work between 21-24k health, give or take a bit.

    A major help for sustain are heavy attacks. On your sword and board bar it goes pretty fluent. On your 2h bar you get a damage boost to your next direct attack (check the passive) so you have options. Don't start heavy attacking when your stamina is gone, starts before that or even implement it in your combos. On the other hand overcasting can drain your stam fast aswell. Try to be aware of stuff like roll dodge fatigue and overcasting, it drains your stam quickly.
    You're running bone pirate, so with a drink buff you shouldn't have low recovery as it's a sustain set. Again some more specific build info would be handy.

    For example my build: I run something similar with 2 damage sets, spriggan and NMA, BS and backbar agility. With tri-stat enchants on my chest and legs, 2 heavy pieces, imperial race and bewitched sugar skulls food I get to 27k health. I feel comfortable in this, all other resources I invest in stamina which gives me front bar 31k stam and back bar 33k.

    I've downloaded superstar, here is a screenshot unbuffed. Note that I did not get a chance to finish transmuting armor traits to impen. ive got low health and low stamina in my opinion. https://ibb.co/LhvytqG

    I want to add I only pvp in NO-CP so ignore the cp for now, they are PVE
    Edited by SteveInNYC on 5 May 2020 22:55
  • shrekt4303
    shrekt4303
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    In non cp 20 - 22k hp is solid. I have 1.9k stamina recovery in bg as an orc with about 20k health and 27k stamina. Try taking 24 points out of stamina and putting it into health and run lava food. Gives 500 recovery. Run the serpent and have 1 stam recovery glyph on jewelry. Run bloodspawn or troll king. DW backboard is better than s&b imo if you have spectral cloak. Mobility on stamplar is better than blocking damage.

    I'm running medium nma and spriggans with troll king. Nirnhoned maul. Front bar has PoL, javelin, biting jabs, camoflauged hunter and rally.

    Backbar is venom arrow, shuffle, ritual of retribution, channeled focus and vigor.

    Having your backbar buffs up is a huge fight turner. Front bar is easy. Pop rally put PoL on jab jab jab stun. Or PoL stun jab jab jab. If they are almost dead finish it if they are not almost dead retreat and repeat.

    Biggest mistake I made as a new stamplar was running into 3v1s with no teammates and thinking I could turn that fight. That and not having enough stamina regen. Used to sit at 37k stam with 900 recovery and I would always die trying to dodge roll and sprint and attack. Imo having more regen and a bit less stamina/weapon damage is far superior in non cp.
  • LordMitchell123
    Spectral cloak is indeed nice but is more used on heavy builds. It will be changed next patch so may not be worth it then. Shuffle grants major evasion aswell and allows the use of medium armor, which is so much more usefull. Together with 1h&S it allows for tanky builds, especially in cp pvp.

    I'm running the same sets as @shrekt430 wiith spriggan instead of your bone pirate. I run the skulls food for higher max magicka which allows more use of extended ritual. It's preference in the end.

    Your setup with bone pirate should work though, some people swear by 1 sustain, 1 damage and 1 defense set (thinking about @Unified_Gaming here). You're recovery isn't that low, make sure to cast smart and heavy attack.

    The issue of dying fast will probably be resolved by just getting to know your class and style. Be agressive but know when to get out, use Los, in Bg's the element of group play is important aswell and the general movement of your group.
    In time, all of it will come :p
    PC EU
  • Akuso
    Akuso
    Soul Shriven
    @LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class
  • shrekt4303
    shrekt4303
    ✭✭
    Akuso wrote: »
    @LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class

    I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    SteveInNYC wrote: »
    How to survive longer than a few seconds for newbies? I followed a build on youtube where this guy 1vX and my stats are close to his but I die super fast in 1v1. 2h front bar, S&B back bar. NO CP.

    Am i not casting Vigor or blocking dodging enough? My stamina also empties super fast to be able to do the previously mentioned things constantly.

    You're playing a META (most effective tactic available) build off YouTube. That leaves only one thing: experience. I could probably play one of my older and weaker builds (not saying my current is META because it's definitely not) and I would do better simply because I know how to react to players and predict attacks more than before.

    I mean, your build shouldn't carry you anyway.
  • Stridig
    Stridig
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    If you haven't considered this combination, you may have a look if it fits you. I run this:

    5 Bone Pirate
    5 Spriggan
    2 Mighty Chudan

    DW front bar
    Bow back bar

    I'll admit that there are plenty of combinations that may hit harder or kite better or whatever but this set up works well for me. Unbuffed I have 3.4k WD, with 1600 recovery and 34k Stam. 26k health (in Cyrodiil) with very good resistances. 5 medium, 1 heavy and 1 light. Again, there are better builds for different people but this has worked best for me.
    Enemy to many
    Friend to all
  • MurderMostFoul
    MurderMostFoul
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    shrekt4303 wrote: »
    Akuso wrote: »
    @LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class

    I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp

    Agreed, you want max effectiveness at 100% hp.
    “There is nothing either good or bad, but thinking makes it so.”
  • West93
    West93
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    Don't run a chudan monster set.

    Restoring focus is just too good to pass. Costs absolutely nothing, gives stamina regen, extra defense if you stand in it, 20 second duration, it used to be only 8 seconds and I would still run it.

    Also 2handed rally is good burst heal, no reason to run dw/bow, pick 2h + dw/bow/snb instead for backbar.

  • LordMitchell123
    shrekt4303 wrote: »
    Akuso wrote: »
    @LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class

    I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp

    Fully agree on this. Never tried titanborn but running NMA and spriggan: works solid in cp pvp, BG's can be hard on sustain at times but still works imo. The benefits of titanborn at 100% are far too small and you don't want to run around at 50% since you're too squishy then.

    I also agree on the Restoring focus > Chudan. I'm clueless why someone wouldn't run rune on a templar. For a defensive monster set Bloodspawn is the way to go atm, don't know what'll happen to it next patch tho.


    PC EU
  • shrekt4303
    shrekt4303
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    shrekt4303 wrote: »
    Akuso wrote: »
    @LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class

    I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp

    Fully agree on this. Never tried titanborn but running NMA and spriggan: works solid in cp pvp, BG's can be hard on sustain at times but still works imo. The benefits of titanborn at 100% are far too small and you don't want to run around at 50% since you're too squishy then.

    I also agree on the Restoring focus > Chudan. I'm clueless why someone wouldn't run rune on a templar. For a defensive monster set Bloodspawn is the way to go atm, don't know what'll happen to it next patch tho.


    Next patch alot of ppl will drop 2nd monster piece for one of the mystic rings. In non cp I think crit will be better but in cp I think malcath ring will be used more often.

    I've also heard ppk run a 2 5 6 1 set up with 6 backbar pieces so you can get the 4th bonus on the front bar
  • Raudgrani
    Raudgrani
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    A few suggestions, in no particular order

    - Line of sight a lot. Slap your rune/ritual down around objects you can run around like a coward, it helps a lot (mitigation and sustain in one ability).
    - Always keep Rally active, and dodge/re-activate as soon as someone slaps you about too much.
    - If you use bow, dodge will give you speed which is good for survival too. If you backbar Dual Wield, use quick cloak for same reason + damage/mitigation.
    - Make it a habit to use Vigor before you engage opponent, and make sure it stays up all the time if sustain allows it.
    - If you use DW, use Rending Slashes to snare your opponent.
    - Always keep POTL on enemy (gives a bit of psychological pressure too)
    - "Over cleanse", if you don't have really good eye for knowing exactly when you need to (like on console), it helps a lot
    - Open with applying POTL, then Poison Injection if applicable, knock down with Binding Javelin, get close (apply Rending Slashes if applicable), slap down your Rune/Ritual, and spam jabs (from behind preferably, especially if you use Camo Hunter of course); use ultimate if around execute range, otherwise dance around opponent with jabs until they are. Refresh POTL/DOT's, keep snare up and knock down when out of CC immunity.

    If you have a gap filler, it's good of course, but the Binding Javelin can sort of substitute it pretty well. Especially if you keep Major Expedition up.

    I'm by no means a pro neither in PVP nor at Stamplar, but I do pretty well I suppose. This is how I play them.
  • MurderMostFoul
    MurderMostFoul
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    Raudgrani wrote: »
    - Open with applying POTL, then Poison Injection if applicable, knock down with Binding Javelin, get close (apply Rending Slashes if applicable), slap down your Rune/Ritual, and spam jabs (from behind preferably, especially if you use Camo Hunter of course); use ultimate if around execute range, otherwise dance around opponent with jabs until they are. Refresh POTL/DOT's, keep snare up and knock down when out of CC immunity.

    Don't rune in the middle of your damage rotation. You want to do max damage during potl.
    “There is nothing either good or bad, but thinking makes it so.”
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