Personally I prefer bow on my backbar. Mainly because I use a masters bow, but also because with my Bosmer it gives me some pretty nutty speeds, allowing me to escape if I really need to. With purge and fast movement, there's not a lot that can kill you if you don't want it to.
Generally you want to keep Vigor up at all times, because as soon as it drops, you most likely will too. Make sure to keep your rune down always - it's cheap af and returns a lot of stamina. Don't forget, if you stand inside it that's a 50% boost to resistances too.
I'm not sure what you're running, but I like Bone Pirate on no cp for stamplar. PoTL scales from your max stam, and it lets me sit at just over 2k stam regen, which is more than enough on stamplar, especially with rune.
But if you want more in depth help from the community, you may want to share more about your build and current playstyle.
Stamina templar is an extremely difficult class to play for a new player. You have to know exactly when to block / roll. There aren’t training wheel dmg mitigation skills for burst combos (purify is great but doesn’t prevent burst).
Pay attention to what kills you and learn to anticipate. You’ll become a good player quickly.
I strongly suggest practicing dueling before trying to 1vX. Dueling will help you learn when a burst combo is coming and the people you fight can help you.
1. Power of light
2. Jabs
3. Jabs
4. Jabs
5. Jabs or DBoS
6. Executionner
7. Repeat.
It's still a 4 touch combo, considered a skilled one VS the 2 touch dizzy one!
You probably shouldn't be thinking about tankiness as in "i can stand there with 0 actions and take more damage". Even if you went for a 7 heavy armor setup you would probably get 1-2 more seconds at best to live, like you described stuff happens so fast you can't even tell what did happen, and that's always the case. Tankiness comes from healing,avoiding and blocking damage, that's why most ppl with no idea blame the "tank meta, heavy armor 30k resistances on every build" and all other outlandish claims when in reality its probably a medium stamboi with 6k weapon damage 25k hp and 20k max resistances with major buffs up that knows a thing or two about pvp.
I mean think of it as combat sports maybe, if u had 2 weeks to prepare for a proffesional fight it would probably wouldn't matter if your coach was some local gym guy or a world-wide known star, you would get knocked out at round 1 anyway
If you're following some combination of fury/nma/spriggans/bone pirate/ with the correct traits/food/mundus stick with that and just play play play. You will get used to it and eventually things will start clicking and you will recognize whats happening what went wrong and what could you have done better. Right now "tweaking" your build is of no use, because your damage,sustain and tankiness will feel weak due to lack of experience. After getting more experience you should start recognizing if you're lacking damage or sustain ( i exclude tankiness beacause you don't really wanna get defensive stats on a stamplar besides bloodspawn monster set) with your current build and do some minor tweaks thru glyphs/mundus/food to see if it helps. In ESO a build has much less impact than player skill in pvp than you might think.
LordMitchell123 wrote: »I don't post in general on forums but I feel you on this one. Since I main stamplar I'll try to help out aswell.
As all others pointed out already, just keep playing! Stamplar isn't easy at the the start but I prefer this spec above all others.
In pvp gear and stats aren't set in stone like they do in pve. Of course there is always a meta, but player skill and preference are a big factor here. Play around, don't give anything up too easy and think about what you like/dislike about setups, what you feel you lack at this moment? Reading tooltips, passives, descriptions etc helped a lot here for me. Make sure you know why you run something, when you want to use it and how it helps you.
You mentioned you don't really know what burst combos are.
Unlike many whiners say, only few people die to pure jabs spam. I'm surprised myself when someone does. Combos are important to kill your enemy.
Going on the offense:
* Keep your buffs up! Rune, Shuffle, Rally, Channeled acceleration (and any other buffs you use) etc. should always be up. Popping vigor (and casting extended ritual on the fighting spot) right before your combo gives you a window to take some damage from your opponent without having to break your combo and go defensively.
* Most stamplars use Power of the Light to line up their burst. Check the tooltip it gives. Try not to only cast it when going for your burst as it is quite easy to recognise. After casting, you get a 6sec window. In this window you want to pump as much damage in it as possible so the explosion finishes the enemy off (because of this I find executioner not worth the slot, other people do tho). During this window the jabs come in play. Stunning your enemy (I use reverberating bash, but it requires a fast barswap) just before the PotL explosion, makes it hit hard and gives no chance to block. This way you can kill many people relatively easy. Adding a dawnbreaker/Onlsaught on top of that makes it only hit harder. I noticed some people (read: stamnecro) I can kill easier by stunning them after the explosion if they don't purge it, because tanky people break free and heal up just before they die.
* Get to know your enemy and their strenght/weakness. This is class based on one hand but personal on the other. For example if you see someone unable to break free because they have no stam, abuse it. Classes like magplars can heal a lot using magicka, but stunned with no stamina they are easy kills.
Going defense:
* Don't underestimate the use of Line of Sight. You block the enemy's view. Think of that annoying guy you just can't target because he runs against a wall/ runs around a tree. No need for resistances, healing or other fancy stuff if they can't hit you. Mobility is of massive importance.
* Your rune should be up always. Disgustingly cheap and gives resistances and stam recovery.
* Vigor on cooldown! The standard advice is to keep it up like this, however keep in mind it won't be enough to save you.
* Rally is your 'oh crap' big heal. The longer your timer runs (so the closer it is to running out), the stronger the heal. Don't be afraid to use it, 20secs are over quickly.
* Extended ritual cleases 5 negative effects. Use it to mess up peoples burst. If an enemy is dotting you up, cleanse and watch their face as they have to start over. In the current patch this isn't a thing like it used to be tho.
Right now, it has a big heal attached to it. Fighting in the ring gives you advantages. Check the Sacred ground passive in the Restoring light tree!! The heal is massive and you'll feel it when fighting in/outside your circle.
* Shuffle gives huge aoe mitigation, but the immovable effect can get you through tricky situations. It gives you the ability to move, in combination with Channeled acceleration (I use this, but again not everyone does) it gives speed to get to your LoS or move out of big and painfull aoe.
* Find out which combo of these skills you need in which situations in what order. Keep playing and eventually you'll feel it. Sometimes a cleanse is more worth than a heal, while other times you just need to get out.
*And again here: get to know other classes. If you see a nb going stealth, expect an attack that will probably stun you and hit hard. See that onslaught hit? Stun your enemy and keep them from being able to hit you.
Edit for typo
LordMitchell123 wrote: »Well some more information would be handyDo you have the superstar addon? That way we can see your full stats. For a build that fits you perfect, nobody can tell you anything as everyone plays a bit different. But we can certainly help you out in the right direction.
I can tell you something on the health though: if you're playing cp modes, 20k health is quite low. Especially as a newer player, some extra health and survivability are more than welcome. In no-cp, it seems most people work between 21-24k health, give or take a bit.
A major help for sustain are heavy attacks. On your sword and board bar it goes pretty fluent. On your 2h bar you get a damage boost to your next direct attack (check the passive) so you have options. Don't start heavy attacking when your stamina is gone, starts before that or even implement it in your combos. On the other hand overcasting can drain your stam fast aswell. Try to be aware of stuff like roll dodge fatigue and overcasting, it drains your stam quickly.
You're running bone pirate, so with a drink buff you shouldn't have low recovery as it's a sustain set. Again some more specific build info would be handy.
For example my build: I run something similar with 2 damage sets, spriggan and NMA, BS and backbar agility. With tri-stat enchants on my chest and legs, 2 heavy pieces, imperial race and bewitched sugar skulls food I get to 27k health. I feel comfortable in this, all other resources I invest in stamina which gives me front bar 31k stam and back bar 33k.
@LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class
SteveInNYC wrote: »How to survive longer than a few seconds for newbies? I followed a build on youtube where this guy 1vX and my stats are close to his but I die super fast in 1v1. 2h front bar, S&B back bar. NO CP.
Am i not casting Vigor or blocking dodging enough? My stamina also empties super fast to be able to do the previously mentioned things constantly.
shrekt4303 wrote: »@LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class
I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp
shrekt4303 wrote: »@LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class
I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp
LordMitchell123 wrote: »shrekt4303 wrote: »@LordMitchell123 @shrekt4303 How do you guys feel about Titanborn instead of Spriggans for Stamplar? It seems like it might fit the aggressive playstyle that people recommend for the class
I actually tried titanborn last week. Main issue is if you are under 50% health you are usually dead. Having the damage 100% of the time is better. Ancient dragon guard has the same issue. Stuhns might make a good replacement for spriggans in group play when it comes out. NMA is popular because it's very stat sense and the con is very little. Stamplar is all about burst and conditional sets aren't reliable. This is based on non cp, haven't tested in cp
Fully agree on this. Never tried titanborn but running NMA and spriggan: works solid in cp pvp, BG's can be hard on sustain at times but still works imo. The benefits of titanborn at 100% are far too small and you don't want to run around at 50% since you're too squishy then.
I also agree on the Restoring focus > Chudan. I'm clueless why someone wouldn't run rune on a templar. For a defensive monster set Bloodspawn is the way to go atm, don't know what'll happen to it next patch tho.
- Open with applying POTL, then Poison Injection if applicable, knock down with Binding Javelin, get close (apply Rending Slashes if applicable), slap down your Rune/Ritual, and spam jabs (from behind preferably, especially if you use Camo Hunter of course); use ultimate if around execute range, otherwise dance around opponent with jabs until they are. Refresh POTL/DOT's, keep snare up and knock down when out of CC immunity.