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Resource restoration from HA should be there

XellJarmar
XellJarmar
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I'm a stamplar main player that does usually solo overland WBs and solo 4-men dungeons. There are two reasons why I play mostly solo:

1. I'm not a good weaver. I do around 28k~30k on 6mil dummy and 50k~52k dps on trial dummy.
2. Latency is killing my play. It falls around 250 on average and occasionally over 300 and 500 in crowded area.

In solo play, I have to keep myself alive while doing sufficient amount of damage. For the survival, I may cast damage shield, block, and dodge the incoming attacks. For damage dealing, it is generally similar to the dedicated DDs; I weave, do rotation, even it is not complete and static, rather dynamic. The problem is that the survival, or the damage mitigation costs a lot. With HA burst resource restoration, I could cast damage shield upon myself, block to mitigate the damage, and HA to keep going with my fight in the case of resource starvation. But in PTS, with HA resource restoration's gone, I have to weave well to keep going with my fight, which is practically absurd. I admit that in static rotation, PTS change gives enormous buff to the sustain. Even with my live server setting with poor recovery (around 700 with Selene, Red mountain, and Deadly in dps parsing / 700 CPs / Tri-stat food), I hardly saw my resource being under the half the max resource pool. However, in solo play situation, the change was totally disappointing. Nobody would love to kite around spamming low damaging LAs to get their resource back.
For the PVP aspect, I'm not a core PVPer though, what I has been seen was how those PVPers keep up with their fights in the situation of resource starvation. What they did were 1) Kite until the resource comes back, 2) tap on pots, 3) HA with proper weapons. Couldn't have opportunity to test some PVP situations in PTS, however, what I could think of was unpleasant and boring future with the proposed LA and HA changes goes in live.

So my conclusions are like below.

1. HA resource restoration should STILL be there. Without it, solo players, tanks, healers will lose their standing ground.
2. LA damage nerf will not close the dps gap (ZOS puts it "skill gap"). Anyone who has ever been in random normal dungeon would know about many, many of Bow / Two-handed LA spammers with random Khajiit helm on their head. What they will see is 3-digits damage with no advantages to them if the change goes live.
3. Dps gap cannot be closed. Rather, try closing "Content Gap", which means that low end players also take place in end game contents like trial.
4. Closing the content gap would be achieved by generally buffing spammables to compensate dps loss due to imperfect weaving for low end players. Jabs should not be buffed to the large extent. It is already too powerful with burning light passive.
5. Please consider the effects that the proposed change exerts on the PVP.
  • Sluggy
    Sluggy
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    I'll second this. I've already reported this in-game but I'm willing to do it again here because I think it's important.

    I too like to play solo and I'm having similar issues on PTS right now will all of my solo builds. As well, I'm in the same range of DPS for both 6million and trial dummies.

    The issue with sustain on the PTS is that it is way to easy, until it isn't. For basic rotations in a group-based build I can get by with absolutely zero investment in sustainability. 600 stam regen is more than I'll ever need. Yet in a solo build that's rocking 2500+ regen, if I get into a bad spot I'm totally screwed. Sometimes emergencies come up and you need to burst through more resources that you would otherwise. And with the light attack system being the way it is you have to stop all skill use for three-to-nine seconds before you're back in a safe spot. On live I can often continue to weave heavies with limited skill use to at least break even while healing myself and taking defensive actions. Keep in mind, I play mostly stamDK, which has arguably the best sustain in the game and yet, without a potion and an ult to pop, if I run out of stam, 2500+ regen and light attacking will do very little to save me.


  • Sluggy
    Sluggy
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    Also this is only slightly related but it still deals with heavy attacks. They are way too strong on the PTS. I like that they are stronger than they were. But right now they are the hardest hitting attacks in the game if properly buffed. Stronger that ults! 123k from a single heavy is my current record on a trial dummy and I'm sure it could go much higher.
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