Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
[Vampire Criminal Act skills] Passive "Known to Authorities"
In the game there are Vampires that are clearly known to the authorities but not persecuted openly (e.g. in Rivenspire and Summerset Lillandril Mages Guild). They are in effect trusted to behave. This is contrary to all Vampires being automatically persecuted when discovered (e.g., by using certain skills).
Suppose we could simulate that with a passive, "Known to Authorities".
- Tier 1: Your skills are not Criminal Acts when used on hostiles. If you do incur a Bounty for any reason, you have betrayed the trust of the authorities: Heat does not tick down (you are a Fugitive until your Bounty is gone) and your skills return to being Criminal Acts as normal. When your Bounty is finally clear, this passive goes on cooldown for 7 days (you do not get the protection of this skill for 7 days); the cooldown resets every time you get a Bounty.
- Tier 2: The cooldown for recovering the benefits of this Passive skill is reduced to 3 days.
Possibly something similar could be done for Necromancers.
Edited by Dusk_Coven on 1 April 2020 08:59