There is no end of ball groups. Proxy set was supposed to be the end of ball groups, the removal of aoe caps was the end of ball groups, Increased siege damage was the end of ball groups, and so on.
The only thing that was ever truly effective at ball groups was ground oils. Even those wouldn’t work now with CP and huge resistances, heals, and mobility.
Doubtful. Ball groups do best in high lag. When all you do is have X number spamming heals, X number spam aoe's throw in a few proxy det and stack on crown, lag and coordination are a minor thing.
This would actually help ball groups a lot. Imagine all those juicy pug groups stacked on flags taking 90% more dmg...AhPook_Is_Here wrote: »Another option would be a stacking debuff, where each player over 2 within 5m of you adds a 5% stacking debuff to damage capped at 90%. That's how you kill ball groups.
Izanagi.Xiiib16_ESO wrote: »This would actually help ball groups a lot. Imagine all those juicy pug groups stacked on flags taking 90% more dmg...AhPook_Is_Here wrote: »Another option would be a stacking debuff, where each player over 2 within 5m of you adds a 5% stacking debuff to damage capped at 90%. That's how you kill ball groups.
AhPook_Is_Here wrote: »Izanagi.Xiiib16_ESO wrote: »This would actually help ball groups a lot. Imagine all those juicy pug groups stacked on flags taking 90% more dmg...AhPook_Is_Here wrote: »Another option would be a stacking debuff, where each player over 2 within 5m of you adds a 5% stacking debuff to damage capped at 90%. That's how you kill ball groups.
The pugs wouldn't take 90% more damage, they would do 90% less damage, and would learn to spread out rather quickly, just like pugs in a Costco queue. A stacked group that was encircled by pugs would be at a distinct disadvantage. The point is anyone can spread out, but the benefits of inclusion are lost to ball groups.
Izanagi.Xiiib16_ESO wrote: »AhPook_Is_Here wrote: »Izanagi.Xiiib16_ESO wrote: »This would actually help ball groups a lot. Imagine all those juicy pug groups stacked on flags taking 90% more dmg...AhPook_Is_Here wrote: »Another option would be a stacking debuff, where each player over 2 within 5m of you adds a 5% stacking debuff to damage capped at 90%. That's how you kill ball groups.
The pugs wouldn't take 90% more damage, they would do 90% less damage, and would learn to spread out rather quickly, just like pugs in a Costco queue. A stacked group that was encircled by pugs would be at a distinct disadvantage. The point is anyone can spread out, but the benefits of inclusion are lost to ball groups.
so what you're saying is that one tanky person with 20 pugs on him would be taking no dmg because they are all stacked on him trying to kill right?
I think that if the lag doesn't get better soon a lot of these ball groups will quit and go play other games. It has already happened and I think will continue to happen until Cyrodiil is filled with PUGs only.
I think that if the lag doesn't get better soon a lot of these ball groups will quit and go play other games. It has already happened and I think will continue to happen until Cyrodiil is filled with PUGs only.
The amount of traffic on our guild's discord channel openly discussing the idea of moving to another game due to the unending issues on the PvP servers, has really picked up a notch of late. It would be a shame to go as there is a lot to like about ESO, but the lag, desync, bugs, and crashes are truly awful and are making the game no fun to play in its current state.
Basically everybody and their mother have pre-ordered New World by now.
at least amazon servers can handle players wanting to play there game where ZOS's ****servers can barely ****ing deal with 10 people fight each other