It's not just necros. Every player who's good at landing Dizzy Swing, is a dangerous one. I don't go defensive, I go "all in" and force them to go defensive instead - or gtfo their reach and leave them alone. It seems the reach is quite broken too, you can get hit being way more than 7 meters away. Maybe it's the lag and stuff, but it doesn't seem right much of the time.
It's not just necros. Every player who's good at landing Dizzy Swing, is a dangerous one. I don't go defensive, I go "all in" and force them to go defensive instead - or gtfo their reach and leave them alone. It seems the reach is quite broken too, you can get hit being way more than 7 meters away. Maybe it's the lag and stuff, but it doesn't seem right much of the time.
They changed it. it used to check range on activating and landing. Now it's just on activating. Think they need to do that for onslaught as well. Thing doesn't go off in lag or another enemy runs 8n front of your target
DUTCH_REAPER wrote: »Holy crap. Is it just me or are these 2H swinging jokers ridiculously hard to kill and they hit so hard. I’m curious if anyone has a solid suggestion for counters. Because snaring, locking down, health defiling and bursting is not enough for me. Thanks in advance.
Ps I have made a stamcro today in hopes of learning the class to better counter them in the future.
It's not just necros. Every player who's good at landing Dizzy Swing, is a dangerous one. I don't go defensive, I go "all in" and force them to go defensive instead - or gtfo their reach and leave them alone. It seems the reach is quite broken too, you can get hit being way more than 7 meters away. Maybe it's the lag and stuff, but it doesn't seem right much of the time.
Issue is not stamcro, the problem is stamina spammables...especially dizzy, that skill is so massively overloaded and broken... nerf dmg and get rid of the cc of it
Problem solved
Issue is not stamcro, the problem is stamina spammables...especially dizzy, that skill is so massively overloaded and broken... nerf dmg and get rid of the cc of it
Problem solved
Stamcro:
* Major defile on hard hitting spammable
* Ridiculous amount of damage mitigation
* Insanely good healing
Just to name a few.....
Ye stamcro is definitely not the issue.....
And how out of touch do you've to be to call dizzying swing overloaded? For a large proportion of stamina players (aside from stamplar and stamblade), you don't have any other choice for a good spammable outside of dizzying swing, which also happens to be one of the last remaining good alternatives for a CC (through off-balance, which also got an insane nerf btw). Dizzying swing is garbage compared to what it used to e
Big yikes my dude, big yikes...
In what setting? Solo play?
Most of the stamcros I’ve seen are really tanky but lack burst. If it’s a BG I’ll usually stick with my group and do what I usually do, ignore tanks and take them out last. Issue with stamcros is moreso they’re defiling everyone while you’re not taking them out, but push and there are almost always softer targets.
Metemsycosis wrote: »In what setting? Solo play?
Most of the stamcros I’ve seen are really tanky but lack burst. If it’s a BG I’ll usually stick with my group and do what I usually do, ignore tanks and take them out last. Issue with stamcros is moreso they’re defiling everyone while you’re not taking them out, but push and there are almost always softer targets.
You didn't say lack burst did you.
JayKwellen wrote: »Metemsycosis wrote: »In what setting? Solo play?
Most of the stamcros I’ve seen are really tanky but lack burst. If it’s a BG I’ll usually stick with my group and do what I usually do, ignore tanks and take them out last. Issue with stamcros is moreso they’re defiling everyone while you’re not taking them out, but push and there are almost always softer targets.
You didn't say lack burst did you.
Maybe he's just confused. I personally can't even remember the number of times I wasn't paying attention and found myself quickly blown up by a stamcro.
Also, not stam related at all but for magcro, I remember once (like a week ago) I was fighting a guy who was a known harmony terrorist. Well, I got a bit arrogant knowing all I had to do was avoid the big red circle on the ground, got a bit lazy and overextended. Homeboy dropped his fear totem on his boneyard and I was just a bit too slow moving out of it. And just like that -- feared, vulnerability ult, boneyard synergy, healthbar deleted. I think the boneyard hit for like 14k, and I'm not exactly squishy either. It was gross. I know this isn't really the norm for magcros, but I still always appreciate the beauty of a perfectly executed combo.