Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
You realize the entire point of a three Alliance system is for the two losing Alliances to help each other until the power shifts?
VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
Soul_Demon wrote: »VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
Well, for that to work it would need to be true faction lock with the old way of doing things. IE cost to change and change only at the end of the camp. No housing ANY other alliance on that server after you have homed it, nor can you guest with enemy faction on that server. Players get to know rather quickly who the trolls are and ostracize them from the faction. If they only swap over next camp....players over on whatever the new faction is get to be trolled and deal with the toxicity until they are tired of it...the player moves again. This goes on forever for the truly damaged who do this often. For others, its just too much moving around for them so they tend to dial it down some as to not be 'known' for the behaviors.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Soul_Demon wrote: »VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
Well, for that to work it would need to be true faction lock with the old way of doing things. IE cost to change and change only at the end of the camp. No housing ANY other alliance on that server after you have homed it, nor can you guest with enemy faction on that server. Players get to know rather quickly who the trolls are and ostracize them from the faction. If they only swap over next camp....players over on whatever the new faction is get to be trolled and deal with the toxicity until they are tired of it...the player moves again. This goes on forever for the truly damaged who do this often. For others, its just too much moving around for them so they tend to dial it down some as to not be 'known' for the behaviors.
Too hard to prove. Also it's simulated war so this type of stuff may be frowned on by the community but it's within the scope and rules of the game
Soul_Demon wrote: »VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
Well, for that to work it would need to be true faction lock with the old way of doing things. IE cost to change and change only at the end of the camp. No housing ANY other alliance on that server after you have homed it, nor can you guest with enemy faction on that server. Players get to know rather quickly who the trolls are and ostracize them from the faction. If they only swap over next camp....players over on whatever the new faction is get to be trolled and deal with the toxicity until they are tired of it...the player moves again. This goes on forever for the truly damaged who do this often. For others, its just too much moving around for them so they tend to dial it down some as to not be 'known' for the behaviors.
The player that gave the other team the hammer obviously isn't worried about being ostracized by other players. Faction lock, no matter how long it lasts, is not effective against people trolling on the internet, which is what that player was doing.
There are more people that want to play on multiple factions for the sake of playing on multiple factions than there are people that want to play on multiple factions for the sake of spying or screwing over their alliance.
Soul_Demon wrote: »VaranisArano wrote: »Joy_Division wrote: »This would totally never happen if ZOS forced everybody to only play on one alliance.
Even proponents of the faction locked campaigns understood that some players are always going to be trolls. Its human nature. You can increase the consequences of trolling i.e. you are stuck with the alliance you just annoyed for the rest of the campaign, but you can't eradicate it.
I'm not sure how faction lock increases the consequences though. This kind of player does not care about the alliance they are on anyway. And you can find potatoes to 1vX and empty resource towers to farm in on any side.
To me it seems like faction lock only promotes trolling out of spite.
Well, for that to work it would need to be true faction lock with the old way of doing things. IE cost to change and change only at the end of the camp. No housing ANY other alliance on that server after you have homed it, nor can you guest with enemy faction on that server. Players get to know rather quickly who the trolls are and ostracize them from the faction. If they only swap over next camp....players over on whatever the new faction is get to be trolled and deal with the toxicity until they are tired of it...the player moves again. This goes on forever for the truly damaged who do this often. For others, its just too much moving around for them so they tend to dial it down some as to not be 'known' for the behaviors.
The player that gave the other team the hammer obviously isn't worried about being ostracized by other players. Faction lock, no matter how long it lasts, is not effective against people trolling on the internet, which is what that player was doing.
There are more people that want to play on multiple factions for the sake of playing on multiple factions than there are people that want to play on multiple factions for the sake of spying or screwing over their alliance.
VoidCommander wrote: »If you see something like that happen in the future, grab his username and report it on your alliance’s PvP Discord. That player won’t be finding a PvP guild willing to accept him for a long time.
VoidCommander wrote: »If you see something like that happen in the future, grab his username and report it on your alliance’s PvP Discord. That player won’t be finding a PvP guild willing to accept him for a long time.
VoidCommander wrote: »If you see something like that happen in the future, grab his username and report it on your alliance’s PvP Discord. That player won’t be finding a PvP guild willing to accept him for a long time.
People that troll like that are not looking for a guild. They do however have a small group of like minded kids that will do their best to get their names on those list.
VoidCommander wrote: »VoidCommander wrote: »If you see something like that happen in the future, grab his username and report it on your alliance’s PvP Discord. That player won’t be finding a PvP guild willing to accept him for a long time.
People that troll like that are not looking for a guild. They do however have a small group of like minded kids that will do their best to get their names on those list.
Yeah, they might not care about getting into a PvP guild, but since ZOS won't do anything, this is the best that players can do to discourage cheaters.