Metemsycosis wrote: »I like it with no procs. I play no cp because when I die in a 1v1 or even Zerg vs Zerg I feel like I was outplayed and not out proccd.
I'd love to see an [Edited for Baiting] badge that ZOS can give out to people on these forums.
On second thought, no, they'd make it cost crowns to use.
AdexiTheOneEyed wrote: »Metemsycosis wrote: »I like it with no procs. I play no cp because when I die in a 1v1 or even Zerg vs Zerg I feel like I was outplayed and not out proccd.
I love no proc, I really do. Even though there isn't much build diversity, I've really enjoyed it. I felt Raven was more about skill then what set one used.
But I love our no cp campaign more, and it's dying fast. We had more people leave after the last campaign, in both DC and EP. I don't play AD, so I have no idea if they lost some, I've seen some in other campaigns but no idea if any actually left.
As much as I've enjoyed no proc, it should have been a trial run as Heike said. Unfortunately the campaign as a whole lost too much numbers, and the pop has really suffered.
Everything needs a counter, be it a zerg, bomber, etc. The campaign has always been most fun when all 3 factions have been thriving and full of population, and they need to do something about it. Ravenwatch loses more people each campaign, and as I've said, I seriously doubt any of us actually want the campaign to die.
Metemsycosis wrote: »I get what you mean about build diversity / unique combinations but the fact is there are builds only really good in Ravenwatch. For example there was a streamer I watched that ran diagna back bar and nobody could convince me there's a ton of that in GH and BR. Of course they work in GH/BR but are outshined by sets like the ones you mentioned. Personally I don't think they should be removed.
As I see it the proc campaigns are those that more or less push meta (new) sets and yeah you can be successful with what whatever if you're good but at a certain point you acknowledge you are gimping your potential by running non meta sets especially if you end up dying to them a lot (lol, like I do, against dark convergence).
YandereGirlfriend wrote: »Population numbers are slightly up for Ravenwatch since the server refresh as far as I can tell. We actually have some zone players most nights doing random things on the map and that is quite different from the last several campaigns. Of course, DC (and especially EP...) are still almost always badly outnumbered during prime time - but you have to sort of accept that as a constant if you're going to home the campaign.
As others have mentioned, the bias toward allowing the defensive proc sets and the longstanding population imbalance have created a sort of forced evolution for those non-AD players that have remained in the campaign. Builds have had to become better, players have had to become better, teamwork has had to become better - otherwise you are completely dunzo against those numbers.
However - and this may be news to those who have fled the campaign - it is completely possible, even against the current odds, for a single tight group to succeed against (and to farm) the faction stack. So, if you are a good group that has become bored with Dark Convergence doing your bombing for you - come to Ravenwatch for the greater challenge. DC will certainly welcome you... but if you want truly Hardest Mode PvP then come to the campaign and play for EP.
Also, I - and everyone that I know in the campaign - still miss the Bowz and hope for their eventual return.
YandereGirlfriend wrote: »Population numbers are slightly up for Ravenwatch since the server refresh as far as I can tell. We actually have some zone players most nights doing random things on the map and that is quite different from the last several campaigns. Of course, DC (and especially EP...) are still almost always badly outnumbered during prime time - but you have to sort of accept that as a constant if you're going to home the campaign.
As others have mentioned, the bias toward allowing the defensive proc sets and the longstanding population imbalance have created a sort of forced evolution for those non-AD players that have remained in the campaign. Builds have had to become better, players have had to become better, teamwork has had to become better - otherwise you are completely dunzo against those numbers.
However - and this may be news to those who have fled the campaign - it is completely possible, even against the current odds, for a single tight group to succeed against (and to farm) the faction stack. So, if you are a good group that has become bored with Dark Convergence doing your bombing for you - come to Ravenwatch for the greater challenge. DC will certainly welcome you... but if you want truly Hardest Mode PvP then come to the campaign and play for EP.
Also, I - and everyone that I know in the campaign - still miss the Bowz and hope for their eventual return.
Lord_Bashu wrote: »Nite Capping in No CP, NA has been around a long time. AD is the only faction that has not done it on a reg basis. Cyro is not about equal numbers, you want to do something positive for your faction? Start a Guild, recruit lots of folks, train them!
Blaming the other side is pointless, I am sure they wish you had more folks too. I know I do..
Honestly Cyro is really about Guild Leaders, not groups of 1's 2's. z's….. etc... Its about Guild Leaders and Guilds... So start one today!!
Quoting here the great and absolute DC leader of the masses and my beautiful friend Lord Bashu, aka shu shu: "Nite Capping in No CP, NA has been around a long time. AD is the only faction that has not done it on a reg basis."
For you new players to understand that a faction always dominates the map for some period. AD has been in the same place as you, it's part of the game. For older players, learn from the absolute Lord shu shu wisdom. Stop whining and get packed with honor.
Metemsycosis wrote: »I get what you mean about build diversity / unique combinations but the fact is there are builds only really good in Ravenwatch. For example there was a streamer I watched that ran diagna back bar and nobody could convince me there's a ton of that in GH and BR. Of course they work in GH/BR but are outshined by sets like the ones you mentioned. Personally I don't think they should be removed.
As I see it the proc campaigns are those that more or less push meta (new) sets and yeah you can be successful with what whatever if you're good but at a certain point you acknowledge you are gimping your potential by running non meta sets especially if you end up dying to them a lot (lol, like I do, against dark convergence).
I tend to agree with this, which is why I like no proc.
On the other hand, it makes groups stronger since there is no threat of VD, Plague, DC, ect. When it comes to map control, the biggest numbers win, as has been seen over the past couple camps where AD and EP have won.
No Proc makes even small man or solo fights more skill based. But it makes the larger fights more skill-less. As much as I love running around solo, I rarely get 1v1s or even a 3v1. Its usually zergV1, and why not? Numbers are the way to win in Raven.
The majority of the noise you are seeing on the forums about bringing back proc sets is spearheaded by the leaders or officers of those ball groups, because they can't win without them. They were winning not through skill but because they got carried by sets.
Lord_Bashu wrote: »Nite Capping in No CP, NA has been around a long time. AD is the only faction that has not done it on a reg basis. Cyro is not about equal numbers, you want to do something positive for your faction? Start a Guild, recruit lots of folks, train them!
Blaming the other side is pointless, I am sure they wish you had more folks too. I know I do..
Honestly Cyro is really about Guild Leaders, not groups of 1's 2's. z's….. etc... Its about Guild Leaders and Guilds... So start one today!!
Quoting here the great and absolute DC leader of the masses and my beautiful friend Lord Bashu, aka shu shu: "Nite Capping in No CP, NA has been around a long time. AD is the only faction that has not done it on a reg basis."
For you new players to understand that a faction always dominates the map for some period. AD has been in the same place as you, it's part of the game. For older players, learn from the absolute Lord shu shu wisdom. Stop whining and get packed with honor.
I was just thinkMetemsycosis wrote: »I get what you mean about build diversity / unique combinations but the fact is there are builds only really good in Ravenwatch. For example there was a streamer I watched that ran diagna back bar and nobody could convince me there's a ton of that in GH and BR. Of course they work in GH/BR but are outshined by sets like the ones you mentioned. Personally I don't think they should be removed.
As I see it the proc campaigns are those that more or less push meta (new) sets and yeah you can be successful with what whatever if you're good but at a certain point you acknowledge you are gimping your potential by running non meta sets especially if you end up dying to them a lot (lol, like I do, against dark convergence).
I tend to agree with this, which is why I like no proc.
On the other hand, it makes groups stronger since there is no threat of VD, Plague, DC, ect. When it comes to map control, the biggest numbers win, as has been seen over the past couple camps where AD and EP have won.
No Proc makes even small man or solo fights more skill based. But it makes the larger fights more skill-less. As much as I love running around solo, I rarely get 1v1s or even a 3v1. Its usually zergV1, and why not? Numbers are the way to win in Raven.
I agree that the no-proc campaign is more skill based, but you are wrong about groups. Proc sets make organized groups, especially ball groups, far more powerful, to the point that they are almost unstoppable. As soon as proc sets were disabled, the ball groups in Raven started losing because they could no longer just use earthgore etc. as a crutch to survive.
The majority of the noise you are seeing on the forums about bringing back proc sets is spearheaded by the leaders or officers of those ball groups, because they can't win without them. They were winning not through skill but because they got carried by sets.
QuintusVaLari wrote: »Hello Ravenwatch.
Just wanted to stop by and give a personal thank you. I started playing 9 months ago and this camp is where I learned to PvP, Emp’d eight times, made friends, and cultivated my excitement for this amazing game.
However, myself and most of <Scourge Alliance> are moving to another camp, probably Blackreach. This move is bittersweet. We are all excited about playing a camp with more population and stability, but Ravenwatch has always been our home. Until ZOS does something to rekindle excitement in PvP overall, Ravenwatch will continue to suffer its perpetual unhealthy population swings.
This decision is one heavily weighed and discussed by the guild as a whole. You may see some of us still around, but your Wednesdays will likely have noticeably less howling over the castle walls.
From a personal perspective, I greatly appreciate those of you that have been friendly and fun on the other side, and loved the good fights we’ve had. I hope to brawl with all of you again! I’m off to chase squirrels in another place. When we all look up, no matter where we find ourselves, we will see the same moon, and you can rest assured that Quintus will still be out there, trying to figure out how to catch that glowing giant ball in the sky.
Awoo!
The “Floofy Emp!” as some AD call me
~Quintus
@QuintusVa’Lari
YandereGirlfriend wrote: »Judging by the bars over the last two weeks it looks as though it's finally time to stick a fork into Raven.
It's almost as if all of those players and guilds that said that they were leaving weren't bluffing after all.
YandereGirlfriend wrote: »Judging by the bars over the last two weeks it looks as though it's finally time to stick a fork into Raven.
It's almost as if all of those players and guilds that said that they were leaving weren't bluffing after all.
I mean... people dont want to work 8-10 hours. Come home, and get slapped by 3x the number than they have at prime time lol. If Raven is to recoup and survive its going to be on the guilds who either come back or are created to put healthy rules in place. Using non prime time vs prime time for arguments on gating and pop really has become irrelevant. Most of the veteran players who have continued to play over the almost decade of ESO are now embeded in real life careers/college.
There are also those of us just waiting until people on AD just get bored and pop for them goes down too, and the nerf for Oaken to go through.
Would be nice to get a healthy 2 bars across nightly for prime time come winter time.