When locked campaigns first opened I thought this would not be an overly prevalent thing, or maybe I was just happy that they were making an attempt at a faction locked campaign. Lately I have been more concerned with this. What are peoples thoughts on this. Is it an issue? Is it a growing concern? Does it happen more often at certain times of day? Is it something that happens across all platforms or more so on PC? Is it still being done to paint the map one color, swap accounts, and paint it another color by the same individuals?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
not an issue.
i LOVE faction locks and i will stay loyal as EP, and yes, it annoys me before that people faction-hop just so they can ride the winning faction.... (FOR THE PACT! and all....)
but if someone got out of their way, spent real hard cold cash to buy another account, JUST so they can... faction hop during an active campaign instead of waiting 30 days?
jeezus, let them. their impact to my gameplay is effectively non-existant. the number of people who faction-hop has been reduced probably by 90% when locks introduced, and then we got non-faction locked campaign and... nobody seems to care.
so yeah. it's completely fine. the outcome of each month has little to no dependencies on faction-hoppers (with or without alt-account). period.
When locked campaigns first opened I thought this would not be an overly prevalent thing, or maybe I was just happy that they were making an attempt at a faction locked campaign. Lately I have been more concerned with this. What are peoples thoughts on this. Is it an issue? Is it a growing concern? Does it happen more often at certain times of day? Is it something that happens across all platforms or more so on PC? Is it still being done to paint the map one color, swap accounts, and paint it another color by the same individuals?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
not an issue.
i LOVE faction locks and i will stay loyal as EP, and yes, it annoys me before that people faction-hop just so they can ride the winning faction.... (FOR THE PACT! and all....)
but if someone got out of their way, spent real hard cold cash to buy another account, JUST so they can... faction hop during an active campaign instead of waiting 30 days?
jeezus, let them. their impact to my gameplay is effectively non-existant. the number of people who faction-hop has been reduced probably by 90% when locks introduced, and then we got non-faction locked campaign and... nobody seems to care.
so yeah. it's completely fine. the outcome of each month has little to no dependencies on faction-hoppers (with or without alt-account). period.
What is your normal play time @Davadin just for point of reference? I tend to agree with you as I don't see it myself, but others tell me different, whether or not they are correct or not is what I am trying to discover.
When locked campaigns first opened I thought this would not be an overly prevalent thing, or maybe I was just happy that they were making an attempt at a faction locked campaign. Lately I have been more concerned with this. What are peoples thoughts on this. Is it an issue? Is it a growing concern? Does it happen more often at certain times of day? Is it something that happens across all platforms or more so on PC? Is it still being done to paint the map one color, swap accounts, and paint it another color by the same individuals?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
Syrusthevirus187 wrote: »@Ranger209 if you want to roleplay as one faction you can. Play however you want. Other players swapping alliance should not affect you. They can play how they want. Turn off name tags or something so you don't know who you're fighting and just chill out and enjoy yourself. Play your own game and don't stress about how others play theirs.
Syrusthevirus187 wrote: »@Ranger209 if you want to roleplay as one faction you can. Play however you want. Other players swapping alliance should not affect you. They can play how they want. Turn off name tags or something so you don't know who you're fighting and just chill out and enjoy yourself. Play your own game and don't stress about how others play theirs.
Yeah because zerg surfing, low pop abuse, harassment, scroll trolling, and poplock exploiting totally don't effect others.
When locked campaigns first opened I thought this would not be an overly prevalent thing, or maybe I was just happy that they were making an attempt at a faction locked campaign. Lately I have been more concerned with this. What are peoples thoughts on this. Is it an issue? Is it a growing concern? Does it happen more often at certain times of day? Is it something that happens across all platforms or more so on PC? Is it still being done to paint the map one color, swap accounts, and paint it another color by the same individuals?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
not an issue.
i LOVE faction locks and i will stay loyal as EP, and yes, it annoys me before that people faction-hop just so they can ride the winning faction.... (FOR THE PACT! and all....)
but if someone got out of their way, spent real hard cold cash to buy another account, JUST so they can... faction hop during an active campaign instead of waiting 30 days?
jeezus, let them. their impact to my gameplay is effectively non-existant. the number of people who faction-hop has been reduced probably by 90% when locks introduced, and then we got non-faction locked campaign and... nobody seems to care.
so yeah. it's completely fine. the outcome of each month has little to no dependencies on faction-hoppers (with or without alt-account). period.
What is your normal play time @Davadin just for point of reference? I tend to agree with you as I don't see it myself, but others tell me different, whether or not they are correct or not is what I am trying to discover.
usually 3-4hr on weeknights, anytime between 10PM - 2AM EST.
Syrusthevirus187 wrote: »@Ranger209 if you want to roleplay as one faction you can. Play however you want. Other players swapping alliance should not affect you. They can play how they want. Turn off name tags or something so you don't know who you're fighting and just chill out and enjoy yourself. Play your own game and don't stress about how others play theirs.
Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
In reality they show nothing of the kind. You are reading much into thing that you cannot actually demonstrate the correlation.
First off nothing about BGs says anything about faction locks. Certainly nothing about "small scale solo failures" of BGs has anything to do with faction locks.
Second, From day one a large majority of players have flocked to the most active campaign. Performance and such were significantly irrelevant as they wanted to be where the action was. That was what was most important. So to suggest they are in a faction lock campaign because they support faction lock is a myth and you have nothing to back up such opinions.
So the real question is where do you get your evidence? I am pretty sure you are just guessing. Most players probably do not give a rats behind about petty issues like faction lock. They just want to PvP in an active PvP environment.
Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
In reality they show nothing of the kind. You are reading much into thing that you cannot actually demonstrate the correlation.
First off nothing about BGs says anything about faction locks. Certainly nothing about "small scale solo failures" of BGs has anything to do with faction locks.
Second, From day one a large majority of players have flocked to the most active campaign. Performance and such were significantly irrelevant as they wanted to be where the action was. That was what was most important. So to suggest they are in a faction lock campaign because they support faction lock is a myth and you have nothing to back up such opinions.
So the real question is where do you get your evidence? I am pretty sure you are just guessing. Most players probably do not give a rats behind about petty issues like faction lock. They just want to PvP in an active PvP environment.
Sorry @idk you'll have to articulate that second point again. I know we differ on views on faction lock, and you've raised some great points about it in the past but that second point makes no sense. At all. Active and Popular/Prefered are pretty much interchangable words in this instance.
CP Lock is the most popular. Fact (Xbox) even with choice offered.
You say People don't care about faction lock, yet given a choice when all campaigns were reset and renamed CP LOCKED became the most active (popular/Prefered.)
Put simply, those after CP fights, locked is preferred (fact based on stats over 6+ months now)
Anti lock camp are now stretching to state it's the order campaigns are listed lol. Hilarious. And ZOS have adjusted, so let's see. I'm happy to eat my words back on this thread if the most 'active' switches due to alphabetical order lol, like all PvP players are just mindless clicking with no care to lock or no lock.
Folks don't like playing against cheaters. Fact.
Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
In reality they show nothing of the kind. You are reading much into thing that you cannot actually demonstrate the correlation.
First off nothing about BGs says anything about faction locks. Certainly nothing about "small scale solo failures" of BGs has anything to do with faction locks.
Second, From day one a large majority of players have flocked to the most active campaign. Performance and such were significantly irrelevant as they wanted to be where the action was. That was what was most important. So to suggest they are in a faction lock campaign because they support faction lock is a myth and you have nothing to back up such opinions.
So the real question is where do you get your evidence? I am pretty sure you are just guessing. Most players probably do not give a rats behind about petty issues like faction lock. They just want to PvP in an active PvP environment.
Sorry @idk you'll have to articulate that second point again. I know we differ on views on faction lock, and you've raised some great points about it in the past but that second point makes no sense. At all. Active and Popular/Prefered are pretty much interchangable words in this instance.
CP Lock is the most popular. Fact (Xbox) even with choice offered.
You say People don't care about faction lock, yet given a choice when all campaigns were reset and renamed CP LOCKED became the most active (popular/Prefered.)
Put simply, those after CP fights, locked is preferred (fact based on stats over 6+ months now)
Anti lock camp are now stretching to state it's the order campaigns are listed lol. Hilarious. And ZOS have adjusted, so let's see. I'm happy to eat my words back on this thread if the most 'active' switches due to alphabetical order lol, like all PvP players are just mindless clicking with no care to lock or no lock.
Folks don't like playing against cheaters. Fact.
It is pretty simple. I am literally saying that the faction lock campaign being full says nothing about the view on faction locks those players have.
All it says, the faction lock campaign being the busiest, is that players prefer the busiest campaign as they always have. To suggest otherwise is pure speculation with nothing real to back it up. The only thing that can be derived from that campaign being full is players want to PvP in the busiest campaign.
We could take that a step further but I will leave it in a simple nature as to not complicate the discussion unnecessarily.
It's clear to me where the majority went. And if the majority liked unlock as some suggest, they would go and stay in unlocked a month and tip the balance.Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
In reality they show nothing of the kind. You are reading much into thing that you cannot actually demonstrate the correlation.
First off nothing about BGs says anything about faction locks. Certainly nothing about "small scale solo failures" of BGs has anything to do with faction locks.
Second, From day one a large majority of players have flocked to the most active campaign. Performance and such were significantly irrelevant as they wanted to be where the action was. That was what was most important. So to suggest they are in a faction lock campaign because they support faction lock is a myth and you have nothing to back up such opinions.
So the real question is where do you get your evidence? I am pretty sure you are just guessing. Most players probably do not give a rats behind about petty issues like faction lock. They just want to PvP in an active PvP environment.
Sorry @idk you'll have to articulate that second point again. I know we differ on views on faction lock, and you've raised some great points about it in the past but that second point makes no sense. At all. Active and Popular/Prefered are pretty much interchangable words in this instance.
CP Lock is the most popular. Fact (Xbox) even with choice offered.
You say People don't care about faction lock, yet given a choice when all campaigns were reset and renamed CP LOCKED became the most active (popular/Prefered.)
Put simply, those after CP fights, locked is preferred (fact based on stats over 6+ months now)
Anti lock camp are now stretching to state it's the order campaigns are listed lol. Hilarious. And ZOS have adjusted, so let's see. I'm happy to eat my words back on this thread if the most 'active' switches due to alphabetical order lol, like all PvP players are just mindless clicking with no care to lock or no lock.
Folks don't like playing against cheaters. Fact.
It is pretty simple. I am literally saying that the faction lock campaign being full says nothing about the view on faction locks those players have.
All it says, the faction lock campaign being the busiest, is that players prefer the busiest campaign as they always have. To suggest otherwise is pure speculation with nothing real to back it up. The only thing that can be derived from that campaign being full is players want to PvP in the busiest campaign.
We could take that a step further but I will leave it in a simple nature as to not complicate the discussion unnecessarily.
I get the fringe people follow pop
.
OrdoHermetica wrote: »
I get the fringe people follow pop
.
...the fringe? Why on earth do you think that segment of the population is the fringe? Strikes me as far more likely that the majority of people follow the population, because population = more opportunities for AP and good fights. For the casual PvPer, population is THE determining factor. I know for sure that my social guild's PvP events moved to Kaal solely because that's where the population was. And we didn't move away from Kaal when unlocked campaigns returned because, well, that return happened in the middle of a campaign and people wanted their campaign rewards, and also it wasn't free to transfer. And so Kaal remained more popular. And so people stayed. Because population is what we cared about. I also 100% guarantee you we'd switch back to unlocked campaigns in an instant if that's where the population was.
There is a lot of "most people", "a lot of people" and "some would say" happening in this thread, and surprise surprise, it's by those advocating for a faction lock. The "feeling" of the game when looking through biased glasses will always favor your opinion.
Factions locks are neither good nor bad. On one side you have those that advocate against faction locks. The main argument being to let people play the way they want. On the other, you have those advocating for a faction lock. The main argument here being a "what if" fallacy of boogeymen, non-factual statements, and feelings that cant be verified.
Do we see the issue? Release the faction lock, let people play the way they want to. Faction lock has failed. It has destroyed the Non CP campaign population. Those are hard facts that you can look at through the population bars in-game. I myself even quit, as I could not play with friends any longer across the three factions. I am back now that I hear faction lock is going away for the non CP campaign.
Rest assured, if population increases on the non CP campaign by releasing faction lock, you can expect faction lock on the CP campaign to fall quickly behind it.
Lastly to the OP:
Each argument you have made so far has not yet been in true response to an opinion, but simply a rhetoric statement with loaded questions designed to say "THis is my opinion, and it's the only correct one" while phrasing it as "this is my opinion, what is yours?" That works on some people, but makes your opinion very invalid to those who understand what you are saying. I suggest listening to understand versus listening to respond. Changing your opinion is the sign of maturity, and given the current facts regarding faction lock, a change of opinion could be in the cards.
Soul_Demon wrote: »I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
Out of curiosity- where do you get "The ship long ago sailed on the majority of players caring about the factions in this game." as many have noticed the small scale solo failures of Battlegrounds and huge ques on faction locked 30 day Kal seems to show a different realty than what you claim. Where are you getting the evidence of such a thing from exactly?
In reality they show nothing of the kind. You are reading much into thing that you cannot actually demonstrate the correlation.
First off nothing about BGs says anything about faction locks. Certainly nothing about "small scale solo failures" of BGs has anything to do with faction locks.
Second, From day one a large majority of players have flocked to the most active campaign. Performance and such were significantly irrelevant as they wanted to be where the action was. That was what was most important. So to suggest they are in a faction lock campaign because they support faction lock is a myth and you have nothing to back up such opinions.
So the real question is where do you get your evidence? I am pretty sure you are just guessing. Most players probably do not give a rats behind about petty issues like faction lock. They just want to PvP in an active PvP environment.
Soul_Demon wrote: »That is the game populations based on choices the players make. Pretty straight forward evidence when they had many choices they COULD have made they still went to the 30 day CP enabled faction locked campaign. If the majority of players wanted other mechanics it would not have been the most populated nor would it be the most consistently populated campaign in the game. They had many other choices and chose it.
Joy_Division wrote: »Soul_Demon wrote: »That is the game populations based on choices the players make. Pretty straight forward evidence when they had many choices they COULD have made they still went to the 30 day CP enabled faction locked campaign. If the majority of players wanted other mechanics it would not have been the most populated nor would it be the most consistently populated campaign in the game. They had many other choices and chose it.
It's like talking to a brick wall. Can every "diehard faction loyalist" please drop their preconceptions just for 5 minutes and let me explain it in plain English exactly why I, who does not give a rat's ass about faction locks, make my "choice."
Dead underpopulated campaigns are boring and they are frustrating to play. They always have been; I've been through it ever since Bloodthorn at Launch. *Yawn* nobody to fight, no swords on the map, look DC has the entire map. Hey, look there are three other souls on the map, let's take Kingscrest mine. 20 DC immediately respond to the burst and zerg, all of them dropping ultimates because they are just as bored as I am. No sorry, would not play this campaign if ZOS paid me with free hookers and beer. It's not fun. I don;t care about the stupid rules, restrictions, alliance pride, or even if my friends play in it. It sucks, it;s boring, and I have better things to do. Like clean my closet that I have been putting off. So it's as much of a "choice" that I do what 90% of the ESO PvP community has done since day 1 - play in the pop-locked zerg campaign - as getting a root canal: the alternative is much less pleasant.
When campaign locks were introduced, it did not take a Nostradamus to figure out that since some people take this seriously that they would flock there and that would become the pop-locked zerg campaign. Most of the guilds, 1vXers, and people who can;t stand pop-locks followed them there because that's where the fights and farming are; sort of like how predators on the African Serengeti follow the wildebeest herds during migration. It's not like they are willingly choosing to move.
Also not to be underestimated is that since I've played this game for 6 years, I just kind of got used to seeing certain people, ally and fremeny when I play. It's sort of like Norm walking into Cheers. They aren;t on my friend's list and I probably never even whispered them, but they are names I recognize, they seem like cool people, and maybe they just occasionally say funny stuff in zone chat. It's a hell of a lot more fun bumping into them than going to the stupid dead campaign.
And as far as "well, all the anti-faction lock people blah blah blah can organize and make it happen." LOL. Yeah, and the next time there is a strike or lockout in a professional sport, all the fans can rally together, cancel their season tickets, burn their $200 jerseys, and swear off ever playing fantasy again. Wake me up when that sort of collective mobilization for something as meaningless as leisure ever happens, because it will be the first time. Especially when we don;t care about the campaigns in the first place. There's no point. We just want fights and farms and that is already available on the pop-locked zerg campaign. I will put 0 effort, devote 0 seconds of my life to some hair-brained "let's get every together and play the unlocked campaigns" schemes because they are pointless, won;t work, I don;t care, and won't last. And I actually am a pretty motivated person. Imagine what the lazy people think.
People can stop telling me I made my "choice" to play in the faction lock campaign so that proves I like faction-locks any time now.
You want me to care about faction loyalty? When ZOS does, and shows this by putting some resources and effort into the AvAvA format, which they are *clearly* moving away from and are probably regretting since launch - have you seen how the PvE content the past 4 years makes zero mention of it and has Nords, Altmer, and Orcs living in happy communities - then I will too.