Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .
Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
IxSTALKERxI wrote: »
Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP too
Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP too
Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP too
Exactly this. You couldn’t “home” there as an EP or DC if you set your AD there first, but you could queue for it in the other factions as a guest campaign or in a group queue.
Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP tooIzanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP too
Exactly this. You couldn’t “home” there as an EP or DC if you set your AD there first, but you could queue for it in the other factions as a guest campaign or in a group queue.
Ah I see...... I understand what you are saying some must have been doing then- can see why it was not well known then of course now- guest means no board rank and no shot at emp- guess it would have been used by very few who knew it could be done for strickly ap and ap only.
Etaniel's Dragonknight video "Genocide", probably the best pvp video ever made in ESO
Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP tooIzanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
I'll make it as simple as I can (not to be rude just clear)
2014-2018 If I home a campaign on AD I could play there on EP too
Exactly this. You couldn’t “home” there as an EP or DC if you set your AD there first, but you could queue for it in the other factions as a guest campaign or in a group queue.
Ah I see...... I understand what you are saying some must have been doing then- can see why it was not well known then of course now- guest means no board rank and no shot at emp- guess it would have been used by very few who knew it could be done for strickly ap and ap only.
Yep that's why I advocate for a "soft" lock like this. I'm completely fine not earning EoC rewards for my non-homed faction I just want the option of fighting where I want.
Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
Joy_Division wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
You can scream at me in CAPS until the cows come home, but anyone who had characters on different factions will tell you the same thing I am.
"If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. " Wrong. I played all of my characters on the same faction in the same campaign. No switching out, no being charged, not locked out. No lowering the q, actually getting in and playing with whoever I wanted to play with. I'm guessing since you are a big advocate of faction locks that you did not have multiple characters on different factions and thus no idea how the system actually worked back then.
Sorry to bust your nostalgic memories of the good old days, but we "filthy faction hoppers" had been doing it since the beginning, which should be a loud and clear message that we are not to blame for all the things you accuse us since it was happening and you didn't even notice it.
Joy_Division wrote: »Soul_Demon wrote: »Joy_Division wrote: »Soul_Demon wrote: »Izanagi.Xiiib16_ESO wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There were never hard faction locks in eso. They could always be bypassed via group queue or wayshrine port. But what was good about them was it had a soft locking system so rewards for 1 faction. Just AP on the others .Joy_Division wrote: »Soul_Demon wrote: »Its beyond entertaining to me to see so many commenters in here who are die hard proponents of NOT having faction locks and telling us how bad that is reminiscing about days that we had .....*gasp* faction locks and no one ever even thought there might not be locks in place for a three way war. Conveniently left off the list by so many.
There weren't faction locks, which is one of many reasons why the game was so much fun back then.
Yes we had faction locks....you could only home ONE faction on each server and NEVER another faction. The only way to change that was to rehome all chars from one alliance on another server and wait two weeks paying I think 300,000 ap after a mandatory wait period or wait to end of campaign and only then could you play another faction there from your account. Seems both of you may be referring to population locks? Unless you are saying that you could group que back then into a homed server with another alliance when you already had another faction homed there on your account.....if so, please elaborate as I was not aware that was possible back then- But I think you are referring to the ability to use a 'friend' on enemy alliance homed on the server you wanted in on but had 100+ que to group you up outside cyro and get into the enemy que (if it was shorter) to push through the que of your actual alliance there to play.
What you are describing did not lock characters out of a campaign and did not make it such that if I took a break from the game, I didn't have to log onto a dozen of my characters and pay millions of AP to leave campaigns I never participated in just to PvP.
Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked).
What I am describing is a faction lock. Plain and simple. You could only play one ONE faction on a server at a time- the wait period made it so that there were not frivolous swaps for rewards or to troll- along with the AP price since AP back then was MUCH harder to earn in what now seems a low amount, back then was a very large amount. If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. Only then could you home it with DC or EP. I don't know what you consider 'faction lock' but that is exactly what I consider a faction lock.
As far as
"Open up your friends or guild list - travel to player, boom I'm in cyrodiil. I don't even need a group que (which also worked)."
I consider what was referred to a 'jumping the que' not playing another faction on a server, but using the enemy and its lower que wait times to bypass your actual factions population que to get into cyro.
You can scream at me in CAPS until the cows come home, but anyone who had characters on different factions will tell you the same thing I am.
"If you picked AD on a server, just one char- you could NOT play anything but AD there until you moved ALL AD chars off the server to another one. " Wrong. I played all of my characters on all factions in the same campaign. No switching out, no being charged, not locked out. No lowering the q, actually getting in and playing with whoever I wanted to play with. I'm guessing since you are a big advocate of faction locks that you did not have multiple characters on different factions and thus no idea how the system actually worked back then.
Sorry to bust your nostalgic memories of the good old days, but we "filthy faction hoppers" had been doing it since the beginning, which should be a loud and clear message that we are not to blame for all the things you accuse us since it was happening and you didn't even notice it.