... And AD has 3 bubbles for population! Yeah that's great, many of us in the faction fighting for nearly 26 days just for ZOS's horrible LPB design to decide the second place outcome. Of course, off hours population, especially now with the poorly thought out hammer, decides first place.
--Dyn
JumpmanLane wrote: »It’s odd how EP has been getting out to such a lead. They don’t Night cap. I play those hours mostly and it’s usually 3 or 4 people who can actually brawl, a bunch of bunglers, a lot of people looking for group, and the usual suspects arguing over stuff that’s REALLY stupid in zone lol.
DC nightcaps on PC EU NO CP every night with a hoard of 30-50 ppl, and AD still won. You need to try harder.
I do however think the low pop bonus is complete garbage. Based on average amount instead of actual population. We need to REDUCE the amount of points awarded based on population, not increase.
DC nightcaps on PC EU NO CP every night with a hoard of 30-50 ppl, and AD still won. You need to try harder.
I do however think the low pop bonus is complete garbage. Based on average amount instead of actual population. We need to REDUCE the amount of points awarded based on population, not increase.
AD morningcapped every day + all scrolls.
PS. I play AD
DC would likely be fighting for first place but some of the DC zerg leaders have personal issues with AD and focused way to much on AD this campaign. Not very good leadership at all IMO.
heng14rwb17_ESO wrote: »AD GOOD !
AD POWERFUL !
AD IS NUMBER 1 !
heng14rwb17_ESO wrote: »AD GOOD !
AD POWERFUL !
AD IS NUMBER 1 !
Someone's a little overstimulated....
Long_Distance wrote: »heng14rwb17_ESO wrote: »AD GOOD !
AD POWERFUL !
AD IS NUMBER 1 !
Someone's a little overstimulated....
I am sure, already the first quote, was meant to be sarcastic :-)
Anyhow, even in the days of faction lock, I am sure many people couldn't care less about who's winning the campaign and why. Only bad thing about one faction rolling over the map is that it kills PvP in Cyro.
Minnesinger wrote: »The thing on NA is that we all know it is EP who will win. No contenders there. It is the f****n 2nd place that is contested till the end. Anyways low pop bonus seems to working well for AD. They are already one step ahead of DC. To be honest can´t say there has been so much interest in the campaign scrores for some time.
antihero727 wrote: »Fengrush has “AD Derangement Syndrome” “yellow cats bad” narrative
antihero727 wrote: »Fengrush has “AD Derangement Syndrome” “yellow cats bad” narrative
Soul_Demon wrote: »1. You don't know how to play the map
2. You don't play for points cause you are unconvinced taking stuff shows who wins tactical fights and made better decisions
3. You consider running away when it gets hot and hiding from the fight 'winning'
4. You play solo or 1vx humping rocks and trees all day
5. You got outplayed over a 30 day period by a faction who consistently valued winning over arguing in zone
Looking to place blame on one player or even guilds here and there is not the problem...its an excuse and its a bad one too.
Soul_Demon wrote: »To me its interesting to see posts about why a faction loses the campaign- especially seeing people claim players specifically or guilds caused the problem. The problem is and always will be that either you play to win the campaign or you tell stories of the greatness no one else sees for virtual ego boost. Anything else is excuse making. If you know groups take more stuff if they play the map and are not in guild- that is part of the problem. If you look for 'good fights' and ignore map telling all others 'we don't care'- that is part of the problem. There is no better way to record who makes better fight choices and wins more fights than the scoring system in cyro- NONE. You cant lie to it, you cant embellish it, you cant misremember what actually happened and who won....and when you lose the camp there is only a handful of things it could be.
1. You don't know how to play the map
2. You don't play for points cause you are unconvinced taking stuff shows who wins tactical fights and made better decisions
3. You consider running away when it gets hot and hiding from the fight 'winning'
4. You play solo or 1vx humping rocks and trees all day
5. You got outplayed over a 30 day period by a faction who consistently valued winning over arguing in zone
Looking to place blame on one player or even guilds here and there is not the problem...its an excuse and its a bad one too.