Siege is over performing in cyrodiil. How is something so unbelievable powerful with literally no counter play???? Siege shield is completely useless you still can die to 30k cold stone trebs and 25k meatbags. And you can’t move out of it because people will just set up more than you are just fighting more siege than actual people. How is something from medieval times more powerful than literal magic? My suggestions are to buff siege shield like crazy or remove damage from siege all together and just have it apply status effects. Because having people dog pilling on you with a scatter shot and meat bag both doing 25-30k damage and apply more damage taken healing debuffs is so unfair. Status effects of siege weapons are strong enough to kill people why does it have to do an outrageous amount of damage too?
Interesting because this is a poor example of what I was talking about obviously 4 standard ballistas aren’t going to do anything what I was talking about is having actually 10+ meatbags on us and 5-8 scatter shots on us and cold stone trebs what you provided is ridiculousSiege is over performing in cyrodiil. How is something so unbelievable powerful with literally no counter play???? Siege shield is completely useless you still can die to 30k cold stone trebs and 25k meatbags. And you can’t move out of it because people will just set up more than you are just fighting more siege than actual people. How is something from medieval times more powerful than literal magic? My suggestions are to buff siege shield like crazy or remove damage from siege all together and just have it apply status effects. Because having people dog pilling on you with a scatter shot and meat bag both doing 25-30k damage and apply more damage taken healing debuffs is so unfair. Status effects of siege weapons are strong enough to kill people why does it have to do an outrageous amount of damage too?
lol 4 to 5 siege on your group and no one died! So how are siege weapons so powerful again and need a nerf??? @SillyGT ???
https://youtu.be/QhGl-KZcaCY
Interesting because this is a poor example of what I was talking about obviously 4 standard ballistas aren’t going to do anything what I was talking about is having actually 10+ meatbags on us and 5-8 scatter shots on us and cold stone trebs what you provided is ridiculous
Siege is over performing in cyrodiil. How is something so unbelievable powerful with literally no counter play???? Siege shield is completely useless you still can die to 30k cold stone trebs and 25k meatbags. And you can’t move out of it because people will just set up more than you are just fighting more siege than actual people. How is something from medieval times more powerful than literal magic? My suggestions are to buff siege shield like crazy or remove damage from siege all together and just have it apply status effects. Because having people dog pilling on you with a scatter shot and meat bag both doing 25-30k damage and apply more damage taken healing debuffs is so unfair. Status effects of siege weapons are strong enough to kill people why does it have to do an outrageous amount of damage too?
Anyone that thinks siege should be buff clearly hasn’t died to 18k oils. Because they are the one sitting back and sieging.
That's funny, I sit in siege on the front lines all the time on my templar, mag DK, stam DK, stam sorc, etc. in defense and offense. It takes close to six cold stones at once to kill me and oil is a joke, and I am not a tank and play in only light and medium in Cyrodiil without max resist. If you are a vampire and can't handle it as a vampire then simply don't be one or run counters, one of which includes moving.
Interesting because this is a poor example of what I was talking about obviously 4 standard ballistas aren’t going to do anything what I was talking about is having actually 10+ meatbags on us and 5-8 scatter shots on us and cold stone trebs what you provided is ridiculousSiege is over performing in cyrodiil. How is something so unbelievable powerful with literally no counter play???? Siege shield is completely useless you still can die to 30k cold stone trebs and 25k meatbags. And you can’t move out of it because people will just set up more than you are just fighting more siege than actual people. How is something from medieval times more powerful than literal magic? My suggestions are to buff siege shield like crazy or remove damage from siege all together and just have it apply status effects. Because having people dog pilling on you with a scatter shot and meat bag both doing 25-30k damage and apply more damage taken healing debuffs is so unfair. Status effects of siege weapons are strong enough to kill people why does it have to do an outrageous amount of damage too?
lol 4 to 5 siege on your group and no one died! So how are siege weapons so powerful again and need a nerf??? @SillyGT ???
https://youtu.be/QhGl-KZcaCY
Siege is over performing in cyrodiil. How is something so unbelievable powerful with literally no counter play???? Siege shield is completely useless you still can die to 30k cold stone trebs and 25k meatbags. And you can’t move out of it because people will just set up more than you are just fighting more siege than actual people. How is something from medieval times more powerful than literal magic? My suggestions are to buff siege shield like crazy or remove damage from siege all together and just have it apply status effects. Because having people dog pilling on you with a scatter shot and meat bag both doing 25-30k damage and apply more damage taken healing debuffs is so unfair. Status effects of siege weapons are strong enough to kill people why does it have to do an outrageous amount of damage too?
Anyone that thinks siege should be buff clearly hasn’t died to 18k oils. Because they are the one sitting back and sieging.
That's funny, I sit in siege on the front lines all the time on my templar, mag DK, stam DK, stam sorc, etc. in defense and offense. It takes close to six cold stones at once to kill me and oil is a joke, and I am not a tank and play in only light and medium in Cyrodiil without max resist. If you are a vampire and can't handle it as a vampire then simply don't be one or run counters, one of which includes moving.
Lol... cold stones hit 18k on impact. So 108k damage at once to kill you? weird flex
And it's still not really hurting ball groups.
VaranisArano wrote: »*Nerfs siege*
Next update: "Why are all these ball groups just standing in my oils like its a hot shower and they don't even care? I hit them with meatbags and cold fire trebs and its like it doesn't do anything!
I know! Nerf Healing!!!!!"
VaranisArano wrote: »*Nerfs siege*
Next update: "Why are all these ball groups just standing in my oils like its a hot shower and they don't even care? I hit them with meatbags and cold fire trebs and its like it doesn't do anything!
I know! Nerf Healing!!!!!"
Although to be fair, the 30% buff to siege damage in CP PvP (a few months ago) was a good start in the right direction.Moonsorrow wrote: »VaranisArano wrote: »*Nerfs siege*
Next update: "Why are all these ball groups just standing in my oils like its a hot shower and they don't even care? I hit them with meatbags and cold fire trebs and its like it doesn't do anything!
I know! Nerf Healing!!!!!"
This.
And it is already happening in other nerf cycles that started from similar requests in the first place.
People really cannot think much into the future and how much damage their nerf requests can do and already have done to the game. Surprised pikachu face always when they realize they just made the whole game worse and in trying to "fix" their errors they make new terrible nerf requests.. that make things even worse, again.
*sigh*
Lol, this reminded me of the classic "backstab with a ballista?" clip (the relevant part starts at 2:40):