Lets say that you got a quest to capture Drakelowe Keep. You are alone. You won't capture that keep alone. You join a group and run with it. But even if you share your quest and ask to capture Drakelowe Keep together, your group of randoms won't go there. Most of the time they will just join battle at the main hotzones. You are going to have some fun even if you ignore the quest.
Here is the problem in this: capture quests are supposed to spread people around Cyrodiil to decrease lag. Currently they don't work, because most people do them by the way.
The solution:
Add an option to activity finder to group up with other people who got the same capture quest. Also add a small timer to activate the quest so that some people from your group won't steal your capture. Also add a system that gives those quests dynamically by taking into consideration density of players in all Cyrodill cells. This system would assign capture quests in a way that would spread population.
Current workarounds:
1. Take a capture quest, activate your autoinvite and post on chat that you have formed a "Capture Quests Group". Sadly no one does that so we could use a systemic solution.
2. Go to Cyrodiil with a guild group and convince your leader to do only capture quests.
"Auto" grouping for capture quests. 4 votes
Good idea. Why don't we have this already?
Nope, that won't work, because... (type your thought why this won't work).
1 vote