Umm didn’t we win because some Oceanic guilds joined and they were busy zerging off hours? That’s what it looked like based on pops and the emp/scroll take notifications that kept popping up while I was in IC.
Umm didn’t we win because some Oceanic guilds joined and they were busy zerging off hours? That’s what it looked like based on pops and the emp/scroll take notifications that kept popping up while I was in IC.
Mrsinister2 wrote: »Who got second it was really close between ep and ad when i logged off?
Umm didn’t we win because some Oceanic guilds joined and they were busy zerging off hours? That’s what it looked like based on pops and the emp/scroll take notifications that kept popping up while I was in IC.
That's who always wins campaigns, and always will until we have strong 24/7 population (haha) or dynamic scoring.
Rohamad_Ali wrote: »We all leave for a month and DC wins . Congrats lol
Umm didn’t we win because some Oceanic guilds joined and they were busy zerging off hours? That’s what it looked like based on pops and the emp/scroll take notifications that kept popping up while I was in IC.
That's who always wins campaigns, and always will until we have strong 24/7 population (haha) or dynamic scoring.
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
This did happen some nights but most of the time the former AD now DC guild pushed south taking on AD looking for a fight as EP sadly had so few on at times they were getting low pop bonuses many OCE nights and thus they were able to stay in second position until campaign end. The group in question rarely pushes EP and it tends to be others within DC who push EP to take scrolls etc.
The guild in question runs as a ball group that has no opposite number to counter then so tend to dominate our OCE timezone atm. Thus their large win, just have to wait and see how the next campaign shakes out.
In 5+ years of play, I have never seen EP at such a low ebb population-wise most of that time it has been a red tide 24/7 lol
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
This did happen some nights but most of the time the former AD now DC guild pushed south taking on AD looking for a fight as EP sadly had so few on at times they were getting low pop bonuses many OCE nights and thus they were able to stay in second position until campaign end. The group in question rarely pushes EP and it tends to be others within DC who push EP to take scrolls etc.
The guild in question runs as a ball group that has no opposite number to counter then so tend to dominate our OCE timezone atm. Thus their large win, just have to wait and see how the next campaign shakes out.
In 5+ years of play, I have never seen EP at such a low ebb population-wise most of that time it has been a red tide 24/7 lol
What? I never saw a DC "ball group".
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
This did happen some nights but most of the time the former AD now DC guild pushed south taking on AD looking for a fight as EP sadly had so few on at times they were getting low pop bonuses many OCE nights and thus they were able to stay in second position until campaign end. The group in question rarely pushes EP and it tends to be others within DC who push EP to take scrolls etc.
The guild in question runs as a ball group that has no opposite number to counter then so tend to dominate our OCE timezone atm. Thus their large win, just have to wait and see how the next campaign shakes out.
In 5+ years of play, I have never seen EP at such a low ebb population-wise most of that time it has been a red tide 24/7 lol
Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
This did happen some nights but most of the time the former AD now DC guild pushed south taking on AD looking for a fight as EP sadly had so few on at times they were getting low pop bonuses many OCE nights and thus they were able to stay in second position until campaign end. The group in question rarely pushes EP and it tends to be others within DC who push EP to take scrolls etc.
The guild in question runs as a ball group that has no opposite number to counter then so tend to dominate our OCE timezone atm. Thus their large win, just have to wait and see how the next campaign shakes out.
In 5+ years of play, I have never seen EP at such a low ebb population-wise most of that time it has been a red tide 24/7 lol
It runs in cycles, depending on what faction the Oceanic guilds are playing. Next month, a couple switch, and all of a sudden EP are painting the town red, metaphorically speaking.
And yes, even a single well comped ball group can do some real damage during off peak.
Umm didn’t we win because some Oceanic guilds joined and they were busy zerging off hours? That’s what it looked like based on pops and the emp/scroll take notifications that kept popping up while I was in IC.
Minnesinger wrote: »Because the AD aussie guilds swapped to dc and gate camped EP..2 + raids gate camping a 1 bar faction while you’re almost poplocked
Yeah, lots of skill needed
This did happen some nights but most of the time the former AD now DC guild pushed south taking on AD looking for a fight as EP sadly had so few on at times they were getting low pop bonuses many OCE nights and thus they were able to stay in second position until campaign end. The group in question rarely pushes EP and it tends to be others within DC who push EP to take scrolls etc.
The guild in question runs as a ball group that has no opposite number to counter then so tend to dominate our OCE timezone atm. Thus their large win, just have to wait and see how the next campaign shakes out.
In 5+ years of play, I have never seen EP at such a low ebb population-wise most of that time it has been a red tide 24/7 lol
It runs in cycles, depending on what faction the Oceanic guilds are playing. Next month, a couple switch, and all of a sudden EP are painting the town red, metaphorically speaking.
And yes, even a single well comped ball group can do some real damage during off peak.
Oceanic tine could have the same competition as the peak hours but unfortunately many guilds are on hiatus.
dtsharples wrote: »Ridiculous Oceanic guilds determine EP outcomes
Its despicable.
But then i guess you need to get your ep somewhere
These people care nothing for the health of Cyro, so long as they win out-of-hours