Cygemai_Hlervu wrote: »I didn't. Moreover I can't understand those who did it after all that sacrifice to Molag Bal. After all the evil the Necromancers have done. We all are supposed to fight those abominations and destroy them entirely, not join them! Since the Devs made that class playable I avoid or murder any Necromancer I meet in the game. No cooperation with those s'wits. I wonder what makes you all join them? It's a pure insanity. They must be sentenced to a penalty of death, followed by Rites of Forgetting and disposal of remains in the Pyres of Purification - at least as a retaliation act. Behold the price of blasphemy.
Cygemai_Hlervu wrote: »I didn't. Moreover I can't understand those who did it after all that sacrifice to Molag Bal. After all the evil the Necromancers have done. We all are supposed to fight those abominations and destroy them entirely, not join them! Since the Devs made that class playable I avoid or murder any Necromancer I meet in the game. No cooperation with those s'wits. I wonder what makes you all join them? It's a pure insanity. They must be sentenced to a penalty of death, followed by Rites of Forgetting and disposal of remains in the Pyres of Purification - at least as a retaliation act. Behold the price of blasphemy.
Well...
Both of my necromancers developed their crafts before they were sacrificed to Molag Bal. One of them was recruited by the Worm Cult, and when she turned them down they sacrificed her instead. She has no love for them or really any evildoers, but that doesn't mean she's going to stop using the powers she's developed just because that's what the baddies use. Frankly she kind of enjoys the idea of using their own dark arts against them, because those guys were jerks.
You probably have a point with the other one, but she doesn't much care what you or anybody else thinks.
Cygemai_Hlervu wrote: »Cygemai_Hlervu wrote: »I didn't. Moreover I can't understand those who did it after all that sacrifice to Molag Bal. After all the evil the Necromancers have done. We all are supposed to fight those abominations and destroy them entirely, not join them! Since the Devs made that class playable I avoid or murder any Necromancer I meet in the game. No cooperation with those s'wits. I wonder what makes you all join them? It's a pure insanity. They must be sentenced to a penalty of death, followed by Rites of Forgetting and disposal of remains in the Pyres of Purification - at least as a retaliation act. Behold the price of blasphemy.
Well...
Both of my necromancers developed their crafts before they were sacrificed to Molag Bal. One of them was recruited by the Worm Cult, and when she turned them down they sacrificed her instead. She has no love for them or really any evildoers, but that doesn't mean she's going to stop using the powers she's developed just because that's what the baddies use. Frankly she kind of enjoys the idea of using their own dark arts against them, because those guys were jerks.
You probably have a point with the other one, but she doesn't much care what you or anybody else thinks.
Necromancy is a crime almost everywhere unless you are a Telvanni mage practicing those beasts and tailless apes . The game and its lore have already given us all the possible roles - we just have to choose which one to play. There's no way to join the Worm Cult and I cannot recall even a single dialogue line mentioning us to join their ranks. Also there's no way to join House Telvanni. So how are you supposed to be the one you say you are, the way different from just fantasizing it?
You don't have to be a Telvanni or a Worm Cultist to become a necromancer. In fact it's kind of fun to come up with creative alternatives to those obvious paths.
[You don't have to be a Telvanni or a Worm Cultist to become a necromancer. In fact it's kind of fun to come up with creative alternatives to those obvious paths.
Cygemai_Hlervu wrote: »Necromancy is still a shameful craft.
Cygemai_Hlervu wrote: »Necromancy is still a shameful craft.
That's something for each character to work out individually. Does he fight that shame within himself, rationalizing it as all being for the greater good? Does she hide her abilities from society as much as possible, until circumstances force her to use her powers to defend herself or others? Does he not give a crap what the law or society thinks and flaunt his dark power for all to see? (That one may involve a lot of running from guards. )
Have fun coming up with something that works for you.
Cygemai_Hlervu wrote: »Ilsabet, they raise corpses, desecrate tombs, combine different bodies in one like some sort of Frankenstein and kill people to do those things. Why do I have to even ask myself of what inner emotional expirience do such a folk go through? It is so irrelevant. I'm just playing a role given to me by the universe. I see no point in overthinking it - why does it even matter if that does not affect anything? We are the Prisoners there as Sotha Sil called us. We are all outlanders, Vestiges, we do not belong to that world. So no point to be the ones we are not, I think.
VaranisArano wrote: »Roleplaying objectively terrible people can be fun and interesting!
...
I already know necromancers are objectively terrible people - that's part of why I'm roleplaying one ...
Cygemai_Hlervu wrote: »VaranisArano wrote: »Roleplaying objectively terrible people can be fun and interesting!
...
I already know necromancers are objectively terrible people - that's part of why I'm roleplaying one ...
I don't know what else we have to discuss here after this. I don't understand what kind of fun you might have playing those fetchers. Ancestors, honor - does that mean anything to you? Ah, I guess you're not Dunmer but some kind of those Breton n'wahs I've already murdered hundreds of them brutally in Stonefalls during their invasion.. That changes everything. Anyway I guess we understand the word "roleplaying" differently. The game gives you certain classes, factions, races, weapons and other features to use, it gives you certain lore boundaries and you choose what role to play within those boundaries - this is what I call "roleplaying". But fantasizing yourself into a Molag Bal's friend while being his mortal enemy actually.. well, you might do it, but it's not a role playing it's just a kind of pointless and not worthy to discuss.
You get fun from being an abomination (as it is considered by all the nations of Tamriel except those Bretons) - fine. The same way I find it disgusting. Now using your own words: please, quit trying to shove your comfortable feelings towards those filthy rabbles all over me.
Well... that escalated quickly.
Looks like a fundamental difference in how people are interpreting terminology, which seems to have become an insurmountable roadblock to the discussion. I'm a bit puzzled by Cygemai's definition of roleplay, which I think to most people is the "fantasizing" element - you have the more mechanical side, which includes class/race/playstyle, and then you have the "playing pretend" where you imagine what kind of person your character is and imagine them acting and speaking a certain way which may not be explicitly presented in the game writing. It takes place more or less entirely in your own head, or in fanfic writing, or through interactions you have with other players, but it can be a fundamental aspect of the gameplay experience for those who do it - and thus it's far from pointless for those players.
Different strokes, though. Do whatever works for you and makes your game experience richer and more fun.
It is worth remembering, though, that players =/= their characters. I don't think most of us are so into immersion that we're going to be running out in real life shanking people and digging up corpses.
VaranisArano wrote: »Well... that escalated quickly.
Looks like a fundamental difference in how people are interpreting terminology, which seems to have become an insurmountable roadblock to the discussion. I'm a bit puzzled by Cygemai's definition of roleplay, which I think to most people is the "fantasizing" element - you have the more mechanical side, which includes class/race/playstyle, and then you have the "playing pretend" where you imagine what kind of person your character is and imagine them acting and speaking a certain way which may not be explicitly presented in the game writing. It takes place more or less entirely in your own head, or in fanfic writing, or through interactions you have with other players, but it can be a fundamental aspect of the gameplay experience for those who do it - and thus it's far from pointless for those players.
Different strokes, though. Do whatever works for you and makes your game experience richer and more fun.
It is worth remembering, though, that players =/= their characters. I don't think most of us are so into immersion that we're going to be running out in real life shanking people and digging up corpses.
Certainly!
My roleplaying experience started with D&D, where there's a great deal of variety available in terms of character alignment and backstory, but also there's a big emphasis on flexibility. My character, no matter how interesting the concept or attitude, has to be able to able to work with the party AND willing to go along with the story.
Its also given me an appreciation for the distinction between in-character, out-of-character, and meta-gaming.
So its absolutely true in my case that our experiences with roleplaying impact how we roleplay in RPG video games!
VaranisArano wrote: »Well... that escalated quickly.
Looks like a fundamental difference in how people are interpreting terminology, which seems to have become an insurmountable roadblock to the discussion. I'm a bit puzzled by Cygemai's definition of roleplay, which I think to most people is the "fantasizing" element - you have the more mechanical side, which includes class/race/playstyle, and then you have the "playing pretend" where you imagine what kind of person your character is and imagine them acting and speaking a certain way which may not be explicitly presented in the game writing. It takes place more or less entirely in your own head, or in fanfic writing, or through interactions you have with other players, but it can be a fundamental aspect of the gameplay experience for those who do it - and thus it's far from pointless for those players.
Different strokes, though. Do whatever works for you and makes your game experience richer and more fun.
It is worth remembering, though, that players =/= their characters. I don't think most of us are so into immersion that we're going to be running out in real life shanking people and digging up corpses.
Certainly!
My roleplaying experience started with D&D, where there's a great deal of variety available in terms of character alignment and backstory, but also there's a big emphasis on flexibility. My character, no matter how interesting the concept or attitude, has to be able to able to work with the party AND willing to go along with the story.
Its also given me an appreciation for the distinction between in-character, out-of-character, and meta-gaming.
So its absolutely true in my case that our experiences with roleplaying impact how we roleplay in RPG video games!
Heh, it's interesting that you bring that up.
I started playing D&D after I started playing ESO, and getting into D&D has absolutely made me more of a character-creation nut. (Incidentally, the very first D&D character I designed before I even started playing was based on a backstory concept for one of my ESO characters, so we can thank ESO for nudging me closer to playing D&D. )
I've been looking for an excuse to bring up the paladin I play in D&D, who is a great example of playing a nuanced character who doesn't fit a stereotypical mold. Most people picture a paladin as the lawful good crusader for justice who holds to some exalted ideal and is a paragon of virtue. My paladin is a true neutral former soldier who knows very well how the real world works and knows that sometimes staying alive is the best you can ask for. Her oath has nothing to do with gods or high-falutin' ideals - it's about doing whatever she can to protect whatever good things still exist in this crappy world. She knows she can't save everyone, but she'll fight like a dog for the people she cares about, and pretentions be damned.
She's in no way perfect, but I love her and I love that she's a down-to-earth, flawed person just trying to do the best she can and being pretty damn badass about it.
It is worth remembering, though, that players =/= their characters. I don't think most of us are so into immersion that we're going to be running out in real life shanking people and digging up corpses.
Cygemai_Hlervu wrote: »Why do you have to separate your character from yourself while he is actually yourself in the system of that other virtual world?
Cygemai_Hlervu wrote: »This is also not a book you just read with no ability to alter it's plot while reading it, it is all interactive!
Cygemai_Hlervu wrote: »Does it really matter if those circumstances are real or fictional?
Cygemai_Hlervu wrote: »I do not advocate slavery personally, so being a Dunmer there I will not get one even if the game permits me. But I will advocate and protect the right to own slaves there because I am a Dunmer there.
Cygemai_Hlervu wrote: »These all are the signs of a multiple personality disorder or something.
Cygemai_Hlervu wrote: »But ask anyone: "Would you like to live the life of that student instead of reading the story of it?" and you'll see that everyone you've asked will refuse.
Cygemai_Hlervu wrote: »It is worth remembering, though, that players =/= their characters. I don't think most of us are so into immersion that we're going to be running out in real life shanking people and digging up corpses.
I'm not sure, @Ilsabet that most of us aren't.. Ok, I understand what you are speaking of, but now I see you and my respected opponent @VaranisArano just do not see the picture I see, so let me explain myself in these two paragraphs below.
I'm surprised too many players have so many character slots occupied and they refer to them as "My DK", "My Bosmeri archer", "He/She is stuck" and so on. It is so complicated! Why do you have to separate your character from yourself while he is actually yourself in the system of that other virtual world? It's very simple though: your character cannot exist without you, his decisions are your decisions, his words and actions are yours, his responsibility is actually yours. He is just your body, your avatar in that other world which gives you the ability to act and react there, he acts exactly the way you command within the limits of that world. You are his or her thoughts, mind and will while being beyond that world system of coordinates you cannot interfere without that "body". It's like saying "My white chess figures have lost the match to the black ones. Let's imagine the backstory of this black Bishop telling the reasons of why he's struck so many pawns of the whites". What?! This game is not a game of chess of course, it's more complicated regarding the lore, but regarding characters you operate - you all just do this kind of things. It's madness. This is also not a book you just read with no ability to alter it's plot while reading it, it is all interactive!
So "my character" is not a separate identity, it's actually me acting within those certain circumstances. Does it really matter if those circumstances are real or fictional? They all the same have their consequences in their respected worlds. I decide what to say, whom to punish and whom to spare. Not my "character" - it's just a shell and the reflection of my will. This is why I fight there for a single Alliance, serve a single country, have a single alter ego chosen before the actual game started. The game and it's lore give us certain rules of what is good and bad that are mostly based on the same rules IRL. Being a man of a certain morality I do not willingly kill innocents, pickpocket anyone, I do not do anything considered bad in that fictional world I'm curretly in. I do not advocate slavery personally, so being a Dunmer there I will not get one even if the game permits me. But I will advocate and protect the right to own slaves there because I am a Dunmer there. If the game urges me personally to act against my morality and certain views - so be it, but I will not advocate it as you all do. It's simple, isn't it? At least much more simple than those metaphysical theories of separating the character and his mind you all confess. Now you understand what kind of creatures I see in those players who have 8 personalities 7 of which are sorts of maniacs, who constantly fight for different Alliances in Cyrodiil, raise the dead of their kin, change their very identity every hour and speak of themselves like those Khajiit "This character is an evil necromancer who killed dozens of innocents, oh, how bad he is!".. These all are the signs of a multiple personality disorder or something.
By the way, I recall a certain book the plot of which tells us a story of a hard life of a student who murdered two women being haunted by his question whether he was a trembling creature or whether he had the Right. A very interesting thriller full of philosophy and morality I might add.. Many people like to read it. But ask anyone: "Would you like to live the life of that student instead of reading about it?" and you'll see that everyone you've asked will refuse. The author created a whole new world and made his character a murderer. Later on he destroyed him himself. But the reader cannot change anything of that, the reader just reads it thus having no responsibilty for that characters actions inside that world. This is an example where the reader is not that character. You see the difference? Will you ask yourself why that student killed those two women? Well, you might. But it's much more interesting to ask yourself why the author made him such a scum and then destroyed his life for being it. Are you sure our real world is not just a fiction of some Overmind with our bodies and thoughts and words controlled from the outside by some inscrutable minds? Well, it's just a philosophic deviation. Now go on, give me some dislikes. Ah, there's no option.. So you can at least "roleplay" it .
VaranisArano wrote: »It's also horribly awkward during inter-party conflict. Like, its bad enough when party members fight, but when someone is basically playing themself? Arguments get personal, real fast, and its super awkward at the gaming table. (That's one reason D&D has a strong distinction between in-character and out-of-character. Two characters can hate each others guts and the players get along fine, or vice versa. It facilitates playing as a group.)
Cygemai_Hlervu wrote: »Now you understand what kind of creatures I see in those players who have 8 personalities 7 of which are sorts of maniacs, who constantly fight for different Alliances in Cyrodiil, raise the dead of their kin, change their very identity every hour and speak of themselves like those Khajiit "This character is an evil necromancer who killed dozens of innocents, oh, how bad he is!".. These all are the signs of a multiple personality disorder or something.