5 fortified brass on body, medium impen
5 spriggans, jewels and dual wield maces
2 earthgore, heavy/light impen
Masters Bow back bar, defending.
Your spammable is Silver Shards, CC is Turn Evil, Ultimate is Dawnbreaker.
Execute is Spin2Win.
Go forth and wreck.
5 fortified brass on body, medium impen
5 spriggans, jewels and dual wield maces
2 earthgore, heavy/light impen
Masters Bow back bar, defending.
Your spammable is Silver Shards, CC is Turn Evil, Ultimate is Dawnbreaker.
Execute is Spin2Win.
Go forth and wreck.
@ChunkyCat damn you, now you've got me thinking again. For so long I've resisted fortified brass but it's just keeps coming up in builds for every class. What's the bet it gets nerfed as soon as I invest in it.
WillhelmBlack wrote: »5 fortified brass on body, medium impen
5 spriggans, jewels and dual wield maces
2 earthgore, heavy/light impen
Masters Bow back bar, defending.
Your spammable is Silver Shards, CC is Turn Evil, Ultimate is Dawnbreaker.
Execute is Spin2Win.
Go forth and wreck.
@ChunkyCat damn you, now you've got me thinking again. For so long I've resisted fortified brass but it's just keeps coming up in builds for every class. What's the bet it gets nerfed as soon as I invest in it.
It's practically free. I'm sure you'll find someone that's researched 3 traits and can craft it for you. Rubedo leather and Rubedite is easily attainable.
Dude, dots arnt even bad. It's just a hive mind thing, seriously the alternative is burst and if your struggling with dots then your in for a world of hurt with burst.
On my stam sorc surge, vigor, rally and dark deal along with mobility and streak keep those dots at bay. Infact the dots give me time to streak away heal and buff up and that caster better be prepared to handle night mothers, ravager and maybe a skoria proc
MurderMostFoul wrote: »Dude, dots arnt even bad. It's just a hive mind thing, seriously the alternative is burst and if your struggling with dots then your in for a world of hurt with burst.
On my stam sorc surge, vigor, rally and dark deal along with mobility and streak keep those dots at bay. Infact the dots give me time to streak away heal and buff up and that caster better be prepared to handle night mothers, ravager and maybe a skoria proc
I have to agree, the dots aren't that bad in no cp, even against my 7 medium Stam sorc. Like you said, I can handle them just fine with streak, vigor, and dark deal.
Maybe it all comes down to play style, but I find that the key to BG survivability is mobility, not tankiness. Tanks are just asking to get 4v1ed. And at that point, either your going to die anyways, or you do so little damage that you are really just a detriment to your team. (In DM at least)
I switched mine to pure tank so I stay alive but hit like a wet noodle. I stay out of Deathmatch BG's on it and it works great on the other two
Generally speaking stam builds are quite inefficient for DMs
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
"Waffennacht wrote: »A melee is gonna be ... Well imo melee is only effective with other melee range builds (thus not getting 3 players to just target the F outta you) or is capable of disengaging at will (cloak or streak really)
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
Lol imagine unironically running a tank in high MMR BGs because you don’t use positioning and prekiting as the primary source of dmg mitigation.
EU detected.
5 fortified brass on body, medium impen
5 spriggans, jewels and dual wield maces
2 earthgore, heavy/light impen
Masters Bow back bar, defending.
Your spammable is Silver Shards, CC is Turn Evil, Ultimate is Dawnbreaker.
Execute is Spin2Win.
Go forth and wreck.
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
Lol imagine unironically running a tank in high MMR BGs because you don’t use positioning and prekiting as the primary source of dmg mitigation.
EU detected.
Imagine unironically thinking that positioning and prekiting in premade groups is the preserve of only certain builds. Or that tanky build = tank, like you can't put out 1.5m dmg for fun in heavy armor build with a defensive set.
Actually, I can't imagine anyone thinking that in their right mind...
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
Lol imagine unironically running a tank in high MMR BGs because you don’t use positioning and prekiting as the primary source of dmg mitigation.
EU detected.
Imagine unironically thinking that positioning and prekiting in premade groups is the preserve of only certain builds. Or that tanky build = tank, like you can't put out 1.5m dmg for fun in heavy armor build with a defensive set.
Actually, I can't imagine anyone thinking that in their right mind...
How dare I imagine that tanky build = tank
What a leap I made.
5 fortified brass on body, medium impen
5 spriggans, jewels and dual wield maces
2 earthgore, heavy/light impen
Masters Bow back bar, defending.
Your spammable is Silver Shards, CC is Turn Evil, Ultimate is Dawnbreaker.
Execute is Spin2Win.
Go forth and wreck.
@ChunkyCat damn you, now you've got me thinking again. For so long I've resisted fortified brass but it's just keeps coming up in builds for every class. What's the bet it gets nerfed as soon as I invest in it.
MurderMostFoul wrote: »Generally speaking stam builds are quite inefficient for DMs
I'm going to have to disagree with that one. Now if your talking randoms v premades, then yes the stam builds, and all the other builds with the randoms, will suffer. But even in high MMR, if you get a match of randoms vs randoms, or if your roll with a premade (with a competent healer) and encounter other premades, a stam build can still do very well. But just like I said before, the key is mobility. Even with a healer backing you up, there are times you just need to get out of the sh!t. If you build with an escape mechanism in mind, you'll find yourself doing a lot better in BGs as a melee stam build.
It’s ok to disagree. You can be mobile all you want but your healer won’t be, therefore dying again and again after you disengage. Especially since you can’t offer him any heals. And by building for high dmg, it means you’re on the squish side (medium) which would make it very hard for your healer to keep you alive in an aoe *** storm.
The stam builds I’ve seen do well enough in premades and vs premades are usually tanky builds, not damage builds. Damage stamina builds are for me a niche that only really works in randoms vs randoms and better in low than high MMR.
And if you’re in a premade vs randoms... then anything works so long as you have basic coordination.
Lol imagine unironically running a tank in high MMR BGs because you don’t use positioning and prekiting as the primary source of dmg mitigation.
EU detected.
Imagine unironically thinking that positioning and prekiting in premade groups is the preserve of only certain builds. Or that tanky build = tank, like you can't put out 1.5m dmg for fun in heavy armor build with a defensive set.
Actually, I can't imagine anyone thinking that in their right mind...
How dare I imagine that tanky build = tank
What a leap I made.
When it comes to PvP, a pretty big one my man. That was some 28m dragon leap right there.