Simple question. What is your opinion about the change on Cyrodiil bridges and passes that was implemented in the past, making them destructible, with the intention of decongesting the player concentration on those locations and improving the server performance. While answering please take in concideration the factors of enjoyement (E), utility (U) and performance (P) on those locations before and after the change was implemented. Feel free to explain your reasoning.
Edited by Ash_In_My_Sujamma on 12 August 2019 18:31
Destructible Cyrodiil Bridges and Passes Retrospective 52 votes
I enjoy it and I think that it has improved performance while adding to the mechanics of Cyrodiil (+E +P +U)
I enjoy it and I think that it has improved performance despite the fact that it has been a poor addition to the mechanics of Cyrodiil (+E +P -U)
I enjoy it despite having no effect on performance but I still think that it has been a good addition to the mechanics of Cyrodiil (+E -P +U)
I enjoy it despite having no effect on performance and being a poor addition to the mechanics of Cyrodiil (+E -P -U)
2 votes
I dislike it but I think that it has improved performance and it has been a good addition to the mechanics of Cyrodiil (-E +P +U)
I dislike it and I think that it had no effect on performance but I think that it has been a good addition to the mechanics of Cyrodiil (-E -P +U)
I dislike it but I think that it has improved performance despite the fact that it has not been a good addition to the mechanics of Cyrodiil (-E +P -U)
1 vote
I dislike it and I think that it had no effect on performance while being a poor addition to the mechanics of Cyrodiil (-E -P -U)