The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
Ball groups weren’t really affected by this. We have 2-3 people in our 10-14 person group that use purge plus our templar healers running ritual and we could maneuver around pretty well anyway (lag notwithstanding). The groups that got melted were the unorganized faction zergs. It did make it significantly more difficult to enter a breach in a keep, but this affected every single player not just ball groups, to the point that factions were capping sotha before prime time (which hasn’t really stopped tbh) in order to be able to defend with OP siege all evening.The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
InvictusApollo wrote: »The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
The moment that siege damage returns or ball groups get a good counter is the moment I return to ESO.
Sandman929 wrote: »InvictusApollo wrote: »The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
The moment that siege damage returns or ball groups get a good counter is the moment I return to ESO.
But there is a counter; a better group. Hell, even a worse group with a good hit is a counter.
The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
You do know a coordinated group of good players aren't just sitting outside a keep hard stacking waiting for you to fire siege at them, don't you?
Magicka Detonation:
Reduced the cast time of this ability and the Inevitable Detonation morph to 1 second from 1.5 seconds.
Increased the damage of all morphs by approximately 7% to ensure they deal our AoE damage standard.
Reduced the base cost of all morphs to 3510 from 4050.
Removed the maximum limit to the target scaling of these abilities so they may actually combat large groups of enemies for their intended design.
Prince_of_all_Pugs wrote: »I know right ! coldfire did a large about of oblivion damage AOE, which it was supposed to do and it was a very strong anti Zerg tool. But then a bunch of 1vX streamer man babies got upset cause PuGs could actually kill them without faction zerging. It was so unfair, anyone could use siege it wasn’t overpowered at all because all had access to it. This damn game is a day care for 1vX kids.
The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
You’re probably going to be surprised then by how quickly the skilled groups will adjust when 5.1 hits in a couple weeks and healing springs is no longer spammable.Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Prince_of_all_Pugs wrote: »I know right ! coldfire did a large about of oblivion damage AOE, which it was supposed to do and it was a very strong anti Zerg tool. But then a bunch of 1vX streamer man babies got upset cause PuGs could actually kill them without faction zerging. It was so unfair, anyone could use siege it wasn’t overpowered at all because all had access to it. This damn game is a day care for 1vX kids.
Sandman929 wrote: »Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
And this right here is the lowest form of analysis
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Lol so uninformed, you lack any and all forms of perspective
You’re probably going to be surprised then by how quickly the skilled groups will adjust when 5.1 hits in a couple weeks and healing springs is no longer spammable.Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
KingExecration wrote: »Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Funny, I don’t see bad players in 10 mans wiping massive groups.
KingExecration wrote: »Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Funny, I don’t see bad players in 10 mans wiping massive groups.
Funny, I see those ten man groups running away whenever another ten man group shows up.
KingExecration wrote: »KingExecration wrote: »Sandman929 wrote: »So strange to see people actively brainstorming ways to stop groups of players from working together to win fights.
Little do they know there's no counter or nerf for skill, organization and teamwork.
Stacking on crown and spamming heal, is the absolutely lowest form of skill.
Funny, I don’t see bad players in 10 mans wiping massive groups.
Funny, I see those ten man groups running away whenever another ten man group shows up.
Have you ever played in a group? We don’t pvp like we’re in line formation with Napoleon and the boys. You gotta move to chokes and los other players.
The anti ball group was accidentally fixed months ago. It was when siege was bugged and caused tons of damage, but ZOS fixed that bug. The only bug they've actually fixed. That was a nice week when those heal spamming tower circle runners hid.
This had no effect on ball groups. We had a two hour bridge farm, at Saturday prime time, during the week of bugged siege. The siege damage made it much more entertaining. The only groups effected by this were poorly organized zerg groups.