Before faction lock I was usually ranked at 1000-1500 this time of year.
With faction lock, I'm in the top 200. That is how many people aren't playing pvp now.
FYI, PC NA server.
Before faction lock I was usually ranked at 1000-1500 this time of year.
With faction lock, I'm in the top 200. That is how many people aren't playing pvp now.
FYI, PC NA server.
Before faction lock I was usually ranked at 1000-1500 this time of year.
With faction lock, I'm in the top 200. That is how many people aren't playing pvp now.
FYI, PC NA server.
I think there may be a bug with the leaderboards. All my geode characters, despite having AP from 100k to 300k all have the same rank.
Before faction lock I was usually ranked at 1000-1500 this time of year.
With faction lock, I'm in the top 200. That is how many people aren't playing pvp now.
FYI, PC NA server.
Part of that is because people that used to be able to flip-flop can't any more. Probably at least half that difference.
Also there are people that have not put the campaign as home so they don't count in the leaderboard
xylena_lazarow wrote: »The hammer spawned for DC a few minutes ago with DC having both 1st place and highest points per hour.
Synapsis123 wrote: »Hammer and faction lock end up making pvp one sided. Hammer causes a faction stack that is nearly unstoppable and just pvdoors because no one wants to defend against the overpowered hammer ult.
Cernunnos55 wrote: »Bridges and Mile Gates are a positive addition strategically. It just makes sense to be able to destroy them if you can destroy a keep, and besides, there are other routes around with goat trails and the like.
1) The artifact weapon
In theory this was a cool idea but it honestly just puts more stress on the servers and creates more lag. Allows for faction stacking to zerg a map down and destroys pvp.
2) Reintroducing Faction Locks
What more needs to be said that hasn’t already
3) Bridge/Mile gate changes
No one ever asked for this change and was implemented for lord knows why. Creates bigger stacks and hurts server performance at these points.