Essential Housing Tools backs up a snapshot of your entire home every time you enter the house.
Essential Housing Tools backs up a snapshot of your entire home every time you enter the house.
While restoring a backup can get items back to their proper positions, it unlinks EVERYTHING in the home in the process.
So you have to have also previously saved all grouped items using EHT and then individually cycle through each group and relink them.
Just to make sure that I am understanding, EHT did correctly restore the items to their proper positions when restoring the backup, correct?
As for the Link removal - I am working on an update to the Backup & Restore system that will eliminate the need to do so in the near future. However, there is a prominent warning and confirmation that is shown and required prior to restoring a backup that explains that items will be unlinked. I hope that you saw this warning so as to not be surprised by the unlinking?
Console player here. Wanted to mention that this happens to me as well without EHT.
I found out it was more likely to occur if i had many items linked together and left them linked. My stuff stopped moving around as soon as I unlinked everything but left it placed where it was.
katanagirl1 wrote: »I link a lot of items together in my homes on PS4/NA, and I’ve never had a problem with things moving by themselves.
It sure seems like this EHT is more likely the cause to me.
katanagirl1 wrote: »What’s the point of linking them if you unlink them? I link them so I can move them together and keep them together.
katanagirl1 wrote: »Could it somehow be related to the surface drag option? Like you link and place the objects with it off and then it gets turned back on and they are pushed out of a floor or other surface? I have noticed that if you turn it off for one object and pick up another that it is turned off for that object as well.
Console player here. Wanted to mention that this happens to me as well without EHT.
I found out it was more likely to occur if i had many items linked together and left them linked. My stuff stopped moving around as soon as I unlinked everything but left it placed where it was.
@katanagirl1 It seems to only be an issues when i have more than 6 or so linked.
For example, i made a stove and it used upwards of 12 items and the knobs were the bottoms of redguard cups. The cups would shift out of alignment and the stove "top" would move around as well. Once i unlinked them, they stayed put. I made sure to test it first. I left them linked and would zone in and out and every time, when linked, stuff that i just fixed would move. But once unlinked, no more issues.
I'm betting it's a positional memory thing. A case of the object getting confused if linked with too many items. Too many reference points maybe?
katanagirl1 wrote: »
The housing editor gives me such a headache and takes so long to do the simplest tasks. Why does the camera shift position when I click on an item? I get just the right angle so I can see what I want to do, then after the click the thing spazzes out on me and I can’t see. It took me an hour just to link 2 long Clockwork City scrap pieces to form a downrod for a chandelier in my Villa and get everything lined up properly.
(...)
Not sure if any of these experiences are helpful if you can't live without the vanilla UI function but if you are already using EHT to save the layout you don't need the vanilla UI group function at all. Just select the items you would group and save them as an EHT selection.
It seems to only be an issues when i have more than 6 or so linked.
For example, i made a stove and it used upwards of 12 items and the knobs were the bottoms of redguard cups. The cups would shift out of alignment and the stove "top" would move around as well. Once i unlinked them, they stayed put. I made sure to test it first. I left them linked and would zone in and out and every time, when linked, stuff that i just fixed would move. But once unlinked, no more issues.
I'm betting it's a positional memory thing. A case of the object getting confused if linked with too many items. Too many reference points maybe?