So, you want to penalize players for playing the game while you are asleep
So what are the elements, incentives, and motivations that drive people to resort to this style of game play?
1. It is the fastest way to gain AP.
2. Trying to gain Emperor.
3. Desire to paint the map one color.
4. Want to have maximum impact on the score.
5. Want to PvP with the lowest risk of dying.
I've been watching this for 2 years it has nothing to do with faction lock and everything to do with people taking the path of least resistance. Same thing happened for the 20 months plus prior to faction locks.
It penalizes no one at any time of day if they spread out among the factions which is the main focus of the OP. It penalizes everyone at any time of day if they do not spread out and faction stack. Oceanic/Asian play times are the ones most predominantly visible in stacking one faction though I will give you that.
With faction lock it's a moot point. But, that being said, I'll play along.
As for the reasons 1-5...probably a close tie between 1 and 5 with 5 being the predominate reason. Who is going to set themselves up for a month of being zerged down against double digit odds (you've got a touch of masochism in you if you do).
I like the direction / spirit of the ideas...however...putting in time and population balance formulas are problematic.
(1) Depending on server alliance "cohesiveness", I could see this being abused even during prime time. A faction is pushing toward Emp and that results in a mass "log off" for a minute or two (however long the pop calculation is refreshed). I could easily see EP on PC/NA/CP doing this...hell, they stack their entire faction on a regular basis anyhow, so we know they're reading and actually following zone chat .
(2) Ditto (1) above.
While I find the idea of mass log offs completely inane they cannot be discounted because, people. So I agree that could be problematic. Perhaps a better way would be to use something similar to what I suggested for end of campaign rewards where populations would have to be balanced for like 75% of the readings taken for the last 30 minutes. This really is only problematic during prime time when all factions are locked. Generally weekdays this is only about a 3 hour window most days and weekends may get to the 8 to 12 hour range of full pop lock or about 20 % of the time for a week. You are right, though it does need consideration, because if population balance were increased as a result of something like this factions would be balanced for a much greater percentage of time each day whether pop locked or not, which is the overall goal.
With faction lock it's a moot point. But, that being said, I'll play along.
As for the reasons 1-5...probably a close tie between 1 and 5 with 5 being the predominate reason. Who is going to set themselves up for a month of being zerged down against double digit odds (you've got a touch of masochism in you if you do).
I like the direction / spirit of the ideas...however...putting in time and population balance formulas are problematic.
(1) Depending on server alliance "cohesiveness", I could see this being abused even during prime time. A faction is pushing toward Emp and that results in a mass "log off" for a minute or two (however long the pop calculation is refreshed). I could easily see EP on PC/NA/CP doing this...hell, they stack their entire faction on a regular basis anyhow, so we know they're reading and actually following zone chat .
*Note: With respect to DC...it'd never happen...like never-ever...they'd argue about it and the chat would devolve into window-licking-lunacy until 99% forgot what was originally being discussed and everyone's mother's integrity and honor was thoroughly insulted.
(2) Ditto (1) above.
(3) Has merit. I'd use a reward that isn't weapon or gear set piece since its really a one-time reward with respect to utility (who needs two or three since you would want this BoP so it's not ending up on the traders). A very significant gold payout would work.
(4) Ditto (3) above. If you want people drooling, throw in a scroll to upgrade 1 jewelry item to gold (again BoP and 1 per account).
Personally, I think we need to solve for faction stacking at any hour of the day. That, imho, is the real problem with PvP...it simply breaks the game at a fundamental level.
I've been watching this for 2 years it has nothing to do with faction lock and everything to do with people taking the path of least resistance. Same thing happened for the 20 months plus prior to faction locks.
It penalizes no one at any time of day if they spread out among the factions which is the main focus of the OP. It penalizes everyone at any time of day if they do not spread out and faction stack. Oceanic/Asian play times are the ones most predominantly visible in stacking one faction though I will give you that.
Considering we do have faction lock now your idea of spreading out among the factions is not possible as we are locked into one faction per campaign. That much is obvious. It also makes sense that many in JPN and other areas of Asian would play together and we know that AUS/NZ have banded together since the game launched.
What is just as obvious is that you can change factions once a campaign has concluded, well if it works right.
Further, your idea that it penalizes regardless of the time of day is not accurate. Yes, the penalties could come into play any time of day but it is clear OP's ideas conveniently do not harm anyone during the prime time hours OP is trying to protect. It is clearly intended to be biased.
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
It's not about when you play, it's about how you play. Spread out, balance the population among all the alliances, and there are no negative consequences. Pack together all on one alliance, go with little opposition, and there are negative consequences.
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
It's not about when you play, it's about how you play. Spread out, balance the population among all the alliances, and there are no negative consequences. Pack together all on one alliance, go with little opposition, and there are negative consequences.
How are people supposed to do that when they are faction locked?
You dont know its unbalanced until you see it happen
We CANT switch to another campaign to even it out because we are FACTION LOCKED..
Do you understand that?
Besides that there are people that are loyal to the faction the are in. They dont want to switch....period.
There is only one way to stop population imbalance (AP gain based on population bars isnt it) but its wildly unpopular and everyone will hate it.
.
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
It's not about when you play, it's about how you play. Spread out, balance the population among all the alliances, and there are no negative consequences. Pack together all on one alliance, go with little opposition, and there are negative consequences.
How are people supposed to do that when they are faction locked?
You dont know its unbalanced until you see it happen
We CANT switch to another campaign to even it out because we are FACTION LOCKED..
Do you understand that?
Besides that there are people that are loyal to the faction the are in. They dont want to switch....period.
There is only one way to stop population imbalance (AP gain based on population bars isnt it) but its wildly unpopular and everyone will hate it.
.
Faction balance will be determined much more by guilds than individuals. Guilds that switch alliances at the end of a campaign are the people that can balance populations or leave them unbalanced. It is something that will happen over time not in the instant. No one was ever able to balance the factions during certain times of day for the 2 years there were no locks either. A couple people switching here and there doesn't get it done.
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
No, he is coming up with ideas that would balance a particular situation that involves one alliance outnumbering the other two by decreasing their AP gain against alliances with lower population and resources. Part of the argument is if less work and effort is required for the AP then less AP should be rewarded. This keeps one alliance in off peak hours from gaining a lot of points and perhaps a massive lead or comeback in the campaign score for having the entire map for hours on end with no resistance.
So, you want to penalize players for playing the game while you are asleep. Sounds legit ...
It's not about when you play, it's about how you play. Spread out, balance the population among all the alliances, and there are no negative consequences. Pack together all on one alliance, go with little opposition, and there are negative consequences.
Disincentives for faction stacking:
1. Give 50% reduction to AP gains when fighting, or taking an objective from a faction with less population than yours.
2. Give 50% bonus to AP gains when fighting, or taking an objective from a faction with more population than yours.
KingExecration wrote: »Oh boy, time to wait 30 days to tell my guild I’m breaking up with them because we have to balance the factions. It felt more uniform without locks. I say let them steam roll. The steam rollers help me get double ap in off peak hours.