redlink1979 wrote: »I understand your problem, some time back I made the same mistake: I activated a master writ that I couldn't complete right way. I had to buy the required motif page.
I always try to double check but sometimes things can go wrong: I have all traits research but I don't know all the motif styles yet.
Usually I don't mix things I always check the master writs before crafting all I can, I only activate the master writs upon delivery.
Consoles are a step back without addons but unfortunately we can't do anything about it...
There is an addon for that. Lol i had to be one tpbsay that
thatlaurachick wrote: »Just to add - why *can't* we accept more than 1 master writ at a time? Or make it so we can't accept master writs unless we can complete them?
My main crafter has an empty quest queue except for dailies, never more than 3 quests at any time. If I want to accept 20 master writ quests, why not? Wouldn't Rollis Hlaalu be happy I'm getting more stuff done instead of bothering him turning in at most 6 quests at a time?
FlopsyPrince wrote: »There is an addon for that. Lol i had to be one tpbsay that
Not on the PS4!
And for those who would blame Sony or whoever: ZoS made the decision to make a game on the PS4. They need to have the game be complete and not rely on others (addon makers) to do the work they should be doing. We need more things like the built in map functionality that was recently added that enable better play. I am sure that negated the need for some addons too, but it was something that is really useful in the game.
kringled_1 wrote: »While I've done that (had my journal locked for a long time because of a master writ I couldn't complete due to ongoing research) and it's annoying, it's easily preventable (no add-ons). Whenever I do a master writ, I always line up the settings (trait/style) and then double check the writ itself before consuming it. If you're careful, you can easily pre-craft many master writs (I do so regularly) and turn several in to Rolis, then consume the next writs right there and immediately turn in.
FlopsyPrince wrote: »There is an addon for that. Lol i had to be one tpbsay that
Not on the PS4!
And for those who would blame Sony or whoever: ZoS made the decision to make a game on the PS4. They need to have the game be complete and not rely on others (addon makers) to do the work they should be doing. We need more things like the built in map functionality that was recently added that enable better play. I am sure that negated the need for some addons too, but it was something that is really useful in the game.
There's an app for the iPhone for that! "Writ Master" lets you list your master writs and it will highlight parts of the writ you don't know like traits or style, so long as you also track that info in "The ESO App" another app that lets you track all kinds of character info, it's almost as good as having add-ons.
thatlaurachick wrote: »Just to add - why *can't* we accept more than 1 master writ at a time? Or make it so we can't accept master writs unless we can complete them?
My main crafter has an empty quest queue except for dailies, never more than 3 quests at any time. If I want to accept 20 master writ quests, why not? Wouldn't Rollis Hlaalu be happy I'm getting more stuff done instead of bothering him turning in at most 6 quests at a time?
I would settle for a 3 second prompt and/or some red text in the master writ for abilities we're lacking. Regarding the former... the game requires me to wait 2-3 seconds before I destroy those worthless crown poison daily log-in rewards, they could do that for master writs that we cannot complete... IE "You are unable to complete this master writ at this time, do you still want to accept it?"
And it would also be nice when viewing a master writ if the parts of the writ that your character cannot do would be in bold, red text. Motif chapter known for that item(yes/no?) trait learned for required item (yes/no?), have the required number of traits researched to craft in that set (yes/no?).
thatlaurachick wrote: »Just to add - why *can't* we accept more than 1 master writ at a time? Or make it so we can't accept master writs unless we can complete them?
My main crafter has an empty quest queue except for dailies, never more than 3 quests at any time. If I want to accept 20 master writ quests, why not? Wouldn't Rollis Hlaalu be happy I'm getting more stuff done instead of bothering him turning in at most 6 quests at a time?
What I'm suggesting is taking about 10 seconds extra to double check before doing anything that commits your quest log or consumes mats. I'm not sure what you're thinking of, because even with 20 writs it's not a huge amount of time. I'll be doing about 8 Master writs tonight (4 alchemy, 2 enchanting, 2 other) and don't expect to have issues because I generally am careful and don't. I'm not suggesting just going to a remote site cold to check; be pretty sure you can make the item before you go, but check there before accepting the writ if you don't want to risk blocking other quests of the same type. But go ahead and rush if you feel you have to; I just think that this problem is substantially of your own making.FlopsyPrince wrote: »kringled_1 wrote: »While I've done that (had my journal locked for a long time because of a master writ I couldn't complete due to ongoing research) and it's annoying, it's easily preventable (no add-ons). Whenever I do a master writ, I always line up the settings (trait/style) and then double check the writ itself before consuming it. If you're careful, you can easily pre-craft many master writs (I do so regularly) and turn several in to Rolis, then consume the next writs right there and immediately turn in.
That works fine for a single one, but the time for 20 or more of them gets tediously long. That makes it much easier to make a mistake as well. Sure, you "can" do it right, but the problem is making a mistake. Traveling to the create site just to check it out is far too time consuming for a game I play for enjoyment, not tedium.
FlopsyPrince wrote: »FlopsyPrince wrote: »There is an addon for that. Lol i had to be one tpbsay that
Not on the PS4!
And for those who would blame Sony or whoever: ZoS made the decision to make a game on the PS4. They need to have the game be complete and not rely on others (addon makers) to do the work they should be doing. We need more things like the built in map functionality that was recently added that enable better play. I am sure that negated the need for some addons too, but it was something that is really useful in the game.
There's an app for the iPhone for that! "Writ Master" lets you list your master writs and it will highlight parts of the writ you don't know like traits or style, so long as you also track that info in "The ESO App" another app that lets you track all kinds of character info, it's almost as good as having add-ons.
I don't have an iPhone (I am on Android), but inputting all the relevant data is a major pain and quickly gets out of sync. Properly inputting the Master Writ information is also a huge potential source of error.
kringled_1 wrote: »What I'm suggesting is taking about 10 seconds extra to double check before doing anything that commits your quest log or consumes mats. I'm not sure what you're thinking of, because even with 20 writs it's not a huge amount of time. I'll be doing about 8 Master writs tonight (4 alchemy, 2 enchanting, 2 other) and don't expect to have issues because I generally am careful and don't. I'm not suggesting just going to a remote site cold to check; be pretty sure you can make the item before you go, but check there before accepting the writ if you don't want to risk blocking other quests of the same type. But go ahead and rush if you feel you have to; I just think that this problem is substantially of your own making.FlopsyPrince wrote: »kringled_1 wrote: »While I've done that (had my journal locked for a long time because of a master writ I couldn't complete due to ongoing research) and it's annoying, it's easily preventable (no add-ons). Whenever I do a master writ, I always line up the settings (trait/style) and then double check the writ itself before consuming it. If you're careful, you can easily pre-craft many master writs (I do so regularly) and turn several in to Rolis, then consume the next writs right there and immediately turn in.
That works fine for a single one, but the time for 20 or more of them gets tediously long. That makes it much easier to make a mistake as well. Sure, you "can" do it right, but the problem is making a mistake. Traveling to the create site just to check it out is far too time consuming for a game I play for enjoyment, not tedium.
LadySinflower wrote: »This is an awful lot to have to go through using external tools. The game should be helping us know whether or not we can complete them, and helping us to track the ones we have to save for later. Just my opinion.
FlopsyPrince wrote: »
I took far more than 10 seconds and still go one wrong. Yeah, my fault, but it still shows a poorly designed system. Too easy to make a mistake and the game should not have gotchas like this.
"FlopsyPrince wrote: »Nice that you assumed I rushed rather than that I was human and do sometimes make mistakes.
"FlopsyPrince wrote: »LadySinflower wrote: »This is an awful lot to have to go through using external tools. The game should be helping us know whether or not we can complete them, and helping us to track the ones we have to save for later. Just my opinion.
Exactly. I wonder why some people can't understand this point and see it as their job to disagree. I guess everyone has to have a hobby.
FlopsyPrince wrote: »Wanting to know if I have the needed motifs before starting to craft something is asking it to be put on rails? Yeah right.
kringled_1 wrote: »FlopsyPrince wrote: »Wanting to know if I have the needed motifs before starting to craft something is asking it to be put on rails? Yeah right.
I can't tell you what it is on your interface, but for me, it's literally J for the journal, tab over to lore library (one click for me), then scroll down and select the motif if you're not complete. One key, one click, scroll wheel, second click. How is that a huge burden that someone needs to fix for you?
While I don't think the current system is all that bad - I can and have crafted multiple master writ items to turn in all at once, without ever having made a mistake (except for a time early on where I accidentally equipped something I had crafted for a master writ, thus binding it to my account and thus couldn't turn it in), I do think adding in the ability to see whether you could craft the writ before accepting it would be a great QoL improvement.
We already have similar features with recipes/furnishing plans. If you're not at the right crafting level, it will tell you, in red text, that Provisioning Improvement 4 is needed, for example. Furnishing plans and recipes also tell you, before learning them, what the material requirements are and whether you have said materials or not. Would it be too far-fetched to have this same functionality with master writs? Simply red text for the motif/trait if you don't know it and a "requires x traits" in red if you don't know the required number of traits.
I made the same mistake once, it wasn't a high value MW so I deleted it rather than wait until I had the trait researched.
While I agree it would be nice if ESO warned you in some way, until that happens I just have some phone apps that are essential to keeping track of all my crafting information, traits, motifs, etc.