- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Player prefer now to siege instead of actually playing pvp. It is stupid and boring to see players just setting up so many siege on keeps to just avoid to fight even if the largely outnumber you. This ends up in a boring stale mate till some players get lucky and hit you with a siege while a nb ganks you. The other option is to siege back, but it is impossible since your siege will take so much damage for the enemy siege while it also puts a really big dot on you. Basically your siege will be destroyed before you even can shot it more than once. The only way that your siege semi survives is if you have enough players to setup a siege shield but even than siege especial oil against rams will just melt your siege. But in general all siege are way too effective against siege while also really strong against players.
Pvp will become very dull if this trend continues. There is nothing against siege fights but in the current state siege are just plain stupid designed. They do little against really big grps with purge bots but are extremely effective if you are already in the disadvantage and outnumbered. It even almost does not even matter what siege you use because all siege are effective against enemy siege and players at the same time.
Right now the first thing some PC EU player do if they see someone come close to a keep is setup siege.
Current situation:
- I was just riding by and they already set out 2 oils over the main gate. I was laughing and was riding on.
- 2 players at arrius mine -> 5 siege setup at arrius keep wall
- me at arrius mine -> 7 siege (new record)
- me alone at brindle -> 2 oils main door -> just to *** them off i set up siege to set it ua -> 2 dc set up also 2 siege and destroyed my siege before i could do any real damage and put at the same time a big dot on me
- 20+ ep on the wall of brk with a lot of siege vs ~7 ad -> only wall pew pew with snipes and siege
@ZOS_BrianWheeler Please reevaluate the siege and make their design more about anti-player or anti siege but not both at the same time. Make hard hitting siege slower so players can better avoid them. Give siege more effectiveness the more player they hit but give those grps also a fair chance to avoid the siege.
One last thing. Can you say hi to the pvp forums from time to time?
The problem isn´t siege per se - the problem is that it gives rewards.
Take away ap from sieging keeps and taking resources aswell as reduce the ap from siege kills and people will have incentive to actually play pvp.
WuffyCerulei wrote: »
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
If players who already have the advantage of the numbers prefer to set up a siege, then there is something wrong with how strong siege are.
If you really want a siege fight how about just asking for a siege with damage scaling with numbers it did hit.
@WuffyCerulei , @usmguy1234
You do not get it. Siege is still ineffective against really big grps and only becomes more and more effective the more you are outnumbered. As would bigger numbers not already give enough advantage.
I have nothing against siege being strong but so strong that players just prefer to sit on the wall and shooting down is not really healthy. A 5-10k dot(maybe even higher if you are a vampire) from something that takes little to no skill is just boring.
It is even a bigger problem that siege are effective against siege and players at the same time. Making it for the smaller grp/underpopulated faction even harder to get a keep since their siege gets destroyed in no time by enemy siege while they also take enorme damage from the very same siege. They are effectively shut down by being outnumbered and can just wait outside the keep till they wipe.
Ironically the best way to take a keep is still to zerg it down and siege are pretty useless against that or even empower those zergs more since they give more players who can siege.
Would it not be more tactical if you actually have to choose if you want to use siege that counters other siege or siege that damage players?
Would it not be more tactical if the siege actually had some kind of drawback that it would be only effective if hitting more players with it?
You have 2 full groups trying to take a keep with seige and you expect the defenders to just run out and try to kill them? Yea right.
Sorry, no. The current tactial defense is to counter seige, soften them up, break their seige line then go clean up the rest of the stragglers.
Seige is fine as is and working the way it's supposed to.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
usmguy1234 wrote: »Player prefer now to siege instead of actually playing pvp. It is stupid and boring to see players just setting up so many siege on keeps to just avoid to fight even if the largely outnumber you. This ends up in a boring stale mate till some players get lucky and hit you with a siege while a nb ganks you. The other option is to siege back, but it is impossible since your siege will take so much damage for the enemy siege while it also puts a really big dot on you. Basically your siege will be destroyed before you even can shot it more than once. The only way that your siege semi survives is if you have enough players to setup a siege shield but even than siege especial oil against rams will just melt your siege. But in general all siege are way too effective against siege while also really strong against players.
Pvp will become very dull if this trend continues. There is nothing against siege fights but in the current state siege are just plain stupid designed. They do little against really big grps with purge bots but are extremely effective if you are already in the disadvantage and outnumbered. It even almost does not even matter what siege you use because all siege are effective against enemy siege and players at the same time.
Right now the first thing some PC EU player do if they see someone come close to a keep is setup siege.
Current situation:
- I was just riding by and they already set out 2 oils over the main gate. I was laughing and was riding on.
- 2 players at arrius mine -> 5 siege setup at arrius keep wall
- me at arrius mine -> 7 siege (new record)
- me alone at brindle -> 2 oils main door -> just to *** them off i set up siege to set it ua -> 2 dc set up also 2 siege and destroyed my siege before i could do any real damage and put at the same time a big dot on me
- 20+ ep on the wall of brk with a lot of siege vs ~7 ad -> only wall pew pew with snipes and siege
@ZOS_BrianWheeler Please reevaluate the siege and make their design more about anti-player or anti siege but not both at the same time. Make hard hitting siege slower so players can better avoid them. Give siege more effectiveness the more player they hit but give those grps also a fair chance to avoid the siege.
One last thing. Can you say hi to the pvp forums from time to time?
I actually like it a lot. It makes taking a keep a lot more tactical than just zerging it down. You'll also need decent counter siege to take a keep as well. Zos has made some pretty decent changes to pvp here lately. Keep it up!
- sincerely the guy who doesn't siege, only fights in it.
The problem isn´t siege per se - the problem is that it gives rewards.
Take away ap from sieging keeps and taking resources aswell as reduce the ap from siege kills and people will have incentive to actually play pvp.
Wait, they can't be *all* inside the keep using siege and gank you outside at the same time.This ends up in a boring stale mate till some players get lucky and hit you with a siege while a nb ganks you.
usmguy1234 wrote: »Player prefer now to siege instead of actually playing pvp. It is stupid and boring to see players just setting up so many siege on keeps to just avoid to fight even if the largely outnumber you. This ends up in a boring stale mate till some players get lucky and hit you with a siege while a nb ganks you. The other option is to siege back, but it is impossible since your siege will take so much damage for the enemy siege while it also puts a really big dot on you. Basically your siege will be destroyed before you even can shot it more than once. The only way that your siege semi survives is if you have enough players to setup a siege shield but even than siege especial oil against rams will just melt your siege. But in general all siege are way too effective against siege while also really strong against players.
Pvp will become very dull if this trend continues. There is nothing against siege fights but in the current state siege are just plain stupid designed. They do little against really big grps with purge bots but are extremely effective if you are already in the disadvantage and outnumbered. It even almost does not even matter what siege you use because all siege are effective against enemy siege and players at the same time.
Right now the first thing some PC EU player do if they see someone come close to a keep is setup siege.
Current situation:
- I was just riding by and they already set out 2 oils over the main gate. I was laughing and was riding on.
- 2 players at arrius mine -> 5 siege setup at arrius keep wall
- me at arrius mine -> 7 siege (new record)
- me alone at brindle -> 2 oils main door -> just to *** them off i set up siege to set it ua -> 2 dc set up also 2 siege and destroyed my siege before i could do any real damage and put at the same time a big dot on me
- 20+ ep on the wall of brk with a lot of siege vs ~7 ad -> only wall pew pew with snipes and siege
@ZOS_BrianWheeler Please reevaluate the siege and make their design more about anti-player or anti siege but not both at the same time. Make hard hitting siege slower so players can better avoid them. Give siege more effectiveness the more player they hit but give those grps also a fair chance to avoid the siege.
One last thing. Can you say hi to the pvp forums from time to time?
I actually like it a lot. It makes taking a keep a lot more tactical than just zerging it down. You'll also need decent counter siege to take a keep as well. Zos has made some pretty decent changes to pvp here lately. Keep it up!
- sincerely the guy who doesn't siege, only fights in it.
Lmao no it doesn’t. It actually makes it more zergs as groups have to stack to take a keep this creating more lag and server stress.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@InvictusApollo No.
Funny thing is what most players do not realize is, that siege is still not extreme effective again ball grps with purge bots.
I am just sick and tired of players hiding in keeps to setup siege or even running some builds that is just designed around sieging.(Yes, such players exist, they all are tanks and they setting up siege as soon as a fight starts. )
That's what Cyrodiil is about.
Want more "actual PvP"? - Do battlegrounds or go to the IC, that now even got a seperate population!
And since the "No skill"-phrase was put out, I always like to refer to the equally (according to the logic above) skill-less cheese builds and sets that are used by certain people, who after easily steamrolling others with this "skillfull play" imagine they are in the right...What a challenge, right?