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Curse and Purifying Light

Anti_Virus
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With the recent changes in elsewyer patch, Shalks and it’s morphs has been made blockable.Now the time has come make these two skills(Title) also blockable and it would be a step in the right direction in terms of healthier pvp.

To compare secondary timed burst skills:


DragonKnight has dots.
Counter play: purge/ heal through them

7 meter range.

Dots in pvp provides sustainable damage to targets and don’t pose an immediate threat one can heal through dots






Warden has Shalks
Counter play: count to three, watch the blue circle on their feet and or move out Los/ block

20m range

This this skill required timing and positioning it was already hard to land on a moving targets but now that it can be blocked it will be even more difficult to effectively burst targets. This skill is on a stamden is fine but magdens now cannot put pressure on targets effectively anymore.






Nightblade has Assassins will
counter play: audio que will tell you when it’s proced, this skill can be blocked, dodged or reflected(one hand and shield)

28+ meter range

This skill requires 2 GCDs and 5 light attacks in order to set up the damage, with the new patch it won’t burst as hard since it lost 8% damage but got tankiness as a trade off. This skill is fine as is.


Necromancer has BlastBones
counter play: skeleton can be killed, slowed and blocked

28+ meter range.

Ignoring the pathing issues and the bugged damage if it was functional it would still be difficult to effectively burst targets due to the numerous counters.




Templar has Purifying light
counter play: purge

28+ meter range.

This skill cannot be blocked or dodged removing any sort of counter play for non magicka builds, IIRC Zos stated that this skill should be used to kill tanks in pvp which is fine, but against a singular person it overperforms, making this skill blockable gives some form of counter play for medium armor builds and non shield light armor builds





Sorcerer has Curse
counter play : purge

28+ meter range.

Magicka sorcerer is the most powerful caster class in the game and can be argued as the most powerful pvp class in the game. Having that being said Curse right now is slightly overloaded at least the haunting curse morph. Not only can the ability not be blocked or dodged but it can, if you let it blow up twice in one global cooldown. The solution to this skill is to simply make it blockable again like it was before.


Purifying light and Curse need to be in-line with the other secondary timed burst skills to have some form of balance in pvp.
Edited by Anti_Virus on 9 June 2019 01:27
Power Wealth And Influence.
  • Stx
    Stx
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    Dps templars are on the weaker end of pvp specs right? So no, I don't think it should change.
  • Drdeath20
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    Purifying light copies the damage over 6 seconds and then explodes for a proc that does 20% of the copied damage. Usually around 18-20k before mitigation, in a perfect scenario. Sounds great right.

    Well instantly half the damage for pvp soo more like 9-10k. Now add in mitigation and the fact that you have to do 45k worth of damage to an opponent, who is trying to defend itself, in 6 seconds to reach a 9k damage proc. Oh and did we forget to mention that its bugged and the proc will only go off ~50% of the time plus its a direct damage skill that is also a DoT so its double mitigated against by CP tree. Oh and its secondary effect is also bugged soo really more often than not its just a cheap low damage spammable. Really the best feature ,sometimes, is that it lights up an opponent like a christmas tree and draws attention to them.

    Templars have been extremely loud ,for years, about having our skills looked at. Other classes have skills that are "rule breakers" but those skills work in a beneficial way for that class. When it comes to templars its the exact opposite. We have plenty of skills that are "rule breakers" in a way that is detrimental to us.

    Soo please just nuke the class already. Literally like 5 skills (rune, cleanse, Bol, solar barrage, blazing shards) and 4 passives (minor sorcery, 10% crit, balanced warrior, sacred ground) holding templar's together.
  • Minno
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    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • StarOfElyon
    StarOfElyon
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    With curse, i purge that right away. With purifying light, I'm like whatever.
  • Anti_Virus
    Anti_Virus
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    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    Light armor builds have high spell pen, mitigation won't do anything if you have <10k spell resistance.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    With curse, i purge that right away. With purifying light, I'm like whatever.

    Not every class can utilized purge or clense efficiently like Templar and Necro can.

    Also Purify light and morphs can hit really hard if you have high max magicka/spell pen or weapon dmg.

    Non purge classes are forced to eat 6-11k damage every 6 seconds.
    Power Wealth And Influence.
  • usmcjdking
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    Anti_Virus wrote: »
    With curse, i purge that right away. With purifying light, I'm like whatever.

    Not every class can utilized purge or clense efficiently like Templar and Necro can.

    Also Purify light and morphs can hit really hard if you have high max magicka/spell pen or weapon dmg.

    Non purge classes are forced to eat 6-11k damage every 6 seconds.

    Backlash doesn't care about you weapon or spell damage.
    0331
    0602
  • Taleof2Cities
    Taleof2Cities
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    Anti_Virus wrote: »
    Not every player chooses to utilize purge or clense efficiently like Templar and Necro can ... because they’d rather nerf opponents’ damage skills instead of working it into their build.

    Fixed that for you ...

    Edited by Taleof2Cities on 8 June 2019 20:08
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Not every player chooses to utilize purge or clense efficiently like Templar and Necro can ... because they’d rather nerf opponents’ damage skills instead of working it into their build.

    Fixed that for you ...

    So every class should slot an 8k magicka skill and spam it every time they get purifying or curse put on them instead of balancing it like the other skills?
    Power Wealth And Influence.
  • Qbiken
    Qbiken
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    The only change purifying/power of the light needs is that it doesn't copy damage from anyone but the caster. Otherwise it's fine
  • EtTuBrutus
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    Lol when 3 good sorcs get together on comms, they can pick and choose who to kill. It's ridiculously easy with curse and mages wrath. There is only purge. At least with purifying light only 1 templar can have it on you. That's kinda weak imo.
  • Minno
    Minno
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    EtTuBrutus wrote: »
    Lol when 3 good sorcs get together on comms, they can pick and choose who to kill. It's ridiculously easy with curse and mages wrath. There is only purge. At least with purifying light only 1 templar can have it on you. That's kinda weak imo.

    And it's double mitigated. First by mitigation before the soak and after the burst caused by a bug (that ZoS won't admit lol)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • EtTuBrutus
    EtTuBrutus
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    Never noticed the bug honestly minno.
  • Minno
    Minno
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    EtTuBrutus wrote: »
    Never noticed the bug honestly minno.

    Might have stealth fixed it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    This includes blocking before the damage is copied BTW.
  • Taleof2Cities
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Not every player chooses to utilize purge or clense efficiently like Templar and Necro can ... because they’d rather nerf opponents’ damage skills instead of working it into their build.

    Fixed that for you ...

    So every class should slot an 8k magicka skill and spam it every time they get purifying or curse put on them instead of balancing it like the other skills?

    I see this comment way too often in the forums.

    Players under the misguided notion that they somehow don't have a skill slot for purge ... when they really don't want to give up a buff or damage skill to slot it. Or, they can slot it, but don't want to build for enough magicka pool or regen for it.

    There is another morph (Efficient Purge) that is much easier on a player's magicka pool. In addition, there are gear sets (e.g. Wyrd Tree) that automatically remove negative effects.

    Regardless, for a heal-centric class that Templars are, we don't need to further nerf the limited damage tool kit that they already have.

    Edited by Taleof2Cities on 8 June 2019 23:02
  • ChunkyCat
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    Stx wrote: »
    Dps templars are on the weaker end of pvp specs right?

    Fake news.
    Edited by ChunkyCat on 9 June 2019 00:08
  • Hexquisite
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    OF all the brokenn /OP skills in game, you choose Purifying light to complain about? I don't even purge it most of the time when it's on me and I am a Templar.
    Edited by Hexquisite on 9 June 2019 00:24
    PC NA
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  • EtTuBrutus
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    Never noticed the bug honestly minno.
    technohic wrote: »
    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    This includes blocking before the damage is copied BTW.

    It includes anything. Dodge roll, los, stun, counter pressure. There's a ton of stuff u can do to fight against purifying.
  • Baconlad
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    This should be an arguement for sorcs curse. Dont add in purifying light to this. The reason its unblockable, undodgeable is because all of the damage it copies has their own counters. ON TOP OF THAT you get purifying light mitigated. So if you deal 2k sweep tick, and ur opponent does the proper counter, you'll get....say 1k blocked sweep tick copied. Cut that down to 20% since purifying light, then mitigate that even more through resists. I mean...***, for a global cooldown turning 4.5k tooltip tick of sweeps into a 500 damage tick when purifying light explodes is *** weak.
  • Anti_Virus
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    Baconlad wrote: »
    This should be an arguement for sorcs curse. Dont add in purifying light to this. The reason its unblockable, undodgeable is because all of the damage it copies has their own counters. ON TOP OF THAT you get purifying light mitigated. So if you deal 2k sweep tick, and ur opponent does the proper counter, you'll get....say 1k blocked sweep tick copied. Cut that down to 20% since purifying light, then mitigate that even more through resists. I mean...***, for a global cooldown turning 4.5k tooltip tick of sweeps into a 500 damage tick when purifying light explodes is *** weak.

    I would propose reworking the skill to deal a flat amount of damage then adding the extra damage taken on top of it after 6 secs then blowing up.

    Of course ut would be need to be blockable tho.

    Now on that note I guess some templar builds can make the skill work I've been hit by this skill for 7K damage, granted I was in medium armor but it's do able.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Not every player chooses to utilize purge or clense efficiently like Templar and Necro can ... because they’d rather nerf opponents’ damage skills instead of working it into their build.

    Fixed that for you ...

    So every class should slot an 8k magicka skill and spam it every time they get purifying or curse put on them instead of balancing it like the other skills?

    I see this comment way too often in the forums.

    Players under the misguided notion that they somehow don't have a skill slot for purge ... when they really don't want to give up a buff or damage skill to slot it. Or, they can slot it, but don't want to build for enough magicka pool or regen for it.

    There is another morph (Efficient Purge) that is much easier on a player's magicka pool. In addition, there are gear sets (e.g. Wyrd Tree) that automatically remove negative effects.

    Regardless, for a heal-centric class that Templars are, we don't need to further nerf the limited damage tool kit that they already have.

    Slotting purge is no issue. For me? I'll swap to heavy full impen ect as a stam build because 8k purge every second is simply not viable.

    But the real argument is why should these two skills be the exception for the counter play? We can make both of them blockable or make the other four undodgeable/unblockable

    Personally I perfer the former.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Qbiken wrote: »
    The only change purifying/power of the light needs is that it doesn't copy damage from anyone but the caster. Otherwise it's fine

    This.
    Power Wealth And Influence.
  • Minno
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    EtTuBrutus wrote: »
    Never noticed the bug honestly minno.
    technohic wrote: »
    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    This includes blocking before the damage is copied BTW.

    It includes anything. Dodge roll, los, stun, counter pressure. There's a ton of stuff u can do to fight against purifying.

    Yea. Also mitigation isn't this magical "I won because you deal *** DMG" thing either. You didn't notice the bug because it's shaving off tiny DMG against lighter targets running less block. It's more noticable when you try to run it against block tanks (it's main purpose) but find out both CP and armor reduce the burst when the same armor/CP along with additive block reduce your DMG going into it.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Firstmep
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    Minno wrote: »
    EtTuBrutus wrote: »
    Never noticed the bug honestly minno.
    technohic wrote: »
    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    This includes blocking before the damage is copied BTW.

    It includes anything. Dodge roll, los, stun, counter pressure. There's a ton of stuff u can do to fight against purifying.

    Yea. Also mitigation isn't this magical "I won because you deal *** DMG" thing either. You didn't notice the bug because it's shaving off tiny DMG against lighter targets running less block. It's more noticable when you try to run it against block tanks (it's main purpose) but find out both CP and armor reduce the burst when the same armor/CP along with additive block reduce your DMG going into it.

    Hence why i run obscene amounts of pen on both mag and stamplar.
  • Icarus42
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    Ugh another call for the curse nerf.. Why dont you just roll with the heavy armour meta like everyone else there is your COUNTERPLAY! If you have problems with 3 sorc's bursting you down why not call for curse not being able to stack..Gah!
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • bardx86
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    So you want to nerf the only sorc skill that lands with any frequency in PVP? Hell no! It doesn't't even hit that hard.
  • Anti_Virus
    Anti_Virus
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    Icarus42 wrote: »
    Ugh another call for the curse nerf.. Why dont you just roll with the heavy armour meta like everyone else there is your COUNTERPLAY! If you have problems with 3 sorc's bursting you down why not call for curse not being able to stack..Gah!

    Re-Read the OP carefully.
    bardx86 wrote: »
    So you want to nerf the only sorc skill that lands with any frequency in PVP?Hell no! It doesn't't even hit that hard.

    All other skills I compared don’t "land with frequency" why should sorcs and templars be the exception?
    Edited by Anti_Virus on 9 June 2019 20:53
    Power Wealth And Influence.
  • Ragnarock41
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    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    When your only counterplay is mitigation, you get the tank meta. Both purifying light and curse needs to be changed as they offer too high guaranteed burst, BUT SnB tanks and petsorcs also needs to have more windows of weakness where they can be bursted.

    Also sources of % mitigation buffs such as maim and protection needs less uptime+ resistance should be harder to build, penetration should be easier to stack(at least for stamina.)

    When my sDk is tanky to the point I can laugh at curse/purifying light, its usually the point where I reach resistance cap(and go way above with blood spawn) and have 3k+ crit resistance. I don't think the average PvP build should have this much tankyness.
    Edited by Ragnarock41 on 9 June 2019 21:19
  • EtTuBrutus
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    Minno wrote: »
    EtTuBrutus wrote: »
    Never noticed the bug honestly minno.
    technohic wrote: »
    Minno wrote: »
    Counter for purfying is mitigation. Less DMG taken means less burst at the end.

    SOL about sorcs though lol.

    This includes blocking before the damage is copied BTW.

    It includes anything. Dodge roll, los, stun, counter pressure. There's a ton of stuff u can do to fight against purifying.

    Yea. Also mitigation isn't this magical "I won because you deal *** DMG" thing either. You didn't notice the bug because it's shaving off tiny DMG against lighter targets running less block. It's more noticable when you try to run it against block tanks (it's main purpose) but find out both CP and armor reduce the burst when the same armor/CP along with additive block reduce your DMG going into it.

    I just typically don't let out explode till I'm ready, it's typically maxed dmg.
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