With the recent changes in elsewyer patch, Shalks and it’s morphs has been made blockable.Now the time has come make these two skills(Title) also blockable and it would be a step in the right direction in terms of healthier pvp.
To compare secondary timed burst skills:
DragonKnight has dots.
Counter play: purge/ heal through them
7 meter range.
Dots in pvp provides sustainable damage to targets and don’t pose an immediate threat one can heal through dots
Warden has Shalks
Counter play: count to three, watch the blue circle on their feet and or move out Los/ block
20m range
This this skill required timing and positioning it was already hard to land on a moving targets but now that it can be blocked it will be even more difficult to effectively burst targets. This skill is on a stamden is fine but magdens now cannot put pressure on targets effectively anymore.
Nightblade has Assassins will
counter play: audio que will tell you when it’s proced, this skill can be blocked, dodged or reflected(one hand and shield)
28+ meter range
This skill requires 2 GCDs and 5 light attacks in order to set up the damage, with the new patch it won’t burst as hard since it lost 8% damage but got tankiness as a trade off. This skill is fine as is.
Necromancer has BlastBones
counter play: skeleton can be killed, slowed and blocked
28+ meter range.
Ignoring the pathing issues and the bugged damage if it was functional it would still be difficult to effectively burst targets due to the numerous counters.
Templar has Purifying light
counter play: purge
28+ meter range.
This skill cannot be blocked or dodged removing any sort of counter play for non magicka builds, IIRC Zos stated that this skill should be used to kill tanks in pvp which is fine, but against a singular person it overperforms, making this skill blockable gives some form of counter play for medium armor builds and non shield light armor builds
Sorcerer has Curse
counter play : purge
28+ meter range.
Magicka sorcerer is the most powerful caster class in the game and can be argued as the most powerful pvp class in the game. Having that being said Curse right now is slightly overloaded at least the haunting curse morph. Not only can the ability not be blocked or dodged but it can, if you let it blow up twice in one global cooldown. The solution to this skill is to simply make it blockable again like it was before.
Purifying light and Curse need to be in-line with the other secondary timed burst skills to have some form of balance in pvp.
Edited by Anti_Virus on 9 June 2019 01:27 Power Wealth And Influence.