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[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861
7 day camp always empty during my play times so even if I wanted to play them I'm forced to play 30 day because it's the only server with population and it's rewards are flat out better
PC NA Server @J18696 Characters
Pridē - Dragonknight
Vanıty - Arcanist
I don't prefer it, per se, it is just where the players seem to go the most, On that point, what is the point of PVP if there are no players to play against?
Fan of playing magblade since 2015. (PC NA) Might be joking in comments.
-->(((Cyrodiil)))<--
I played almost exclusively on the 30 day campaigns for a variety of reasons:
- engagement in the alliance war by all 3 factions
- relatively stable populations -- I enjoyed fighting among familiar AD teammates and developing different kinds of rivalries with familiar opponents
The seven day campaigns were not interesting because there was never consistent engagement in Alliance War objectives and the population dynamics were chaotic.
Alliance War objectives are important to me because it's not an accident that I decided to play a game like this. Objective-based gameplay is a key feature. Combat by itself has always been boring to me. I've found deathmatches to be boring as far back as Quake. I was never into Street Fighter games -- though I enjoyed the combat mechanics.
I love for my fights to have context and to be highly variable.
I personally don't care for rewards and such, I just want good PvP. Unfortunately I'm unable to play with quite a few friends now due to the faction lock which is pretty frustrating. If there was an equally populated unlocked and locked campaign I would certainly be on the unlocked one.
Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.