IronWooshu wrote: »ok, why you lie?This is simply not true. I can guarantee you that all top tier PVP guilds with oldschool players are against faction lock.IronWooshu wrote: »Veteran players seem to like the lock, the only griping about it is when coming to this forum by you and a select few. .
I would like to hear from them. Most PVP guilds are catered more towards one faction.
Show me proof that ALL the top tier PVP guilds are against faction lock..
..... Why did it happen then?
I don't lie. It's truth. I'm not talking about "most PVP guilds", check what exactly I said. I said all top tier PVP guilds. And right in this thread you are talking to people that represent all of them lol (both NA and EU).IronWooshu wrote: »ok, why you lie?
I would like to hear from them. Most PVP guilds are catered more towards one faction.
Show me proof that ALL the top tier PVP guilds are against faction lock..
..... Why did it happen then?
bulbousb16_ESO wrote: »A lot of predictions have been made about what will happen to Cyrodiil after the implementation of Faction Lock. Opinions have ranged from Utopia to Ragnarok. Also, a lot of observations have been made about the current state of the map(s), and the population levels. For reference purposes, here is a snapshot of Cyrodiil, 10 days after Faction Locks.
Taken on 5/30/2019 at 10 PM EDT on PC NA:
Kalgrontiid:
Population Levels: all factions locked
Map holdings: EP 30% AD 50% DC 20%
Score (k): EP 35 AD 30 DC 28
Bahlokdaan:
Population Levels (bars): EP 2, AD 2, DC 3
Map holdings: EP 20% AD 40% DC 40%
Score (k): EP 35 AD 29 DC 27
Yolnahkriin:
Population (bars): all factions 1 bar
Map control: EP 40 AD 40 DC 20
Score (k): EP 10 AD 10 DC 6
At the time of the survey, we can make some observations:
1. EP is winning all campaigns by score
2. EP does not have majority population in any campaign
3. EP does not control the majority of the map in any campaign
4. 30 Day CP campaign has a high population, 30 Day No-CP has a medium population and 7 Day (no faction-locks) has a low population
Personally, my three takeaways are:
A ) Faction locked campaigns are popular while the Faction unlocked campaign is not.
B ) The situation on the map is competitive. No one is getting "gated".
C ) EP is dominating score-wise, but not on the ground during prime time. They also do not have the most combined boots on the ground.
All in all, things are looking pretty good in Cyrodiil.
IronWooshu wrote: »DisgracefulMind wrote: »IronWooshu wrote: »Veteran players seem to like the lock, the only griping about it is when coming to this forum by you and a select few. There are a few ways ZoS can counter problems you mentioned, factions with less population could be given an incentive for more/better rewards to earn at the end of a campaign for people to play them
That's not true at all. There are a lot of players who hate the lock, and most of them aren't on the forums. I'm in several guilds, some have150+ players in each who are all highly against it.
I understand that you're on one side of this thing, and that's fine, but please stop putting us all in the same group. I've been playing since beta, and can list off, personally, probably over 100 players who are also here since beta who think this is stupid.
You're entitled to your personal opinion, but you're not entitled to your own facts.
The forums are a very, very small sample of the players.
I never said ALL veteran players like it and I too am in several guilds, some have 150+ players in each who are for it. Even before I joined a few of them the leader would say we predominantly play this faction or maybe you haven't noticed each guild has a faction symbol to represent it? Faction lock may have been lifted but this was never intended when designing the game and should only have been lifted for PVE, not PVP.
You're entitled to your personal opinion, but my own facts are from who Ive talked too and apparently a lot of people asked for faction locks or they would have never redid them, this also allows ZoS to bring back their vision of what Cyro should have been.
Now there are BG's for people who want to PVP with freinds in different factionsok, why you lie?This is simply not true. I can guarantee you that all top tier PVP guilds with oldschool players are against faction lock.IronWooshu wrote: »Veteran players seem to like the lock, the only griping about it is when coming to this forum by you and a select few. .
I would like to hear from them. Most PVP guilds are catered more towards one faction.
Show me proof that ALL the top tier PVP guilds are against faction lock..
..... Why did it happen then?
IronWooshu wrote: »its the casual PVE crowd that seem to be wanting to revert the locks.
IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
The majority isn't necessary right tho, because many players lack knowlegde and understanding of basics. I see many pro faction lock players claiming things that are simply not true such as "faction locks improve campaign balance, faction locks stop trolling, faction locks make people care about score, ...
Game design shouldn't be based on ignorance.
IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
The majority isn't necessary right tho, because many players lack knowlegde and understanding of basics. I see many pro faction lock players claiming things that are simply not true such as "faction locks improve campaign balance, faction locks stop trolling, faction locks make people care about score, ...
Game design shouldn't be based on ignorance.
CatchMeTrolling wrote: »Only thing locks has done for my experience is make DC and EP dominate the map , while AD barely has Allesia. It didn’t suddenly make me care about the score, I don’t care about losing and I prefer the underdog anyways.
Now the only difference is I’m more likely to 2 man an outpost or flag a keep to get better fights.
CatchMeTrolling wrote: »Only thing locks has done for my experience is make DC and EP dominate the map , while AD barely has Allesia. It didn’t suddenly make me care about the score, I don’t care about losing and I prefer the underdog anyways.
Now the only difference is I’m more likely to 2 man an outpost or flag a keep to get better fights.
Two years ago things were much the same. Zerglings will always be zerglings after all.
Case in point:
Sadly a few months later certain segments of the population got a lot more blatant in stuffing 'friends' onto competing factions. So it became much harder to pull off two man keep takes. You simply couldn't do it fast enough before troll groups ran across the map to tea bag you with dozens of people.
Now, that such abusive behavior is harder it's good to see such efforts being possible once more.
IronWooshu wrote: »These posts from the revert faction side are becoming childish. Making up claims but then telling other people their claims arent valid with broad generalized strokes.
It reminds me of fan boys of console wars posts where they say, "I own an PS4 but the XBox is better" trying to legitimize their claim when in reality they dont even own a PS4 but on the internet to them it looks like it helps their cause.
Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
IronWooshu wrote: »IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
The majority isn't necessary right tho, because many players lack knowlegde and understanding of basics. I see many pro faction lock players claiming things that are simply not true such as "faction locks improve campaign balance, faction locks stop trolling, faction locks make people care about score, ...
Game design shouldn't be based on ignorance.
You're something else, saying faction lock doesn't improve any of those things and the people saying that are ignorant is the most ignorant thing I have ever seen on this forum. I stand by my assessment of many of you anti-faction lock supporters, you're aggressive to anyone who opposes your points and so ignorant to the fact that you paint the opinions of others as false facts and then state your opinions as fact. I've never seen a bigger group of pot meet kettle. If your opinion is so much fact then prove to me how the faction lock doesn't improve those things because from experience playing the campaign already there is less drama in the chat due to players of other factions not being able to come over and grief.
Whatever tho, I am done with the majority of you, disappointed in some, some have legitimate concerns but as a whole it's hard to take your side serious when the handful of good posters on the anti faction lock are drowned out by you.
IronWooshu wrote: »These posts from the revert faction side are becoming childish. Making up claims but then telling other people their claims arent valid with broad generalized strokes.
IronWooshu wrote: »IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
The majority isn't necessary right tho, because many players lack knowlegde and understanding of basics. I see many pro faction lock players claiming things that are simply not true such as "faction locks improve campaign balance, faction locks stop trolling, faction locks make people care about score, ...
Game design shouldn't be based on ignorance.
You're something else, saying faction lock doesn't improve any of those things and the people saying that are ignorant is the most ignorant thing I have ever seen on this forum. I stand by my assessment of many of you anti-faction lock supporters, you're aggressive to anyone who opposes your points and so ignorant to the fact that you paint the opinions of others as false facts and then state your opinions as fact. I've never seen a bigger group of pot meet kettle. If your opinion is so much fact then prove to me how the faction lock doesn't improve those things because from experience playing the campaign already there is less drama in the chat due to players of other factions not being able to come over and grief.
Whatever tho, I am done with the majority of you, disappointed in some, some have legitimate concerns but as a whole it's hard to take your side serious when the handful of good posters on the anti faction lock are drowned out by you.
Lol you just used the broad generalized stroke that you advocated against. Do you remember this post?IronWooshu wrote: »These posts from the revert faction side are becoming childish. Making up claims but then telling other people their claims arent valid with broad generalized strokes.
Seems there are those on both sides using this tactic to invalidated there argument, including yourself.
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »Out of curiosity I wish ZOS would do a poll that presents itself in game when logging in simply with a yes or no "do you like faction lock" and make their decision from there because like one person said, this forum doesnt even make up got 98% of the player population.
The majority isn't necessary right tho, because many players lack knowlegde and understanding of basics. I see many pro faction lock players claiming things that are simply not true such as "faction locks improve campaign balance, faction locks stop trolling, faction locks make people care about score, ...
Game design shouldn't be based on ignorance.
You're something else, saying faction lock doesn't improve any of those things and the people saying that are ignorant is the most ignorant thing I have ever seen on this forum. I stand by my assessment of many of you anti-faction lock supporters, you're aggressive to anyone who opposes your points and so ignorant to the fact that you paint the opinions of others as false facts and then state your opinions as fact. I've never seen a bigger group of pot meet kettle. If your opinion is so much fact then prove to me how the faction lock doesn't improve those things because from experience playing the campaign already there is less drama in the chat due to players of other factions not being able to come over and grief.
Whatever tho, I am done with the majority of you, disappointed in some, some have legitimate concerns but as a whole it's hard to take your side serious when the handful of good posters on the anti faction lock are drowned out by you.
Lol you just used the broad generalized stroke that you advocated against. Do you remember this post?IronWooshu wrote: »These posts from the revert faction side are becoming childish. Making up claims but then telling other people their claims arent valid with broad generalized strokes.
Seems there are those on both sides using this tactic to invalidated there argument, including yourself.
Never did I invalidate his post. I said show me proof of your claim.. nice try tho.
vamp_emily wrote: »I turned on my name plates for the very first time over the weekend. Very interesting to see guild tags. I'm starting to think DC doesn't really have many guilds running at all. I see a few players with the same tags but not many.
DC really needs a great leader ( preferably someone with a high IQ ) to motivate and lead us to victory.
[I saw zone chat last night. There's some toxicity from some who try to lead as well as those who hear them. That may not be the worst problem as most don't seem to even see chat but will just keep pounding their face from nickel down or from Bleakers east no matter what is going on.
vamp_emily wrote: »I turned on my name plates for the very first time over the weekend. Very interesting to see guild tags. I'm starting to think DC doesn't really have many guilds running at all. I see a few players with the same tags but not many.
DC really needs a great leader ( preferably someone with a high IQ ) to motivate and lead us to victory.
We know the reason these anti lock people are upset but they continue to try and mask their argument with other things.
They lost their ap farm. Period. Now they just whine about it.
But let's dive into one of their popular masks....
"Oh my friends" - Friends? The friend excuse is the worst of them all. Most of them play solo. Most of them do not get along with one another because of their elitism and toxic personalities. I have played since beta and I have seen countless guilds disbanded because of this. The very "top tier", as they say, can not even play well with one another.
Crispen_Longbow wrote: »vamp_emily wrote: »I turned on my name plates for the very first time over the weekend. Very interesting to see guild tags. I'm starting to think DC doesn't really have many guilds running at all. I see a few players with the same tags but not many.
DC really needs a great leader ( preferably someone with a high IQ ) to motivate and lead us to victory.
DC should try and convince LoM to leave the no-cp campaign and come over to the main campaign. They are the best chance for DC to start getting a group that can rally DC durning primetime.
IL, BoD, and GoD all try but they have been really struggling the last few months.
DC Guilds...
- Legions of Mordor
- Iron Legion
- Blood of Daggerfall
- Guardians of Daggerfall
- Some new "Dragon" one.
- Fengrush Inc (Orc Army)
- Vanquish
- Cry Havoc
- Order of the Candle
- Rats
- Vivace
- Innocents abroad IA
- The Nights Watch
- Ghost Division
- Bashu
- Warband
- TY for the Donation
- Phałanx
We know the reason these anti lock people are upset but they continue to try and mask their argument with other things.
They lost their ap farm. Period. Now they just whine about it.
But let's dive into one of their popular masks....
"Oh my friends" - Friends? The friend excuse is the worst of them all. Most of them play solo. Most of them do not get along with one another because of their elitism and toxic personalities. I have played since beta and I have seen countless guilds disbanded because of this. The very "top tier", as they say, can not even play well with one another.
vamp_emily wrote: »I turned on my name plates for the very first time over the weekend. Very interesting to see guild tags. I'm starting to think DC doesn't really have many guilds running at all. I see a few players with the same tags but not many.
DC really needs a great leader ( preferably someone with a high IQ ) to motivate and lead us to victory.