IxSTALKERxI wrote: »WTS Hakeijo's 20k each.
IC is dead only 1 bar all the time since elsweyr launch means none is interested in IC anymore. Glad I made 500k telvar before the patch in a couple of hours.
The main motivation for me to go into IC is to farm TV stones. Although the loss of these stones produces a certain thrill, it does not encourage much PvP. In order to make IC a more attractive PvP place the loss of the TV stones upon death should be reduced OR the gain could be reduced significantly but no loss upon death.
The main motivation for me to go into IC is to farm TV stones. Although the loss of these stones produces a certain thrill, it does not encourage much PvP. In order to make IC a more attractive PvP place the loss of the TV stones upon death should be reduced OR the gain could be reduced significantly but no loss upon death.
Actually, it's the opposite. To encourage PVP, increase the amount lost to other players so other players go after each other.
ZOS should let IC be the hardcore zone it was designed to be.
yes they zerg there but for the love of all that is holy WHY??? lol there is nothing to earn by doing so, IC has no good rewards and is why it was dead to begin with and will be dead again after this wave wears off.
The main motivation for me to go into IC is to farm TV stones. Although the loss of these stones produces a certain thrill, it does not encourage much PvP. In order to make IC a more attractive PvP place the loss of the TV stones upon death should be reduced OR the gain could be reduced significantly but no loss upon death.
Actually, it's the opposite. To encourage PVP, increase the amount lost to other players so other players go after each other.
Or they're a pair of pet sorcs in Imperial Physique, who nuke everything in their path and streak away when they can't. It pays to play super aggressively, wearing that set, and the synergy with pet sorc - already a strong spec - continues to be disgusting. Some players are certainly confident and capable enough to don Imperial Physique from the get go.Everyone with 2 brain cells in their head and carrying a large amount of TV stones will obviously be more cautious in choosing their opponents and therefore tend to avoid opponent players more often.
True, but it depends on the colour of the flags. If the zerg is only beginning to turn them, they are busy, and it can actually be a good time to farm. I guess you are talking about sustained farming, where you amass 100K Tel Var in no time, by soling bosses. Well, yeah, I think those days are over.Also, I have never encountered someone who is seriously farming TV if there is a large zerg of the opposing team circling around
False. All you need is to gank one player for a big score, then you cloak away and use a retreat sigil. I now come across many inexperienced players carrying a lot of stones or trying Imperial Physique for the first time. It's nightblade heaven. As a nightblade, in particular, you have nothing to lose and everything to gain, as you can go straight back into cloak and bank. Even if you don't survive the fight, but kill one player, you keep 1/4 of their Tel Var. Not turning flags and giving the opposing faction a false sense of security is a valid tactic as a nightblade.let alone trying to farm players for their TV stones. Because sooner or later they will get killed. It is way too risky for too little gain.
I don't really feel IC is different from Cyro in that regard. BGs is where I feel playing it safe truly has no value. In Cyro I don't wish to ride, and forward camps are only a one time get out of jail free card, before timeout. In IC I keep half the Tel Var of the guys I take with me. Mostly though, I'm either there to PvP or to make Tel Var, not both, and conscious of what I'm trying to accomplish at a given point in time. Opportunities arise in many forms, not least squirreling a boss away in a building while the zergs fight it out.Fact is that PvP involves usually dying on both sides, and the current mechanism encourages people to play safe mode. This is not the case in the cyro map.
Of course there are examples of players who can run away pretty well - but they are 1) in a minority 2) they still keep dying from time to time. Whenever I encounter such players it is clear to me that they do not even farm TV but they just run around to have fun with their build. So be it, but they will remain in the minority. And if you want to see a change in IC population you need to think from the perspective of a new player.Or they're a pair of pet sorcs in Imperial Physique, who nuke everything in their path and streak away when they can't. It pays to play super aggressively, wearing that set, and the synergy with pet sorc - already a strong spec - continues to be disgusting. Some players are certainly confident and capable enough to don Imperial Physique from the get go.
False. All you need is to gank one player for a big score, then you cloak away and use a retreat sigil. I now come across many inexperienced players carrying a lot of stones or trying Imperial Physique for the first time. It's nightblade heaven. As a nightblade, in particular, you have nothing to lose and everything to gain, as you can go straight back into cloak and bank. Even if you don't survive the fight, but kill one player, you keep 1/4 of their Tel Var. Not turning flags and giving the opposing faction a false sense of security is a valid tactic as a nightblade.
Players like me go there for the fun of PvP but in particular for the TV stones (if I just want pure PvP I do a battleground). And nearly everyone else with whom I go there are likewise minded. With 'gain' I therefore mean the part where you farm TV stones. I will simple move to some other place if I see that there is too much opposition on the map to farm TV stones or if I can not find interesting fights other than running away from a zerg. However, I will usually stay if the fights are balanced. This includes me getting killed from time to time. Farming TV under such circumstances is just too little gain for me. In this case I store the TV and remain for the fun. However, the main objective is/was originally to dominate the map in order to farm TV. The possibility to loose half of the amount if you get yourself in a bad situation is an obvious reason to me that not many find IC attractive.Define "too little gain". Prices for Hakeijo have gone up on PC EU and will either continue to do so, or IC will simply attract a different audience. Players, like me, who are there first for PvP and farming only when it's feasible.
It is, if you only intend to gank people , which you will when all the flags belong to another faction.Due to these multipliers, starting with 0 TV is not optimal for example.
That was just a phase of IC, not the original design, when you think about it. In terms of what makes IC attractive, it is quite clear - at least on PC EU - that far more players find it attractive now. I remember last time IC was changed. It was busy for no more than a week. This time the amount of players and names I haven't seen shows no sign of abating. Ease of access has made IC more attractive, no doubt about it. You got to wonder what took ZOS so long.However, the main objective is/was originally to dominate the map in order to farm TV. The possibility to loose half of the amount if you get yourself in a bad situation is an obvious reason to me that not many find IC attractive.
Good grief, no. If you need to be THAT comfortable, go and make your gold in PvE land. Do crafting writs or something. There are two ways of farming: PvE and players. The 50% split is about right. One of the reasons I like IC is the danger when I solo PvE farm, that my PvP skills matter, and the payoff when I succeed.A simple change could be to loose a fixed amount of TV stones upon death instead of a relative loss. Just a suggestion.
Once again you talk from a very particular perspective -- frankly, who cares about ganking in IC? Most people have no time to play this -- in my opinion pretty boring -- playstyle. From my experience it is a very minor group of people doing that and certainly not the first intention of a new player heading to IC. You should instead follow my reasoning and think from the perspective of a new player which is going to IC primarily to get *rewards* i.e. farm TV stones. If they farm like 1-2 hours and get killed by a GO and his gang in the end it is very demotivating for these people to lose their precious time farming just because of that. (Believe it or not but the time a causal player spent in the game is usually way more precious than someone who can play 24/7)
I am not going to engage with arguments involving such trolling.Good grief, no. If you need to be THAT comfortable, go and make your gold in PvE land. Do crafting writs or something.
You didn't like my putdown, comparing your watered down version of IC to crafting writs. Yeah, that was meant as a putdown, but please don't act like this isn't exactly the same. It's entirely subjective. You think ganking is boring. I think Tel Var farming without the risk of losing 50% to PvP would be almost as boring as crafting writs.Once again you talk from a very particular perspective -- frankly, who cares about ganking in IC? Most people have no time to play this -- in my opinion pretty boring -- playstyle.
Of course we're there to PvP. Both really.disintegr8 wrote: »IC differs from the rest of Cyrodiil in that the majority of players are there just to kill other players. While this can be justified by saying you are Tel Var farming, it is only a pretense and most of them actually get their kicks from killing.
There are Cyro players, playing for a cause. There are small-scalers occupying resources, but never keeps. There are streamers. There are tanks, seeing how many people they can take on. There are duellers late at night. There are people abusing scrolls to troll players.While there are people who simply focus on killing in above ground Cyrodiil, for the most part you die while attacking or defending something, so it is somewhat of a noble death for a greater cause.
Two big reasons to go to IC. Escaping the lag and not having to ride, if you die. You also don't have to traverse half of Cyro to regroup with your guildies, if you find yourself stuck in combat.In nearly 4 years of playing this game I've never found a reason to need Tel Var, so unless I enjoy trying to kill people and dying a lot - which I do not - there is very little reason for me to go into IC. Even if I were to 'git gud', as someone who generally run solo, the zergs would still kill me.