I actually tend to think of it as elemental magic, the same as frost, fire, earth, water, air, storm, etc. My reasoning is that it is, and I think we may be able to agree, light magic. The Ayleids believed "in accordance with High Elf religion, ... [that] Nirn was composed of four basic elements: earth, water, air, and light (as opposed to the four elements of modern natural philosophy: earth, water, air, and fire)", and that fire is just a lesser form of light. [1] [2]
To that end, could we then also consider frost a lesser form of water magic, and weather/storm(shock) a lesser form of air magic? What is the lesser form of earth magic (DK, *Aranias)?
* Greenshade main zone quest spoilers on Aranias link.
[1] Glories and Laments
[2] Magic from the Sky
It's specifically Stendarr-related divine magic, at least that's what the Resolutes of Stendarr say, and they're the ones who go around teaching people the magic (regardless of their affiliation with Stendarr, they don't even have to worship any gods, they just like teaching people it - presumably as long as they aren't Daedra, Undead/Vampires, or Werewolves. Makes Templar Werewolves/Vampires ironic!)
Of course it's possible the Resolutes of Stendarr simply found some old Ayleid light magic and are branding it as Stendarr magic as propaganda.
Here's some skill books that increase the Templar Class skill lines, and go a bit more into the lore of Templars:
https://en.uesp.net/wiki/Online:Aura_of_the_Righteous
https://en.uesp.net/wiki/Online:The_Four_Abominations
https://en.uesp.net/wiki/Online:The_Friend_of_All_Mortals
https://en.uesp.net/wiki/Online:Rituals_of_the_Harmonious_Masters
https://en.uesp.net/wiki/Online:Stendarr's_Divine_Spear
I had always assumed I was a follower of Meridia or something but given the quest lore, I gather that's not the case? It seems like holy magic. If anyone could direct me to the lore behind what the actual magic from a Templar is/where it comes from?
KillsAllElves wrote: »I had always assumed I was a follower of Meridia or something but given the quest lore, I gather that's not the case? It seems like holy magic. If anyone could direct me to the lore behind what the actual magic from a Templar is/where it comes from?
"Summon an expanding beam of pure sunlight"
"conjure sloar energy to blast enemies around you"
"conjure a ball of solar energy to heave at an enemy "
"sunfire~ radiant heat"
"aedric spear"
"call down a fragment of the sun"
"burn an enemy with a ray of holy fire"
All magic comes from magnus, templar being a class that focuses on solar/holy fire damage from the aedra i think templar is a patron of magnus. I could be wrong.
Meridia has nothing to do with the templar magic, even though she was apart of the magna-ge.
LennoxPoodle wrote: »KillsAllElves wrote: »I had always assumed I was a follower of Meridia or something but given the quest lore, I gather that's not the case? It seems like holy magic. If anyone could direct me to the lore behind what the actual magic from a Templar is/where it comes from?
"Summon an expanding beam of pure sunlight"
"conjure sloar energy to blast enemies around you"
"conjure a ball of solar energy to heave at an enemy "
"sunfire~ radiant heat"
"aedric spear"
"call down a fragment of the sun"
"burn an enemy with a ray of holy fire"
All magic comes from magnus, templar being a class that focuses on solar/holy fire damage from the aedra i think templar is a patron of magnus. I could be wrong.
Meridia has nothing to do with the templar magic, even though she was apart of the magna-ge.
I generally play under the assumption that all of ESOs classes work with powers from more exotic sources different than the classical magic of the Magna-Ge. This classical magic directly uses Magicka (the stuff of Aetherius) bleeding through the holes in oblivion left by the Magna-Ge (stars and sun), a limited portion of the very power that created the Mundus, to reshape their surroundings in the desired way. According to my theory the classes merely use it as a tool to tap into and channel their respective other sources, probably a much more Magicka efficient approach (Are classes more powerful than conventional magic users? That might explain the relatively high power of the player).
Templars access stendarrs light according to sources given by me and @Robo_Hobo . That probably still is Magicka (he's an Aedra after all) but filtered through a specific entity, and thus seemingly given its spinn. Maybe it's projecting Magicka in the original aedric way. Light seems to be a thing of Aetherius after all.
The Sorcerer/ess seems to get his/her power from a very different source. The description of Dark Magic abilities refer to pulling stuff from Oblivion, as is the case for Daedric Summoning (obviously). So I guess Sorcs use Magicka to conjure Creatia (the Stuff of Oblivion), which doesn't flow freely into Mundus. That's actually very close to classic conjuration, but extends its field of application.
The lore on Night Blades is actually pretty clear, it's straight from Shadowkey. Essentially it relies on alternate realities and the shadow those cast into each other. Pretty simple actually.
From the original classes this leaves us with the Dragon Knight. According to their description and the books on them, they use Akaviri and dragon magic. We all know what Dragon magic is, and it doesn't rely on Magicka at all. This ofc leaves us with an explanatory problem, given that DK's definitely use it. But what if the Akaviri (probably Tsaesci maybe Ka'Po'Tun) developed spells which in turn cast Thu'um, instead of taking the bothersome road to learning it properly. That would indeed be a very smart workaround and shortcut. This might even explain the mysterious Akaviri magic, and its noted ability to control the weather (We know for certain, that Thu'um can do it). Their obsession with and high exposure to dragons even gives them the means to develop something like that.
Morrowinds Wardens seem to be a new group using the same (or similar) powers as green speakers, weavers and the Wyrd. Both Bosmer and Wyrd sisters have very strong connection to the Ehlnofey, from which they seemingly draw their unique abilities. The Ehlnofey being the basis of Mundus might mean that a Warden accesses Mundus own power. Light and thus energy coming from aetherius and only mundus having an actual form also implies that ice - form without energy or change - could be the perfect symbol for Mindus in contrast to the other realms.
Necros are kind of obvious. Like enchanting they use drained soul/life energy.
KillsAllElves wrote: »LennoxPoodle wrote: »KillsAllElves wrote: »I had always assumed I was a follower of Meridia or something but given the quest lore, I gather that's not the case? It seems like holy magic. If anyone could direct me to the lore behind what the actual magic from a Templar is/where it comes from?
"Summon an expanding beam of pure sunlight"
"conjure sloar energy to blast enemies around you"
"conjure a ball of solar energy to heave at an enemy "
"sunfire~ radiant heat"
"aedric spear"
"call down a fragment of the sun"
"burn an enemy with a ray of holy fire"
All magic comes from magnus, templar being a class that focuses on solar/holy fire damage from the aedra i think templar is a patron of magnus. I could be wrong.
Meridia has nothing to do with the templar magic, even though she was apart of the magna-ge.
I generally play under the assumption that all of ESOs classes work with powers from more exotic sources different than the classical magic of the Magna-Ge. This classical magic directly uses Magicka (the stuff of Aetherius) bleeding through the holes in oblivion left by the Magna-Ge (stars and sun), a limited portion of the very power that created the Mundus, to reshape their surroundings in the desired way. According to my theory the classes merely use it as a tool to tap into and channel their respective other sources, probably a much more Magicka efficient approach (Are classes more powerful than conventional magic users? That might explain the relatively high power of the player).
Templars access stendarrs light according to sources given by me and @Robo_Hobo . That probably still is Magicka (he's an Aedra after all) but filtered through a specific entity, and thus seemingly given its spinn. Maybe it's projecting Magicka in the original aedric way. Light seems to be a thing of Aetherius after all.
The Sorcerer/ess seems to get his/her power from a very different source. The description of Dark Magic abilities refer to pulling stuff from Oblivion, as is the case for Daedric Summoning (obviously). So I guess Sorcs use Magicka to conjure Creatia (the Stuff of Oblivion), which doesn't flow freely into Mundus. That's actually very close to classic conjuration, but extends its field of application.
The lore on Night Blades is actually pretty clear, it's straight from Shadowkey. Essentially it relies on alternate realities and the shadow those cast into each other. Pretty simple actually.
From the original classes this leaves us with the Dragon Knight. According to their description and the books on them, they use Akaviri and dragon magic. We all know what Dragon magic is, and it doesn't rely on Magicka at all. This ofc leaves us with an explanatory problem, given that DK's definitely use it. But what if the Akaviri (probably Tsaesci maybe Ka'Po'Tun) developed spells which in turn cast Thu'um, instead of taking the bothersome road to learning it properly. That would indeed be a very smart workaround and shortcut. This might even explain the mysterious Akaviri magic, and its noted ability to control the weather (We know for certain, that Thu'um can do it). Their obsession with and high exposure to dragons even gives them the means to develop something like that.
Morrowinds Wardens seem to be a new group using the same (or similar) powers as green speakers, weavers and the Wyrd. Both Bosmer and Wyrd sisters have very strong connection to the Ehlnofey, from which they seemingly draw their unique abilities. The Ehlnofey being the basis of Mundus might mean that a Warden accesses Mundus own power. Light and thus energy coming from aetherius and only mundus having an actual form also implies that ice - form without energy or change - could be the perfect symbol for Mindus in contrast to the other realms.
Necros are kind of obvious. Like enchanting they use drained soul/life energy.
No where have i read any source that came from bethesda stating magic comes from other sources other than magnus. All magic comes from magnus, the daedra utilize a dark twisted magic.
Sorcers, nightblades and necromancers use magic under influence of deadra.
Wardens and dragonknights use elemental type magic not under daedric influence but is not holy neither.
KillsAllElves wrote: »LennoxPoodle wrote: »KillsAllElves wrote: »I had always assumed I was a follower of Meridia or something but given the quest lore, I gather that's not the case? It seems like holy magic. If anyone could direct me to the lore behind what the actual magic from a Templar is/where it comes from?
"Summon an expanding beam of pure sunlight"
"conjure sloar energy to blast enemies around you"
"conjure a ball of solar energy to heave at an enemy "
"sunfire~ radiant heat"
"aedric spear"
"call down a fragment of the sun"
"burn an enemy with a ray of holy fire"
All magic comes from magnus, templar being a class that focuses on solar/holy fire damage from the aedra i think templar is a patron of magnus. I could be wrong.
Meridia has nothing to do with the templar magic, even though she was apart of the magna-ge.
I generally play under the assumption that all of ESOs classes work with powers from more exotic sources different than the classical magic of the Magna-Ge. This classical magic directly uses Magicka (the stuff of Aetherius) bleeding through the holes in oblivion left by the Magna-Ge (stars and sun), a limited portion of the very power that created the Mundus, to reshape their surroundings in the desired way. According to my theory the classes merely use it as a tool to tap into and channel their respective other sources, probably a much more Magicka efficient approach (Are classes more powerful than conventional magic users? That might explain the relatively high power of the player).
Templars access stendarrs light according to sources given by me and @Robo_Hobo . That probably still is Magicka (he's an Aedra after all) but filtered through a specific entity, and thus seemingly given its spinn. Maybe it's projecting Magicka in the original aedric way. Light seems to be a thing of Aetherius after all.
The Sorcerer/ess seems to get his/her power from a very different source. The description of Dark Magic abilities refer to pulling stuff from Oblivion, as is the case for Daedric Summoning (obviously). So I guess Sorcs use Magicka to conjure Creatia (the Stuff of Oblivion), which doesn't flow freely into Mundus. That's actually very close to classic conjuration, but extends its field of application.
The lore on Night Blades is actually pretty clear, it's straight from Shadowkey. Essentially it relies on alternate realities and the shadow those cast into each other. Pretty simple actually.
From the original classes this leaves us with the Dragon Knight. According to their description and the books on them, they use Akaviri and dragon magic. We all know what Dragon magic is, and it doesn't rely on Magicka at all. This ofc leaves us with an explanatory problem, given that DK's definitely use it. But what if the Akaviri (probably Tsaesci maybe Ka'Po'Tun) developed spells which in turn cast Thu'um, instead of taking the bothersome road to learning it properly. That would indeed be a very smart workaround and shortcut. This might even explain the mysterious Akaviri magic, and its noted ability to control the weather (We know for certain, that Thu'um can do it). Their obsession with and high exposure to dragons even gives them the means to develop something like that.
Morrowinds Wardens seem to be a new group using the same (or similar) powers as green speakers, weavers and the Wyrd. Both Bosmer and Wyrd sisters have very strong connection to the Ehlnofey, from which they seemingly draw their unique abilities. The Ehlnofey being the basis of Mundus might mean that a Warden accesses Mundus own power. Light and thus energy coming from aetherius and only mundus having an actual form also implies that ice - form without energy or change - could be the perfect symbol for Mindus in contrast to the other realms.
Necros are kind of obvious. Like enchanting they use drained soul/life energy.
No where have i read any source that came from bethesda stating magic comes from other sources other than magnus. All magic comes from magnus, the daedra utilize a dark twisted magic.
Sorcers, nightblades and necromancers use magic under influence of deadra.
Wardens and dragonknights use elemental type magic not under daedric influence but is not holy neither.
Well the problem is there isn’t really “holy” and “unholy” there is just Daedra and Aedra which is wholly a matter of perspective. If you’ve done all the journey with Darien, you know what I mean.
So undead and vampires Arkay no likey. Werewolves are against Yffre or something? Yet great for... Hircine? Bleh names. Anyway, my point is that it’s probably daedric magic and thus can be used for good or ill because it’s simply perspective.