Yeah, I'm going to call BS on this claim. There seems to be overwhelming support for faction locks and a lot of whining from the disaffected.Fr3ak1n0ut wrote: »While this is theoretically a good idea, the approach is simply a band-aid fix: Half the PvP community is just mad at the Game Developers because they don't let them play with their friends and restrict them to play on one faction, that might possibly be way too crowded, forcing them to spend their evening in queues instead of playing for the weaker faction.
bulbousb16_ESO wrote: »Yeah, I'm going to call BS on this claim. There seems to be overwhelming support for faction locks and a lot of whining from the disaffected.Fr3ak1n0ut wrote: »While this is theoretically a good idea, the approach is simply a band-aid fix: Half the PvP community is just mad at the Game Developers because they don't let them play with their friends and restrict them to play on one faction, that might possibly be way too crowded, forcing them to spend their evening in queues instead of playing for the weaker faction.
Haashhtaag wrote: »bulbousb16_ESO wrote: »Yeah, I'm going to call BS on this claim. There seems to be overwhelming support for faction locks and a lot of whining from the disaffected.Fr3ak1n0ut wrote: »While this is theoretically a good idea, the approach is simply a band-aid fix: Half the PvP community is just mad at the Game Developers because they don't let them play with their friends and restrict them to play on one faction, that might possibly be way too crowded, forcing them to spend their evening in queues instead of playing for the weaker faction.
Forums is a small portion of the game. Your friends in game is a smaller portion of the game than the forums.
[removed baiting comment]Haashhtaag wrote: »Forums is a small portion of the game. Your friends in game is a smaller portion of the game than the forums.
VaranisArano wrote: »You speak to the postitive reinforcement of faction locking: it improves the experience of those players who play Cyrodiil as it was originally developed - for the faction, for the campaign win. Which it does, to the detriment of everyone who got used to playing post-One Tamriel on multiple factions.
There's also the negative reinforcement: its much harder for players to sell Emperorship, to swap en masse to the winning side, to farm AP with their buddies at some out of the way resource, to treat the 30 day campaigns like their personal transmute crystal farming ground, to troll by spying, or troll by trashing a scroll run. Not that its inpossible to do so - I'm sure some very dedicated trolls will still troll. But its much harder to do so, and ZOS expects it to be a deterrent to many negative behaviors that cropped up due to the ability to faction swap.
One of the enduring issues with Cyrodiil is its designed as an AvAvA faction based, objective based game mode...with a respectable portion of the playerbase wanting to ignore the objectives and play it like its a Deathmatch.
After One Tamriel, ZOS moved towards making the objectives more optional by effectively rewarding multifaction play. Players who don't care about objectives could Deathmatch it up in Cyrodiil (which is why so many players complain about the "unfairness" of zergs and ball groups in a zone originally designed for groups of 8 to 24 players).
Now, ZOS is swinging back to Cyrodiil as a "Play the Objective" game mode as it was originally designed, in order to encourage beneficial gameplay and discourage sone of the undeniable abuses that crept in with multifaction play.
It's a change. Like all changes, it pleases some and makes some unhappy.
I think its too early to see how well the faction locks work. If they have the effects ZOS wants, great! If they don't, it will probably be reverted. Maybe Cyrodiil will be better as the mostly objective-based zone it was designed as, or maybe the player base has moved on as a whole and prefers more Deathmatch-style play.
Its too soon to know. Not too soon for everyone to have an opinion, but far too soon to know how it will actually play out.
Fr3ak1n0ut wrote: »VaranisArano wrote: »You speak to the postitive reinforcement of faction locking: it improves the experience of those players who play Cyrodiil as it was originally developed - for the faction, for the campaign win. Which it does, to the detriment of everyone who got used to playing post-One Tamriel on multiple factions.
There's also the negative reinforcement: its much harder for players to sell Emperorship, to swap en masse to the winning side, to farm AP with their buddies at some out of the way resource, to treat the 30 day campaigns like their personal transmute crystal farming ground, to troll by spying, or troll by trashing a scroll run. Not that its inpossible to do so - I'm sure some very dedicated trolls will still troll. But its much harder to do so, and ZOS expects it to be a deterrent to many negative behaviors that cropped up due to the ability to faction swap.
One of the enduring issues with Cyrodiil is its designed as an AvAvA faction based, objective based game mode...with a respectable portion of the playerbase wanting to ignore the objectives and play it like its a Deathmatch.
After One Tamriel, ZOS moved towards making the objectives more optional by effectively rewarding multifaction play. Players who don't care about objectives could Deathmatch it up in Cyrodiil (which is why so many players complain about the "unfairness" of zergs and ball groups in a zone originally designed for groups of 8 to 24 players).
Now, ZOS is swinging back to Cyrodiil as a "Play the Objective" game mode as it was originally designed, in order to encourage beneficial gameplay and discourage sone of the undeniable abuses that crept in with multifaction play.
It's a change. Like all changes, it pleases some and makes some unhappy.
I think its too early to see how well the faction locks work. If they have the effects ZOS wants, great! If they don't, it will probably be reverted. Maybe Cyrodiil will be better as the mostly objective-based zone it was designed as, or maybe the player base has moved on as a whole and prefers more Deathmatch-style play.
Its too soon to know. Not too soon for everyone to have an opinion, but far too soon to know how it will actually play out.
As I stated above, I dont actually want to make this a post about faction lock whining. Still, I have to call out some of your arguments.
How does faction lock make emp selling harder?
How does Faction lock make farming AP on some resource harder?
How does faction lock make trolling harder, no matter if its trashing a scroll run or calling out keeps that aren't actually under attack?
None of these are valid arguments. There is still gonna be enough groups to do emp runs, especially in the half-dead 7 day camps.
AP Farming will still be done by everyone, the only difference is that people are forced to do it with a portion of their friends now instead of doing it with whoever is online on whatever faction they want to do it. And about trolling: People who didn't care for the campaign definitely won't start doing it after ZOS takes away their option to change factions. These guys, if anything, will troll even more.
Like I said, Faction Lock fixes none of these issues. It just tries to force the player into a play style he might not support. Like I said in my post, the better idea to approach this is by giving people incentive to play on one faction.
(And tbh, as I see it, faction hopping isn't even a huge problem for Cyrodiil - if anything it evens out the fights as people who dont want to wait 30 min in a queue can go for the weaker faction)
Fr3ak1n0ut wrote: »VaranisArano wrote: »You speak to the postitive reinforcement of faction locking: it improves the experience of those players who play Cyrodiil as it was originally developed - for the faction, for the campaign win. Which it does, to the detriment of everyone who got used to playing post-One Tamriel on multiple factions.
There's also the negative reinforcement: its much harder for players to sell Emperorship, to swap en masse to the winning side, to farm AP with their buddies at some out of the way resource, to treat the 30 day campaigns like their personal transmute crystal farming ground, to troll by spying, or troll by trashing a scroll run. Not that its inpossible to do so - I'm sure some very dedicated trolls will still troll. But its much harder to do so, and ZOS expects it to be a deterrent to many negative behaviors that cropped up due to the ability to faction swap.
One of the enduring issues with Cyrodiil is its designed as an AvAvA faction based, objective based game mode...with a respectable portion of the playerbase wanting to ignore the objectives and play it like its a Deathmatch.
After One Tamriel, ZOS moved towards making the objectives more optional by effectively rewarding multifaction play. Players who don't care about objectives could Deathmatch it up in Cyrodiil (which is why so many players complain about the "unfairness" of zergs and ball groups in a zone originally designed for groups of 8 to 24 players).
Now, ZOS is swinging back to Cyrodiil as a "Play the Objective" game mode as it was originally designed, in order to encourage beneficial gameplay and discourage sone of the undeniable abuses that crept in with multifaction play.
It's a change. Like all changes, it pleases some and makes some unhappy.
I think its too early to see how well the faction locks work. If they have the effects ZOS wants, great! If they don't, it will probably be reverted. Maybe Cyrodiil will be better as the mostly objective-based zone it was designed as, or maybe the player base has moved on as a whole and prefers more Deathmatch-style play.
Its too soon to know. Not too soon for everyone to have an opinion, but far too soon to know how it will actually play out.
As I stated above, I dont actually want to make this a post about faction lock whining. Still, I have to call out some of your arguments.
How does faction lock make emp selling harder?
How does Faction lock make farming AP on some resource harder?
How does faction lock make trolling harder, no matter if its trashing a scroll run or calling out keeps that aren't actually under attack?
None of these are valid arguments. There is still gonna be enough groups to do emp runs, especially in the half-dead 7 day camps.
AP Farming will still be done by everyone, the only difference is that people are forced to do it with a portion of their friends now instead of doing it with whoever is online on whatever faction they want to do it. And about trolling: People who didn't care for the campaign definitely won't start doing it after ZOS takes away their option to change factions. These guys, if anything, will troll even more.
Like I said, Faction Lock fixes none of these issues. It just tries to force the player into a play style he might not support. Like I said in my post, the better idea to approach this is by giving people incentive to play on one faction.
(And tbh, as I see it, faction hopping isn't even a huge problem for Cyrodiil - if anything it evens out the fights as people who dont want to wait 30 min in a queue can go for the weaker faction)
bulbousb16_ESO wrote: »Yeah, I'm going to call BS on this claim. There seems to be overwhelming support for faction locks and a lot of whining from the disaffected.Fr3ak1n0ut wrote: »While this is theoretically a good idea, the approach is simply a band-aid fix: Half the PvP community is just mad at the Game Developers because they don't let them play with their friends and restrict them to play on one faction, that might possibly be way too crowded, forcing them to spend their evening in queues instead of playing for the weaker faction.
I won't cite the NUMBER of posts as proof, because certain people - myself included - have made a lot of posts on the subject. I would cite as evidence the following:Let's see some proof of this overwhelming support. If you want to cite forum posts as support, well there are just as many posts against faction locks.
bulbousb16_ESO wrote: »I won't cite the NUMBER of posts as proof, because certain people - myself included - have made a lot of posts on the subject. I would cite as evidence the following:Let's see some proof of this overwhelming support. If you want to cite forum posts as support, well there are just as many posts against faction locks.
1) Forums polls on the subject
2) Number of "Agrees" on posts supporting faction lock vs. those opposing
3) Number of single-posts from people supporting faction lock but not sticking around to argue
This is by no means proof, but it sure is great evidence. All we have on the other side is claims of a "silent majority" that is with them.
If all players would actually play "for the win" they would all stack on one side, because that's the most reliable way to win. And it would be the best way to kill the game mode.
24/7 large scale PvP/AvA will never be truly competitive and therefore playing for the win is pointless for many. Better rewards/incentives won't change anything. Just like faction locks don't change anything.
The game mode simply lacks some basic requirements for competition. It is more like a big sandbox where players can and should play with and against each other however they enjoy and nothing is ever going to change this without competely destroying the game mode. So better just accept this and make the best (most fun) out of it instead of trying to force your preferred playstyle on everyone.
DUTCH_REAPER wrote: »Hahahaha same people crying about Faction Locks hahahaha
Y’all need to let it go and move along. Thank you ZOS for the lock!!!
DUTCH_REAPER wrote: »Listen here cupcake. This community has cried out for ZOS to do something about cryodil long enough. And they did. It has long been over due. There are many options left still to “play” with your little friends.
#victory
#thankyouzos
DUTCH_REAPER wrote: »Listen here cupcake. This community has cried out for ZOS to do something about cryodil long enough. And they did. It has long been over due. There are many options left still to “play” with your little friends.
#victory
#thankyouzos
Zergs won't split up, because a lot of players need those zergs. It is the only way for them to "accomplish" something.
bulbousb16_ESO wrote: »
fastolfv_ESO wrote: »how do people use the excuse they cannot play with friends when only one campaign is locked? its just an ignorant response and poor excuse for refusing to just guest somewhere else, unless ofcourse they want to stack the winning sides to get tier 2 rewards for geodes easier then swap to the next alliance when its easier and can no longer do that
bulbousb16_ESO wrote: »Keep in mind that Faction Locks are not the total solution. They are merely a first step in the right direction to making factions matter again. There is no place for people who "just want to play with their friends" and could not care about factions whatsoever, and we should not be trying to accommodate them.
It has been "explained"... but no one has shown any proof of this, nor explained exactly what "off-peak" means. In addition ZOS staff have advised that threatening reports is a violation of the TOS.I'm going to start reporting this "suggestion" as trolling. It's been explained numerous times that during off peak all but 30cp are zero pop. bars, and even 30cp gets down to zero occasionally.
bulbousb16_ESO wrote: »It has been "explained"... but no one has shown any proof of this, nor explained exactly what "off-peak" means. In addition ZOS staff have advised that threatening reports is a violation of the TOS.I'm going to start reporting this "suggestion" as trolling. It's been explained numerous times that during off peak all but 30cp are zero pop. bars, and even 30cp gets down to zero occasionally.