Cant use keep recall stones in combat.
There is an answer, an easy one. Let players mount while in combat in cyrodiil.
Not being able to mount in combat is a pve thing. It has no place in pvp.
There is an answer, an easy one. Let players mount while in combat in cyrodiil.
Not being able to mount in combat is a pve thing. It has no place in pvp.
thats like saying running away from mobbs or monsters keeps you in combat and that simply is not true.^ Its caused by engaging in combat and one of you pulls off. Often times it's a NB failed gank or someone in a zerg or ball group when I realize it's not a good fight and pull out. Then, you can exit and reenter combat whenever they do.
^ Its caused by engaging in combat and one of you pulls off. Often times it's a NB failed gank or someone in a zerg or ball group when I realize it's not a good fight and pull out. Then, you can exit and reenter combat whenever they do.
@DisgracefulMind ...haven't been to IC in a while...was planning on parking a bunch of toons there once IC splits off from cyrodiil...
no doubt getting stuck in combat in one of the districts would definitely be worse than in cyrodiil...
thats like saying running away from mobbs or monsters keeps you in combat and that simply is not true.^ Its caused by engaging in combat and one of you pulls off. Often times it's a NB failed gank or someone in a zerg or ball group when I realize it's not a good fight and pull out. Then, you can exit and reenter combat whenever they do.
everyone allways says we nightblades can enter or exit fighting when we decide to and unfortunately that is false, we remain stuck in combat just like the rest of you.
and if you use any one the long list of tools that bring us out of stealth or even stand to close to us we will be easily brought out of stealth and killed.
its a common theme and falsehood here on the forums claiming that we "can control when combat ends"
if we do manage to escape is all that happened, and that can be done by all the classes with bolt escape and shields, or mass heals, or wings.
and i showed how that is just not true statement, just the same way its blaming the mobbs when you run by them and they chase you, you do not remain in combat when you loose agro with them, and the same thing with fighting nightblades or anyone.thats like saying running away from mobbs or monsters keeps you in combat and that simply is not true.^ Its caused by engaging in combat and one of you pulls off. Often times it's a NB failed gank or someone in a zerg or ball group when I realize it's not a good fight and pull out. Then, you can exit and reenter combat whenever they do.
everyone allways says we nightblades can enter or exit fighting when we decide to and unfortunately that is false, we remain stuck in combat just like the rest of you.
and if you use any one the long list of tools that bring us out of stealth or even stand to close to us we will be easily brought out of stealth and killed.
its a common theme and falsehood here on the forums claiming that we "can control when combat ends"
if we do manage to escape is all that happened, and that can be done by all the classes with bolt escape and shields, or mass heals, or wings.
What are you even on about? I was just saying once you are in combat with someone you are going to be until 1 of you dies. .
and i showed how that is just not true statement, just the same way its blaming the mobbs when you run by them and they chase you, you do not remain in combat when you loose agro with them, and the same thing with fighting nightblades or anyone.thats like saying running away from mobbs or monsters keeps you in combat and that simply is not true.^ Its caused by engaging in combat and one of you pulls off. Often times it's a NB failed gank or someone in a zerg or ball group when I realize it's not a good fight and pull out. Then, you can exit and reenter combat whenever they do.
everyone allways says we nightblades can enter or exit fighting when we decide to and unfortunately that is false, we remain stuck in combat just like the rest of you.
and if you use any one the long list of tools that bring us out of stealth or even stand to close to us we will be easily brought out of stealth and killed.
its a common theme and falsehood here on the forums claiming that we "can control when combat ends"
if we do manage to escape is all that happened, and that can be done by all the classes with bolt escape and shields, or mass heals, or wings.
What are you even on about? I was just saying once you are in combat with someone you are going to be until 1 of you dies. .
your statement just isnt true.
Stuck in Combat: Unfortunately while ZOS has engineers working on this issue, it’s there and it’s going to be there until they get a handle on the issue. This prompted frustration and contention. ZOS made it clear they do not want to implement “band-aid” fixes and that the in-combat state was a core feature necessary for numerous combat systems. They indicated that they suffer the same bug and are also frustrated with it.
After some pressing, it became clear that getting passionate over the issue is not going to alleviate the situation, fix the bug, or prompt useful discussion. That being said, there are some things that ZOS indicated they are agreeable with to make it such that this super frustrating bug isn’t so destructive. One thing they specifically mentioned was they saw no reason why being in combat ought to prevent the use of the transitus wayshrines. Another possibility that perhaps can be explored is at least being able to change quickslots. I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions that can make PvP playable while being stuck in combat as ZOS indicated that is something that they can do.
Why is anyone downplaying this indisputably severe bug?
Unless you have new information to add, the stuck in combat bug is not comparable to what happens with NPCs. My wardens used to get stuck in combat occasionally for a few *moments* in PVE, but that does not compare at all to what players in Cyrodiil typically complain about.
I doubt anyone here can clearly define the exact mechanics of the stuck in combat bug, but characters who escape from fights contribute to it, certainly. The classes most likely to do that are Nightblade and Sorc, of course.
In my experience, it's usually an organized kiting group that gets me stuck in combat. They drop camps indefinitely without wiping and I think by healing each other they share agro lists. I've had agro from ball groups stick to me for more than 30 minutes before -- while stuck at my gate unable to transit.
The characters most likely to be stuck in combat are healers.
Izanagi.Xiiib16_ESO wrote: »Why is anyone downplaying this indisputably severe bug?
Unless you have new information to add, the stuck in combat bug is not comparable to what happens with NPCs. My wardens used to get stuck in combat occasionally for a few *moments* in PVE, but that does not compare at all to what players in Cyrodiil typically complain about.
I doubt anyone here can clearly define the exact mechanics of the stuck in combat bug, but characters who escape from fights contribute to it, certainly. The classes most likely to do that are Nightblade and Sorc, of course.
In my experience, it's usually an organized kiting group that gets me stuck in combat. They drop camps indefinitely without wiping and I think by healing each other they share agro lists. I've had agro from ball groups stick to me for more than 30 minutes before -- while stuck at my gate unable to transit.
The characters most likely to be stuck in combat are healers.
There was an update.
Zos posted that players should focus on other things. You can read it in the class rep notes from Gina.