VaranisArano wrote: »Its almost like in an AvAvA game mode originally designed for groups of 8 to 24, team work is OP, the larger the organized group the better, and unsurprisingly, players in large organized raid dominate the battlefields and the campaign scores.
The reason you don't understand why players enjoy it is that you think its "mindless". It's not. Its playing a specialized role as a member of a team. But as long as you and others call it "mindless", I'm never surprised that you don't understand why players enjoy it.
Of course, ZOS keeps trying to add new objectives to Cyrodiil to spread the fights out...and it keeps not working because by design some objectives are more important than others and that's where the large fights break out.
Which is why most "small scale, no zergs" groups these game either play BGs as premades or look an awful lot like resource tower farmers.
I'd be all for more Alliance War towns with flags to attempt to spread the fight out more (it won't work unless ZOS overhauls scoring with it). I don't expect it to revitalize small scale the way you hope. Cyrodiil is designed for large groups, designed to organically create faction stacks and zergs heading to important objectives, and ZOS hasn't changed that dynamic. Moreover, they don't seem able to fix the lag, which sucks for everyone who just wants to play PVP.
GeorgeBlack wrote: »VaranisArano wrote: »Its almost like in an AvAvA game mode originally designed for groups of 8 to 24, team work is OP, the larger the organized group the better, and unsurprisingly, players in large organized raid dominate the battlefields and the campaign scores.
The reason you don't understand why players enjoy it is that you think its "mindless". It's not. Its playing a specialized role as a member of a team. But as long as you and others call it "mindless", I'm never surprised that you don't understand why players enjoy it.
Of course, ZOS keeps trying to add new objectives to Cyrodiil to spread the fights out...and it keeps not working because by design some objectives are more important than others and that's where the large fights break out.
Which is why most "small scale, no zergs" groups these game either play BGs as premades or look an awful lot like resource tower farmers.
I'd be all for more Alliance War towns with flags to attempt to spread the fight out more (it won't work unless ZOS overhauls scoring with it). I don't expect it to revitalize small scale the way you hope. Cyrodiil is designed for large groups, designed to organically create faction stacks and zergs heading to important objectives, and ZOS hasn't changed that dynamic. Moreover, they don't seem able to fix the lag, which sucks for everyone who just wants to play PVP.
As a matter of fact everything you describe as organized is voided because there are examples of massive combat in which each member has a role to play in their group and Guild without crown stacking or AoE spamming.
Combat in which there are cooldowns and the players mostly look at their enemy, act and react to what's going on instead of Red circles, green circles, timers and crowns.
One skill does not work against every build like AoE spamming does. Not in cyrodiil thought. This combat is not found in Cyrodiil.
Cyrodiil is mindless AoE
But since Cyrodiil is what we have I made this suggestion.
VaranisArano wrote: »Its almost like in an AvAvA game mode originally designed for groups of 8 to 24, team work is OP, the larger the organized group the better, and unsurprisingly, players in large organized raid dominate the battlefields and the campaign scores.
The reason you don't understand why players enjoy it is that you think its "mindless". It's not. Its playing a specialized role as a member of a team. But as long as you and others call it "mindless", I'm never surprised that you don't understand why players enjoy it.
Of course, ZOS keeps trying to add new objectives to Cyrodiil to spread the fights out...and it keeps not working because by design some objectives are more important than others and that's where the large fights break out.
Which is why most "small scale, no zergs" groups these game either play BGs as premades or look an awful lot like resource tower farmers.
I'd be all for more Alliance War towns with flags to attempt to spread the fight out more (it won't work unless ZOS overhauls scoring with it). I don't expect it to revitalize small scale the way you hope. Cyrodiil is designed for large groups, designed to organically create faction stacks and zergs heading to important objectives, and ZOS hasn't changed that dynamic. Moreover, they don't seem able to fix the lag, which sucks for everyone who just wants to play PVP.