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Keep boss.

Davadin
Davadin
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one of the most interesting part of pvp in other MMO, one example i remember is Lord of The Rings Online, is the existence of a Keep Boss.

flipping a keep to your Alliance is not only by killing some mere NPC, or standing around on a flag, but to kill the master of the keep.

now, however land the killing blow, that's what the keep will belong to.

so yes, it's very possible to have a raid working down on a boss for 10 min, but then a solo stealth char land a big hit and voila, keep completely turned (or stay the same).

I'm thinking like one of the 10m health boss from 4-man dungeon? not enough? trial boss?
August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    whoever, not however. good god the mobile version of this forum is horrendous.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • VaranisArano
    VaranisArano
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    I have no particular desire to have more PVE in the middle of PVP.

    The best keep defenses/captures are the ones that happen vs other players.
    Edited by VaranisArano on 1 May 2019 01:12
  • Davadin
    Davadin
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    I have no particular desire to have more PVE in the middle of PVP.

    The best keep defenses/captures are the ones that happen vs other players.

    but it results in a much more fun pvp instead of stacking zergs on flag. stick a boss that wield a volendrung wep, that'll be fun.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • redspecter23
    redspecter23
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    I'm somewhat intrigued by the idea of a boss at some keeps. Might make things a bit more interesting than just standing on flags and possibly enable pvdoor keeps to have a bit more time to allow defenders to show up.

    Tying the flip to the person that lands the killing blow would be a terrible mechanic though.
  • Zacuel
    Zacuel
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    Maybe at home keeps to make gating a little more challenging but even then...
  • Elong
    Elong
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    On the MMO Aion, there was an NPC race that would spawn randomly at player owned keeps, usually at the more dominant faction's keeps. This help keep a bit of balance, and added an interesting random dynamic to the campaign. They were legitimately tough to beat, not like the current ESO ones.

    Having something similar in Cyrodiil would be a cool concept. A dolmen spawns above a keep, enemies spawn from it, trial boss strength enemies among them.

    I would understand if many people wouldn't like this, but a) would help stop nightcapping and b) would be an interesting new dynamic on a sometimes stale map.
    Edited by Elong on 1 May 2019 01:40
  • Davadin
    Davadin
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    Elong wrote: »
    On the MMO Aion, there was an NPC race that would spawn randomly at player owned keeps, usually at the more dominant faction's keeps. This help keep a bit of balance, and added an interesting random dynamic to the campaign. They were legitimately tough to beat, not like the current ESO ones.

    Having something similar in Cyrodiil would be a cool concept. A dolmen spawns above a keep, enemies spawn from it, trial boss strength enemies among them.

    I would understand if many people wouldn't like this, but a) would help stop nightcapping and b) would be an interesting new dynamic on a sometimes stale map.

    yes.

    and if no one taking the keep for too long, npc keep can take over by doing sieges themselves.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Elong
    Elong
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    I have no particular desire to have more PVE in the middle of PVP.

    The best keep defenses/captures are the ones that happen vs other players.

    To be fair, and not saying you, 80% of keep takes seem to be pvdoor lately. 1 or 2 defenders is basically pvdoor. Agreed pvp is the most fun, it could be something different having npc take keeps. It won't happen though, zos couldn't.
    Edited by Elong on 1 May 2019 01:59
  • zyk
    zyk
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    No thank you. Even more PVE Dolmen grinders would come to Cyrodiil to PVE. So of course ZOS is going to do it.
  • Elong
    Elong
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    zyk wrote: »
    No thank you. Even more PVE Dolmen grinders would come to Cyrodiil to PVE. So of course ZOS is going to do it.

    AD are late night PVDoorers. You wouldn't notice the difference :)
  • White wabbit
    White wabbit
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    Nooooo leave pve where it is
  • Artemiisia
    Artemiisia
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    could be those imperial sewers walking bosses :)
  • Davadin
    Davadin
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    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • White wabbit
    White wabbit
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    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers
  • Davadin
    Davadin
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    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • White wabbit
    White wabbit
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    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced
  • Nermy
    Nermy
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    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Davadin
    Davadin
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    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced

    i wish keeps not taken-able by a small group.

    i wish keep really truly is HARD to get unless u have a big group. that's the point.

    i know we're all vestige of the gods and goes toe-to-toe with Molag Bal, but it really is stupid when I can have a group of 4, catapult/ballistas outer and inner, and kill 4-5 NPC and can flip a keep.

    it's stupid. it's ridicolous.
    Nermy wrote: »
    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.

    Yes! I'm OK with having the guards... well... tougher. That's all I'm asking really. Have the 4-5 NPC around the flags 300% of their health, and hit 100% harder, and I'll delete this thread. :smiley:
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Katahdin
    Katahdin
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    No.

    We do not need more PVE in PvP.

    Enemy players are enough of a "keep boss"
    Beta tester November 2013
  • Davadin
    Davadin
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    Katahdin wrote: »
    No.

    We do not need more PVE in PvP.

    Enemy players are enough of a "keep boss"

    so when there's no enemy players around, keeps are simply "empty".

    great. perfect.

    /sarcasm
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • White wabbit
    White wabbit
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    Davadin wrote: »
    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced

    i wish keeps not taken-able by a small group.

    i wish keep really truly is HARD to get unless u have a big group. that's the point.

    i know we're all vestige of the gods and goes toe-to-toe with Molag Bal, but it really is stupid when I can have a group of 4, catapult/ballistas outer and inner, and kill 4-5 NPC and can flip a keep.

    it's stupid. it's ridicolous.
    Nermy wrote: »
    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.

    Yes! I'm OK with having the guards... well... tougher. That's all I'm asking really. Have the 4-5 NPC around the flags 300% of their health, and hit 100% harder, and I'll delete this thread. :smiley:

    S0 your promoting zerging then , that's what most of us what to avoid these days
  • InvictusApollo
    InvictusApollo
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    Davadin wrote: »
    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced

    i wish keeps not taken-able by a small group.

    i wish keep really truly is HARD to get unless u have a big group. that's the point.

    i know we're all vestige of the gods and goes toe-to-toe with Molag Bal, but it really is stupid when I can have a group of 4, catapult/ballistas outer and inner, and kill 4-5 NPC and can flip a keep.

    it's stupid. it's ridicolous.
    Nermy wrote: »
    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.

    Yes! I'm OK with having the guards... well... tougher. That's all I'm asking really. Have the 4-5 NPC around the flags 300% of their health, and hit 100% harder, and I'll delete this thread. :smiley:

    I wish you would start your sentences with capital letters as it is expoected from anyone who finished elementary school.

    As for your arguments I see no reason why a small group of badass, experienced PvPers shouldn't be able to take a keep by themselves. Even nightcapping isn't an issue for me since it's more AP for my side when we take back our castles.
  • Davadin
    Davadin
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    Davadin wrote: »
    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced

    i wish keeps not taken-able by a small group.

    i wish keep really truly is HARD to get unless u have a big group. that's the point.

    i know we're all vestige of the gods and goes toe-to-toe with Molag Bal, but it really is stupid when I can have a group of 4, catapult/ballistas outer and inner, and kill 4-5 NPC and can flip a keep.

    it's stupid. it's ridicolous.
    Nermy wrote: »
    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.

    Yes! I'm OK with having the guards... well... tougher. That's all I'm asking really. Have the 4-5 NPC around the flags 300% of their health, and hit 100% harder, and I'll delete this thread. :smiley:

    I wish you would start your sentences with capital letters as it is expoected from anyone who finished elementary school.

    As for your arguments I see no reason why a small group of badass, experienced PvPers shouldn't be able to take a keep by themselves. Even nightcapping isn't an issue for me since it's more AP for my side when we take back our castles.
    ...says the guys who wrote
    expoected

    :wink:

    small group of badass experienced PvP are fine and dandy, but in an empty server, 3 or 4 low CP can simply catapult 2 walls with loads of sieges and kill a handful of WEAK NPCS...... to flip a big keep.

    that ain't right.
    Davadin wrote: »
    Davadin wrote: »
    Davadin wrote: »
    Artemiisia wrote: »
    could be those imperial sewers walking bosses :)

    yes!!
    Nooooo leave pve where it is

    there's still Battleground...

    And there is still pve if you want to fight Bosses or go into the sewers

    i don't want to just fight bosses. i want pvp to be more interesting and stopping pvdoor.

    sticking one of those walking sewer boss in the keep flag room would at least slow down zergs and/or pvdoor small group in middle of night.

    unless ur one of those milk drinker factions in NA Vivec... lol

    Would also hurt small groups trying to take a keep in normal hours as they might get caught up taking boss out that the keep gets reinforced

    i wish keeps not taken-able by a small group.

    i wish keep really truly is HARD to get unless u have a big group. that's the point.

    i know we're all vestige of the gods and goes toe-to-toe with Molag Bal, but it really is stupid when I can have a group of 4, catapult/ballistas outer and inner, and kill 4-5 NPC and can flip a keep.

    it's stupid. it's ridicolous.
    Nermy wrote: »
    No thanks. I PvPed in LoTRO and I know exactly what you are talking about and this is just another PvE mechanic that would wind the PvPers up.

    Maybe make the guards a bit more difficult to kill or the flags take a bit longer to flip if you want to give time for a good defense to arrive but not keep bosses.

    Yes! I'm OK with having the guards... well... tougher. That's all I'm asking really. Have the 4-5 NPC around the flags 300% of their health, and hit 100% harder, and I'll delete this thread. :smiley:

    S0 your promoting zerging then , that's what most of us what to avoid these days

    yes and no, i suppose.

    people joining zergs is a given. take my suggestion or not, it's a fact. no matter what kind of change ZOS put in, a zerg will arise.


    my suggestion is a way to make zerg life harder by making keep harder to take. can 4-man experienced veteran players team tackle hard-mode vDLC content? yes, with lots of coordination and skills. so i'm NOT promoting zerg. a "boss" in a keep does not necessarily means u need a zerg to pull off.

    but if u ARE a zerg, i'm hoping it'll buy enough time to reduce PvDoor and have defenders scrambling to the keep to make the fight a LOT more enjoyable than "we're coming! oh... it's done. it's flipped and repaired. carry on to other..."
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Artim_X
    Artim_X
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    If 4 players take a keep then kudos to them and if it was an enemy home keep on a populated server then the faction that failed to defend should be ashamed.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Asardes
    Asardes
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    On PC EU - Vivec there is such a big boss. It can be found in and around the AD keeps, spamming the zone chat, always in caps. If you encounter, please kill ASAP :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Haashhtaag
    Haashhtaag
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    I don’t need a “boss” one shotting me when I’m triple/quadruple negated by keeel NPCs while also being double/triple CC’d by them as well
    Edited by Haashhtaag on 6 May 2019 13:05
  • Morgul667
    Morgul667
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    Id rather pvp instead
  • smee_z
    smee_z
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    While having a keep boss is interesting but if the AI is the same as the NPCs inside keeps, then there's really nothing much of a difference.

    All ZOS needs to do is SMARTEN THE AI OF THE NPCS inside and outside the keep.

    1st that they could do is if literally you can see the NPC, the NPC should also be able to see you from a distance, pursue and engage you. You are only seen by NPCs if you are "in range", what a joke. The guards roaming the outside keep perimeter just pass by as you siege the keep. LMAO!

    2nd. When the guards engage an enemy it should show in the map like what normally gets shown when there is a fight anywhere in Cyrodiil. This way, the keeps would not just be sitting ducks that when it lits up it's already too late to get there and defend.

    @ZOS_BrianWheeler
    Edited by smee_z on 7 May 2019 08:34
    PC NA

    Games are meant to be played.

    Back in Auriel's Bow 1.0, I have thought that the best way to handicap a faction with the HUGE pop advantage is to temporarily disable their grouping functionality and their ability to fight in 3rd person point of view! Let's see if these do not even up the odds.
  • Mr_Walker
    Mr_Walker
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    Davadin wrote: »
    small group of badass experienced PvP are fine and dandy, but in an empty server, 3 or 4 low CP can simply catapult 2 walls with loads of sieges and kill a handful of WEAK NPCS...... to flip a big keep.

    Really? That's terrible. Low CP shouldn't be allowed to group up and take keeps. Especially folks outside primetime, or people playing on less populated servers.

  • Davadin
    Davadin
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    Mr_Walker wrote: »
    Davadin wrote: »
    small group of badass experienced PvP are fine and dandy, but in an empty server, 3 or 4 low CP can simply catapult 2 walls with loads of sieges and kill a handful of WEAK NPCS...... to flip a big keep.

    Really? That's terrible. Low CP shouldn't be allowed to group up and take keeps. Especially folks outside primetime, or people playing on less populated servers.

    well they can, but it shouldn't be easy.

    folks outside primetime can pick a bigger campaign. its busy 24/7.

    less populated campaign? thats why we'll only have 2 soon!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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