brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
Yea, I think the annoying ones run necropence - one burst combo and run away. BT is better sustain so some might use it, IDK.
Personally find the low sustain ones ineffective on my team. I’ll see a warden or DK setup a group with everyone in execute range, meanwhile I’ll look and see the sorc already running away because of sustain issues. They’re like one trick ponies with one burst combo and can’t adapt because they lack situational awareness, and leave all those killing blows for the other team. It’s like they don’t feel safe pvping without a tree nearby. /rant off
brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.Yea, I think the annoying ones run necropence - one burst combo and run away. BT is better sustain so some might use it, IDK.
Personally find the low sustain ones ineffective on my team. I’ll see a warden or DK setup a group with everyone in execute range, meanwhile I’ll look and see the sorc already running away because of sustain issues. They’re like one trick ponies with one burst combo and can’t adapt because they lack situational awareness, and leave all those killing blows for the other team. It’s like they don’t feel safe pvping without a tree nearby. /rant offbrandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
im astonished noone of u mentioned the reduced costs on ult which lets u use healing staff ult very often combined with frost staff and the set Desert Rose and earthgore a casual pvp player have no hope and even an experienced pvp player will have difficulties or even need up to 3 ppl to take that guy down if its a troll tank build.
with the following u dont have to agree but its just my opinion:
in this game survivability > dmg. becouse ur survivability consist of dmg mitigation + heal effectively giving troll tank builds the upperhand
Messing around and applying the same concept to magblade this is the best I could come up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=130085
Skills are there just for passives. Couple questions:
- block cost is still ~500 magicka which seems high. Using S&B you can get it to 200 stamina per block. Ever tried S&B instead with stamina enchants? This would unlock magicka recovery.
- how does it perform when not blocking? I fear people whenever I see them blocking
- Is there a sweet spot or anything I’m missing that I could tweak?
Might try it as a melee magblade, the editor shows it with all resistance buffs up. Without them resistances seem low.
brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.Yea, I think the annoying ones run necropence - one burst combo and run away. BT is better sustain so some might use it, IDK.
Personally find the low sustain ones ineffective on my team. I’ll see a warden or DK setup a group with everyone in execute range, meanwhile I’ll look and see the sorc already running away because of sustain issues. They’re like one trick ponies with one burst combo and can’t adapt because they lack situational awareness, and leave all those killing blows for the other team. It’s like they don’t feel safe pvping without a tree nearby. /rant offbrandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
im astonished noone of u mentioned the reduced costs on ult which lets u use healing staff ult very often combined with frost staff and the set Desert Rose and earthgore a casual pvp player have no hope and even an experienced pvp player will have difficulties or even need up to 3 ppl to take that guy down if its a troll tank build.
with the following u dont have to agree but its just my opinion:
in this game survivability > dmg. becouse ur survivability consist of dmg mitigation + heal effectively giving troll tank builds the upperhand
Hum, interesting. I don’t have a sorc I just try to keep up on stuff people say on the forums. Maybe I should experiment on my magblade.
Agree 100% about tankiness. Hate the low survivability types on my team. They soak up too much healing so I can’t do any damage, and spend all their time playing defensively because they’re so squishy.
Smart healing can be a curse. A lot of times the squishy guy will get the heal and die anyways, where it could have gone to the person who’s contributing to the group and saved them.
@Noctus
Messing around and applying the same concept to magblade this is the best I could come up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=130085
Skills are there just for passives. Couple questions:
- block cost is still ~500 magicka which seems high. Using S&B you can get it to 200 stamina per block. Ever tried S&B instead with stamina enchants? This would unlock magicka recovery.
- how does it perform when not blocking? I fear people whenever I see them blocking
- Is there a sweet spot or anything I’m missing that I could tweak?
Might try it as a melee magblade, the editor shows it with all resistance buffs up. Without them resistances seem low.
oxygen_thief wrote: »Why do you insist on magicka? You can try heavy stam s&b/2h you will have vigor, rally shadowy disguise sets like seventh legion, Alessian order, crest of cyrodiil ect
If you want real speed, play an Orc Stamina Sorcerer and learn when to utilize sprint.Besides, Stamblades and stamina in general are too slow. Once you play a magblade it’s hard to play another class because you get spoiled with speed. Imagine playing a templar or DK after playing a sorc a lot, you’d constantly be missing streak. That’s what it’s like when you play another class after magblade but substitute speed.
Well that’s what I was thinking, but someone mentioned using an ice staff with desert rose, since Ice staves makes blocking cost magicka. Only issue is it would lock your magicka regen and you use magicka for your abilities, and I never considered using all procs and sets for magicka sustain instead.
I was considering something similar but with sword and board so interested. Those skills btw on the prior build were just placeholders.
I was considering trying this instead but am not sure if it’d work:
https://en.uesp.net/wiki/Special:EsoBuildData?id=132662
Basicly perma blocking with sword and board while spamming magicka abilities. Leeching and stamina drain enchant to offset the blocking cost.
Is cc that bypasses block easily accessible? I know for NBs it is (fear) but am not sure about other classes.
Alienoutlaw wrote: »its not so much being tanky, the pets run LOS and give ALOT of interference sorcs have power surge that heals on crit and shields the twilight has a massive heal (troll king increases this) as posted already most pet sorcs run Necro personally i run rattlecage with VMA inferno, reach and deadric tombs hit like trucks
brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
InvictusApollo wrote: »brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
When anyone else uses a tree for cover, then it's "skillfull", but when a sorcerer uses his pets for cover (which are moving around), that is somehow "A very easy play style that requires very little skill to pull off".
That's not a valid comparison. As far as I know, there are no trees - or other terrain/objects - that allow one player to stand behind them and go full offense on another player that has their line of sight/targeting blocked by said object.InvictusApollo wrote: »brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
When anyone else uses a tree for cover, then it's "skillfull", but when a sorcerer uses his pets for cover (which are moving around), that is somehow "A very easy play style that requires very little skill to pull off".
InvictusApollo wrote: »brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
When anyone else uses a tree for cover, then it's "skillfull", but when a sorcerer uses his pets for cover (which are moving around), that is somehow "A very easy play style that requires very little skill to pull off".
oxygen_thief wrote: »
InvictusApollo wrote: »brandonv516 wrote: »Many are running something like Armor Master, Necropotence, and Chudan. This combination provides a lot of resistances and a healthy magicka pool.
This on top of the targeting interference that pets cause provides a lethal combo.
And Matriarch heals are nothing to dismiss.
This. It’s no big secret. They also get free mitigation from their zoos. A very easy play style that requires very little skill to pull off — which probably explains why there’s so darn many of them in BGs these days.
When anyone else uses a tree for cover, then it's "skillfull", but when a sorcerer uses his pets for cover (which are moving around), that is somehow "A very easy play style that requires very little skill to pull off".
oxygen_thief wrote: »
Who wants to kill the pets? If that were a viable strategy, you wouldn’t see so many people complaining about them being targetable.
Targetable pets are just a cancerous crutch for bad players and end up giving real sorcs a bad rep.