Please note: "On a medium armor stamblade."
90% of Dawny, Spin to Win I see from heavy armor Wardens. No medium armor stamblade is going to jump into the aoe cesspool full of tanks and spam spin to win. If they do thy'll probably get a couple *42 damage ticks before they die to the 87 stacked aoe's consisting of thurvokun, wall of frost, a liquid lightning from that rando pve'er in the corner, and the random lethal arrow someone somehow tagged you with in the middle of it all.
Lightspeedflashb14_ESO wrote: »Damage may have been buffed, but radius changed from 9 to 6 is a quite big nerf too. (need to compare old steel tornado to new Whirling blades since they share abilities)
New steel tornado was buffed vs target above 50% and nerfed vs target below 50% (overall nerf id say)
It is certainly a buff. You still get that 20% from the passives, so you are doing on average, the same amount of damage but is cheaper.
True you do get the cheaper cost. But the damage will not be higher unless target is above 50% hp.
Assuming old base tooltip of steel tornade=100:
100% hp target (new 50% higher)
Old value 100 dmg
New value 150 dmg
75% hp target (new 20% higher)
Old value = 100*1,25=125 dmg
New value = 150 dmg
50% hp target
Old value = 100*1,5=150dmg
New value = 150dmg
30% hp target (old 13,3% higher)
Old value = 100*1,7=170 dmg
New value 150 dmg
20% hp target (old 20% higher)
Old value = 100*1,8*1,2= 216 dmg
New value = 150*1,2= 180 dmg
10% hp target (old 26,7% higher)
Old value = 100*1,9*1,2= 228dmg
New value = 150*1,2= 180 dmg
Just so everyone knows:
Spin to win has a 8.1k tool tip next patch. (On a medium stamblade). And becuase of the DW passive it does 9822 damage when under 25% health.
And because it’s cheaper you can spam it even more. It’s cost was the only thing preventing you from just spamming that skill only.
Please note: "On a medium armor stamblade."
90% of Dawny, Spin to Win I see from heavy armor Wardens. No medium armor stamblade is going to jump into the aoe cesspool full of tanks and spam spin to win. If they do thy'll probably get a couple *42 damage ticks before they die to the 87 stacked aoe's consisting of thurvokun, wall of frost, a liquid lightning from that rando pve'er in the corner, and the random lethal arrow someone somehow tagged you with in the middle of it all.
I think a lot of people seem to be forgetting that "spin2win" isn't the only AoE being buffed. Would it make people feel better if they removed the execute mechanic on whirling blades, and instead gave it a strong shield every time you hit someone with it, that increases in size depending on how many targets you hit? Maybe even change a certain DW weapon set that increases the damage from 1500-9000 damage depending on how many targets you hit with it. Maybe its just me, but I personally believe if "spin2win" did had something like this instead, it would be even stronger, especially in a PvP context.
Ollowaiin2 wrote: »You Guys... Go and Test warden subterranean assault tooltip and the resto ult. WHO Cares about Steel Tornado/whirlwind


Lightspeedflashb14_ESO wrote: »
the extra 20% from passives is additive, not multicative. the only percent amp in the game that is multicative is bloodthirsty.
so the last 2 look like this-
20% hp target (old 20% higher)
Old value = 100*2= 200 dmg
New value = 150*1.2= 180 dmg
10% hp target (old 26,7% higher)
Old value = 100*2.1= 210 dmg
New value = 150*1.2= 180 dmg
so adding them together-
old
100 + 125 + 150 + 170 + 200 + 210 = 955
new
150 + 150 + 150 + 150 + 180 + 180 = 960
so like i said, around the same average amount of damage but steel tornado cost less stam now.