profundidob16_ESO wrote: »as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:
Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !
Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target
Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one
In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !
profundidob16_ESO wrote: »as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:
Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !
Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target
Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one
In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !
for Self sustain you actually have to apply negative effects on yourself ... I wonder if it procs from negative effect potions... (hmm)
For self heal and shield - you have more heals over time, but also ghost pet and totem for damage reduction. Also ghost pet can heal you too. There's also bone ultimate you can turn into for healing and damaging enimes.
You shouldn't except to play it the same as dk tank.
spamming a 4k magicka skill to get 500stam after purge isnt going to be usefull sustain tool ^^.
Either go heavy attack, or use meditate.
profundidob16_ESO wrote: »profundidob16_ESO wrote: »as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:
Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !
Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target
Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one
In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !
for Self sustain you actually have to apply negative effects on yourself ... I wonder if it procs from negative effect potions... (hmm)
That would imply wasting 2 slots, GCD for a neglectable sustain...I guess this class offers nothing in this area comparable to our current (DK tank) standard
spamming a 4k magicka skill to get 500stam after purge isnt going to be usefull sustain tool ^^.
Either go heavy attack, or use meditate.
MartiniDaniels wrote: »And what about advantages over DK?
Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.
MartiniDaniels wrote: »And what about advantages over DK?
Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.
MartiniDaniels wrote: »And what about advantages over DK?
Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.
Offensive wise, no class has an advantage over dk. As long as engulfing counts for all dd´s, no class will have an advantage ever.