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Necrotank concerns and pain points:

profundidob16_ESO
profundidob16_ESO
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as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:


Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !

Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target

Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one :(

In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !
  • Tasear
    Tasear
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    as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:


    Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !

    Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target

    Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one :(

    In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !

    for Self sustain you actually have to apply negative effects on yourself ... I wonder if it procs from negative effect potions... (hmm)
  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:


    Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !

    Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target

    Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one :(

    In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !

    for Self sustain you actually have to apply negative effects on yourself ... I wonder if it procs from negative effect potions... (hmm)

    That would imply wasting 2 slots, GCD for a neglectable sustain...I guess this class offers nothing in this area comparable to our current (DK tank) standard
  • Tasear
    Tasear
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    For self heal and shield - you have more heals over time, but also ghost pet and totem for damage reduction. Also ghost pet can heal you too. There's also bone ultimate you can turn into for healing and damaging enimes.

    You shouldn't except to play it the same as dk tank.
  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    For self heal and shield - you have more heals over time, but also ghost pet and totem for damage reduction. Also ghost pet can heal you too. There's also bone ultimate you can turn into for healing and damaging enimes.

    You shouldn't except to play it the same as dk tank.

    I don't expect the class to play the same in general but you can bet those vCR huge burst dmge + dots will play the exact same way ;) So yes we do need more
  • actosh
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    spamming a 4k magicka skill to get 500stam after purge isnt going to be usefull sustain tool ^^.

    Either go heavy attack, or use meditate.
  • profundidob16_ESO
    profundidob16_ESO
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    actosh wrote: »
    spamming a 4k magicka skill to get 500stam after purge isnt going to be usefull sustain tool ^^.

    Either go heavy attack, or use meditate.

    I see you share my exact same conclusion :( Quite sad for a brand new class

    1 remark though: I believe it's something like 1700 Health you pay as cost, not magicka unless you were calculating in the cost for an extra skill in order to put negative effects on your first which indeed would be pointless :)
    Edited by profundidob16_ESO on 17 April 2019 15:51
  • actosh
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    I disagree, necro got a lot of stuff going, and dk is just the class with the only unique debuff (wich should only count for the caster, not for the grp to bring their systems in line @zos) and a braindead ressourcemanagement, followed by the warden.

    U got a autopull wich works on ranged mobs, but its the same *** as swarm mother is.
    Templars,Nb´ßs, Sorcs all use silver leash and we learned to sustain it/use it right. Necro has to go the same way.

    As for playing without a dmg shield, use boneshield, like other classes have to, if they want a shield.
    No reason to create a second dk with just other colors, no offense to u in all my words.

    If i ever create a necro, it will use 3 times feat cost reduction on jewelry(trait maybe harmony for more ressources) just as my nb tank does (and iß´m doing well on him even in hm´s trials).

    Maybe u have overseen it, but u get free 300 stamregen, wich means u need to drop block from time to time, but that adds up with heavy attacks for sustian.

    Overall, Stam sustain(importantfor tanks) on necro is worse then on any other class tbh.
    Edited by actosh on 17 April 2019 15:55
  • Tasear
    Tasear
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    Tasear wrote: »
    as an experienced DK Tank on live in vet trials and a 'challenger' hunter in dungeons I went to make a maximized necrotank on PTS. After testing my necrotank in overland content as well as trials I must say I like it alot in general and see it very workable except on the following pain points:


    Selfheal: whenever a target is in reach the scythe selfheal morph is strong, useful and functional as DK green dragonblood is. But I honestly don't see me jumping down the ledge and running towards Z'maja all the way on the other side in portals while the heavy dot kills me in 4 ticks and I have no target in range...rip Please change this skill not to require a target to heal !

    Selfshield: I don't see any equivalent for a serious selfshield such as e.g DK igneous shield either. By itself that would be ok if the selfheal above would not require a target

    Selfsustain: I find my stamina dropping real fast tbh and the only class native non-ultimate skill I see to help with that ("Expunge" morph) seems to be dependant on a never ending flood of negative effects on me ?? Utterly useless when it's just me and a big dragon. Compared to worry free DK auto selfsustain through passives with freedom of choice this is a joke really. Unfortunately a very bad one :(

    In addition NO magicka-based spammable chainpull skill (the passive does NOT cut it !) means silver leash is our only means of targeted intended pulling and drains our stamina even further !

    for Self sustain you actually have to apply negative effects on yourself ... I wonder if it procs from negative effect potions... (hmm)

    That would imply wasting 2 slots, GCD for a neglectable sustain...I guess this class offers nothing in this area comparable to our current (DK tank) standard

    one slot would be for allies as minor protection allies to them. Thinking back instead of damage reduction pet there's self apply heal from synergy that necro tanks should be using. Problem resloved?
    actosh wrote: »
    spamming a 4k magicka skill to get 500stam after purge isnt going to be usefull sustain tool ^^.

    Either go heavy attack, or use meditate.

    leave perm blocking >..> to the dks...
  • MartiniDaniels
    MartiniDaniels
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    And what about advantages over DK?

    Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.
  • actosh
    actosh
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    And what about advantages over DK?

    Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.

    Offensive wise, no class has an advantage over dk. As long as engulfing counts for all dd´s, no class will have an advantage ever.
  • Tasear
    Tasear
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    And what about advantages over DK?

    Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.

    Minor protection for group, can cast synergy heal, own,there's also major vulnerability, there root skill can also be used to empower allies.
  • actosh
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    Major vuln will be played by the dd necs in your grp. Tank drops horn (mostly ^^ )

    What the necro can, and what makes him almost unique is the following:

    Use your own synergy to proc alkosh. Defile yourself to get a templars purify synergy.

    100% alkosh is basicly a no brainer if u r a necro tank. Thats your special power for the grp =)
  • MartiniDaniels
    MartiniDaniels
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    actosh wrote: »
    And what about advantages over DK?

    Also maybe you can try another way for stamina sustain, for example passive recovery combined with ice staff or maybe redguard as tank race? I mean it will be strange if DK standard setup optimized over years will work with same efficiency on other class.

    Offensive wise, no class has an advantage over dk. As long as engulfing counts for all dd´s, no class will have an advantage ever.

    I guess with new magDK changes, there will be guaranteed engulfing flames on boss from dps :) but don't get me wrong, I love DK and tanking on it, it will be bad if DK somehow becomes obsolete, I'm just interested if there will be other effective way to tank, not DK-like one. As for now all other classes have way to get more stamina from class skills, though it takes one slot on bar which is not that great. In case of necromancer we have that +300 base stam recovery passive, which can be used for that, but blocking will require usage of ice staff from time to time.
    Edited by MartiniDaniels on 17 April 2019 16:06
  • Onefrkncrzypope
    Onefrkncrzypope
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    Minor major protection and minor major vulnerability. Passive chains. Sustain should be a problem
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
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