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3-Second Ghost Form After Rezzing In Group Content

Pevey
Pevey
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Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.
  • Rygonix
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    Well, as we clearly can see in the notes it lead to a slew of bugs that they now need to fix. In my opinion this is a change they should have avoided since simply monkeying with Rez systems will cause us and ZoS nothing but problems for time to come.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Pevey
    Pevey
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    It occurs to me this is probably meant to balance the necromancer ultimate. Why not just add the 3 seconds of ghost form to the necromancer ultimate and leave manual rezzes as they are?
  • FleetwoodSmack
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    I'm on the fence about it. For PvE, this is going to screw with some things. For PvP, this will prevent people from being mowed down by bow snipers, but is pretty much useless against zergs. @ZOS_GinaBruno it'd be nice to see developer comments why this was implemented as the current developer's comment on it tells us little to nothing behind the reasoning behind it.
    Tell me lies, tell me sweet little lies!
  • Kikke
    Kikke
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    Most likely changed for two reasons.

    1. People that instantly ress after being ressed and dies to mechanics.
    2. The new Necromancer ressing ult would be extremly risky without this change of mechanics.

    And I am totally against it as I don't like changes to core mechanics just to make it fit with the new hot thing.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Runefang
    Runefang
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    I personally don't like it. Rezzing is hard enough in most content (at least content where people die a lot) without then still having to wait 3 seconds for your team mate to get back into combat with you.

    For now I'll give it the benefit of the doubt, rather than just assuming it'll be bad. Here's hoping...
    Edited by Runefang on 16 April 2019 03:54
  • DisgracefulMind
    DisgracefulMind
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    No more zombie rezzing in Cyrodiil. A really nice change.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Oreyn_Bearclaw
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    I totally get why they added it for the necro ult. Without it, it would be sort of a roll of the dice every time you cast it, unless you were 100% nobody was going to get insta gibbed the second you press it.

    As to traditional resurrection, I actually think it will be helpful to a lot of players. The opportunity cost of resurrecting a team mate is really tied to the channel time of the res where you cant do anything else. How many times have you received a res only to have to wait for an AOE or some mechanic over your corps to dissipate before you can accept. Now you can just do it immediately and you have 3S (not a terribly long time) to safely position yourself.

    Your other option in really any PVE content is of course to just not die. Haha
    Edited by Oreyn_Bearclaw on 16 April 2019 05:32
  • FleetwoodSmack
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    I totally get why they added it for the necro ult. Without it, it would be sort of a roll of the dice every time you cast it, unless you were 100% nobody was going to get insta gibbed the second you press it.

    As to traditional resurrection, I actually think it will be helpful to a lot of players. The opportunity cost of resurrecting a team mate is really tied to the channel time of the res where you cant do anything else. How many times have you received a res only to have to wait for an AOE or some mechanic over your corps to dissipate before you can accept. Now you can just do it immediately and you have 3S (not a terribly long time) to safely position yourself.

    Your other option in really any PVE content is of course to just not die. Haha

    That's pretty much why I'm on the fence about it. It's just the caveat of the boss resetting when a casual group struggles is where I'm mostly on the fence about it. But the PvE-side of me finds it better that if you lose all but one person, it's probably better to reset anyways. We'll see. Would still love to see developer comments about it though and how we should try to look at it.
    Tell me lies, tell me sweet little lies!
  • AgaTheGreat
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    Many times when people die you have to catch up on damage. I'm talking from console perspective. In vas hm for example console players have to be more vigilant and we don't have buff trackers, raid notifier or any other things that make the encounter simpler for PC players. That means all our fights usually last longer. For progression groups where people still die a lot, this change will prohibit them from finishing. It's already hard as it is with instant res. Imagine what will happen when people are out of combat for so many seconds. After all it takes time to res someone and then on top of it you have to wait 3 seconds to join combat?

    This change impacts progression groups the most and looks like something to counteract necro ulti. I hope they're going to revert it. @ZOS_GinaBruno
    Edited by AgaTheGreat on 16 April 2019 07:48
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Turelus
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    Can the ghost form be broken?

    I am fine with an immunity timer but I want to be able to break it early and get into the fight again. SWTOR did this well.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ccfeeling
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    Woot , what the hell idea is this ?

    How we pick up in 4 man HM ?
  • Galarthor
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    Pevey wrote: »
    Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.

    I think it is more aimed at people who instantly die after they got rezzed, e.g. b/c they accept invite while inside an AoE etc.
  • prototypefb
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    Galarthor wrote: »
    Pevey wrote: »
    Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.

    I think it is more aimed at people who instantly die after they got rezzed, e.g. b/c they accept invite while inside an AoE etc.

    and now they will die instantly after ghost phaze passes since ppl will be able to prep burst.
  • Mayrael
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    If only ghost forms were invisible for opponents this could be useful.

    Edit:
    Also this makes sets and skills like CP passives that give resurrected player shields etc. after resurrection pretty obsolete.
    Edited by Mayrael on 16 April 2019 09:30
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
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  • firedrgn
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    Why this change.. certainly people are ignorant ofbthe fact that you can not accept rez for a while and wait for aoe to clear . Pugs never seem to know . This cant be the reason.
  • DarkPicture
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    It should be 1-2 second max, 3 second its too much for situations where u trying to not wipe those 3 seconds can be really important.
    Edited by DarkPicture on 16 April 2019 11:09
  • prototypefb
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    what i want is ability to change skills and swap skillbars while dead, this ghost phase is unnecessary, idk where are these changes coming from - waste of resources to nerf camoran throne and adding this ghost phase. necro ulti is what 3 target max ressurected? no big deal, changes nothing
  • pauli133
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    I don't mind resurrecting players having a second or two to get their bearings - getting flattened on rez is just terrible gameplay - but I'm not sure this is the way to go about it.

    I don't know. One to two seconds, allow bar swaps, give us a super dodge roll (to get to cover) when we go live...
  • Sinolai
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    I think the point of this is to prevent some deaths in cases where you ress your friend just before the boss does some aoe explosion and your friend gets up just in time to get hit by the aoe and instantly dies again. 3 seconds is unnecessarily long though. 1 second would be enough to position yourself again without keeping you out of the fight too long.
  • SaintSubwayy
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    if you sand up in a AOE or mechanic were you cannot be where your corps is now...then you deserve to die again.

    no tool needed for PVE and also prob not for PVP.
    Just get Necro Ulti a Channeled Casttime of 2-3 seconds and its fine.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Dagoth_Rac
    Dagoth_Rac
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    I hate this change. It is not the end of the world for dead DPS, but this is a major issue with dead tanks and healers. You can recover from that in tough endgame content, just barely, if rest of group is quick with getting them rezzed. But rezzing the tank or healer and still needing to wait another 3 seconds before they can taunt or heal? That is going to turn a bunch of fights into no-death-or-go-home.
  • Reverb
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    I’m withholding judge,met until I see how it plays out. I’d like to know if stat regen will work in those 3 seconds.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • TequilaFire
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    No more zombie rezzing in Cyrodiil. A really nice change.

    Actually it will now allow you 3 seconds to reposition while you are vulnerable.
  • FleetwoodSmack
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    Reverb wrote: »
    I’m withholding judge,met until I see how it plays out. I’d like to know if stat regen will work in those 3 seconds.

    Once I get the PTS downloaded if someone wants to kill/res me (it's going to take some time), I volunteer as tribute. Or if someone has it already downloated and can verify.
    Edited by FleetwoodSmack on 16 April 2019 13:03
    Tell me lies, tell me sweet little lies!
  • Galarthor
    Galarthor
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    Galarthor wrote: »
    Pevey wrote: »
    Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.

    I think it is more aimed at people who instantly die after they got rezzed, e.g. b/c they accept invite while inside an AoE etc.

    and now they will die instantly after ghost phaze passes since ppl will be able to prep burst.

    I don't think they intended this change with PvP in mind but rather with PvE in mind - i.e. people die in a boss fight, get revived, and then instantaneouly die again b/c they accepted the rezz while in an AoE.
  • redspecter23
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    If it's going to cause so many problems, it's just not worth it, even if they feel it's necessary for game balance. They either need to put serious resources into making it work properly (not break anything else in the process) or scrap it and find a system they can implement properly.
  • Ratzkifal
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    I feel like this can cause problems in pvp. Imagine a breach and the defenders shooting with siege onto the breach so that nobody can enter. Someone dies on the breach but can be revived from a corner. The ghost person can then just casually stride inside the keep in those 3 seconds without needing to care about anyone or anything. Feels a bit oppressive...
    This Bosmer was tortured to death. There is nothing left to be done.
  • karekiz
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    Not really into this change. Stated before in 4 man content that is really punishing rezzing is sometimes hard enough. Rezzing and then waiting on top of rezzing? Really?

    As mentioned before either:
    Add a cast time to Necro rez <Bashable too for PvP sake>. As I can't wait till I hear how in BG's Necros are chain rezzing to hold capture points.

    Add the immunity timer but if you attack then your char breaks free and goes "live"

    That's the best mix of new and old. If you feel your rezzing into an AoE then you can move with your immunity. If you feel safe then you can jump back in and preferable taunt the boss off the DPS.
    Edited by karekiz on 16 April 2019 14:19
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