Oreyn_Bearclaw wrote: »I totally get why they added it for the necro ult. Without it, it would be sort of a roll of the dice every time you cast it, unless you were 100% nobody was going to get insta gibbed the second you press it.
As to traditional resurrection, I actually think it will be helpful to a lot of players. The opportunity cost of resurrecting a team mate is really tied to the channel time of the res where you cant do anything else. How many times have you received a res only to have to wait for an AOE or some mechanic over your corps to dissipate before you can accept. Now you can just do it immediately and you have 3S (not a terribly long time) to safely position yourself.
Your other option in really any PVE content is of course to just not die. Haha
Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.
Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.
I think it is more aimed at people who instantly die after they got rezzed, e.g. b/c they accept invite while inside an AoE etc.
DisgracefulMind wrote: »No more zombie rezzing in Cyrodiil. A really nice change.
I’m withholding judge,met until I see how it plays out. I’d like to know if stat regen will work in those 3 seconds.
prototypefb wrote: »Is this really necessary and good design? I mean, unlike instant rezzes with soul gems when you are solo that are followed by a ghost form, with a player-to-player rez you already have the delay of the time it takes to be rezzed in the first place, and that is time spent by both the rezzer and the player being rezzed. This seems redundant.
I think it is more aimed at people who instantly die after they got rezzed, e.g. b/c they accept invite while inside an AoE etc.
and now they will die instantly after ghost phaze passes since ppl will be able to prep burst.