Edirt_seliv wrote: »Better idea: no faction locks.
Edirt_seliv wrote: »Better idea: no faction locks.
People have been suggesting that it would be nice that when they home a locked campaign that all of their characters regardless of their actual respective factions could all fight for the faction that they home for. It has been said that doing this would be a potential programming nightmare due to main story lines and other issues. However, I believe this is more of an issue regarding permanent faction changing. I believe there are already ways programmed into the game for battlegrounds that allow people to team up together regardless of faction and fight against people that may or may not be of the same faction as them.
I propose that they do something similar with locked campaigns whereby only that campaign when homed will see all of the characters on the same account as fighting for that faction. Doing so in this way would not involve a permanent faction change, but rather only an override mechanism that causes a homed, locked campaign to view all characters on an account as loyal to the faction chosen when locking that account to a particular faction. Outside of that locked campaign the rest of the game would view each character as the proper faction that it is, but inside that campaign it would view that character as the faction that was chosen when homed. So a character could have a faction=EP but also have a factionvivec=AD when AD is homed in a locked campaign. In this way the game would see this character as EP everywhere in game except in Vivec, or insert new campaign name.
I have 13/13 DC characters so am really not affected by this, but people that are spread among factions with their characters are being denied use of their off faction characters unless they take them to another campaign. I see this as a possible solution to that dilemma.
Joy_Division wrote: »People have been suggesting that it would be nice that when they home a locked campaign that all of their characters regardless of their actual respective factions could all fight for the faction that they home for. It has been said that doing this would be a potential programming nightmare due to main story lines and other issues. However, I believe this is more of an issue regarding permanent faction changing. I believe there are already ways programmed into the game for battlegrounds that allow people to team up together regardless of faction and fight against people that may or may not be of the same faction as them.
I propose that they do something similar with locked campaigns whereby only that campaign when homed will see all of the characters on the same account as fighting for that faction. Doing so in this way would not involve a permanent faction change, but rather only an override mechanism that causes a homed, locked campaign to view all characters on an account as loyal to the faction chosen when locking that account to a particular faction. Outside of that locked campaign the rest of the game would view each character as the proper faction that it is, but inside that campaign it would view that character as the faction that was chosen when homed. So a character could have a faction=EP but also have a factionvivec=AD when AD is homed in a locked campaign. In this way the game would see this character as EP everywhere in game except in Vivec, or insert new campaign name.
I have 13/13 DC characters so am really not affected by this, but people that are spread among factions with their characters are being denied use of their off faction characters unless they take them to another campaign. I see this as a possible solution to that dilemma.
Since I wear the Alliance War outfit, I might be able to share some light here.
Joining a Battleground does not remove your alliance. It merely puts all the members on your team into one of the three alliances. What I mean is I'm wearing the EP shirt, be put onto the Stormlords, and then be wearing the DC shirt. It only teams players up by putting them onto one of the alliances in an separate instance. It doesn't seem to me a step toward a general "overide" as you put it into a non-instanced open-world Cyrodiil.
Also, even if ZOS could do such a thing, If I understand what you are proposing, it doesn't address the main complain that people who dislike the faction-locks have: being forced to play on an overpopulated alliance.
And you think this is something they could just whip up, in a couple of hours, like baking a cake?an override mechanism that causes a homed, locked campaign to view all characters on an account as loyal to the faction chosen when locking that account to a particular faction
No, that's not it's purpose. Faction hopping never solved those problems either. That will take something entirely different, if it can ever be solved at all.
Joy_Division wrote: »Also, even if ZOS could do such a thing, If I understand what you are proposing, it doesn't address the main complain that people who dislike the faction-locks have: being forced to play on an overpopulated alliance.
Joy_Division wrote: »Also, even if ZOS could do such a thing, If I understand what you are proposing, it doesn't address the main complain that people who dislike the faction-locks have: being forced to play on an overpopulated alliance.
It somewhat does if you could align with a non overpopulated alliance.
No, that's not it's purpose. Faction hopping never solved those problems either. That will take something entirely different, if it can ever be solved at all.
The solution is clear. Zos encouraged us to play in various faction when they removed faction lock and other changes with 1T. Now that that are bringing back faction locks Matt and Rich need to man up and do the work needed to bring us faction changes for a limited time.
They need to own their decisions and be responsible. Something that is heavily lacking with these decisions.
Haashhtaag wrote: »The solution is clear. Zos encouraged us to play in various faction when they removed faction lock and other changes with 1T. Now that that are bringing back faction locks Matt and Rich need to man up and do the work needed to bring us faction changes for a limited time.
They need to own their decisions and be responsible. Something that is heavily lacking with these decisions.
I’d be okay with said scenario ONLY if the alliance change is FREE. If they add that and don’t allow you to change ALL your toons alliance for FREE I would not be on board with it. As it would just be another ZOS cash grab
Haashhtaag wrote: »The solution is clear. Zos encouraged us to play in various faction when they removed faction lock and other changes with 1T. Now that that are bringing back faction locks Matt and Rich need to man up and do the work needed to bring us faction changes for a limited time.
They need to own their decisions and be responsible. Something that is heavily lacking with these decisions.
I’d be okay with said scenario ONLY if the alliance change is FREE. If they add that and don’t allow you to change ALL your toons alliance for FREE I would not be on board with it. As it would just be another ZOS cash grab
Joy_Division wrote: »Also, even if ZOS could do such a thing, If I understand what you are proposing, it doesn't address the main complain that people who dislike the faction-locks have: being forced to play on an overpopulated alliance.
It somewhat does if you could align with a non overpopulated alliance.
Every 30 days they will have the chance to switch to an underpopulated alliance
Joy_Division wrote: »Also, even if ZOS could do such a thing, If I understand what you are proposing, it doesn't address the main complain that people who dislike the faction-locks have: being forced to play on an overpopulated alliance.
It somewhat does if you could align with a non overpopulated alliance.
Every 30 days they will have the chance to switch to an underpopulated alliance
Not if they want to play their characters on the overpopulated faction aswell...
Which if they have 7 ep and 2 ad chars they actively pvp with - nobody in their right mind will do.