I feel sorry for Brian every day because I assume he hates all the problems of AvA as much as the players, but isn't enabled by his employer to do what is necessary to make meaningful changes.Joy_Division wrote: »Some days I feel sorry for Brian.
ESO AvA was supposed to have NPCs players could hire who could perform functions like watch keeps. It's not reasonable to think players are going to spend their time doing that. I know some will -- I have ! -- but usually that's not going to be the case. ESO AvA is an unfinished game.
Plus even if it's scouted, there is usually no urgency to defend keeps because the players who would are chasing oticks. As much as anything else, the culture of the game is broken. It's full of players who aren't, IMO, fundamentally interested in PVP. They enjoy grindy MMO things like what taking keeps has become.
We did have NPCs we could "hire" but they were not designed to warn us a keep was under attack. We placed them and they would help us defend the keep. Mages were especially good.
I think Zos removed them because it permitted a small group to be able to successfully defend a keep under attack. Maybe if a normal size group was defending it made things OP. I remember using them.
As for leaving scouts at key keeps, we used to do that. We used to do a great many things. Part of it is probably changes Zos has made over the years to how we earn points, but much is also due to the leadership we had then has long left the game.
Leadership determines tactics used. So many of the old tactics that would still be effective today are not are not used.
I feel sorry for Brian every day because I assume he hates all the problems of AvA as much as the players, but isn't enabled by his employer to do what is necessary to make meaningful changes.Joy_Division wrote: »Some days I feel sorry for Brian.
ESO AvA was supposed to have NPCs players could hire who could perform functions like watch keeps. It's not reasonable to think players are going to spend their time doing that. I know some will -- I have ! -- but usually that's not going to be the case. ESO AvA is an unfinished game.
Plus even if it's scouted, there is usually no urgency to defend keeps because the players who would are chasing oticks. As much as anything else, the culture of the game is broken. It's full of players who aren't, IMO, fundamentally interested in PVP. They enjoy grindy MMO things like what taking keeps has become.
We did have NPCs we could "hire" but they were not designed to warn us a keep was under attack. We placed them and they would help us defend the keep. Mages were especially good.
I think Zos removed them because it permitted a small group to be able to successfully defend a keep under attack. Maybe if a normal size group was defending it made things OP. I remember using them.
As for leaving scouts at key keeps, we used to do that. We used to do a great many things. Part of it is probably changes Zos has made over the years to how we earn points, but much is also due to the leadership we had then has long left the game.
Leadership determines tactics used. So many of the old tactics that would still be effective today are not are not used.
I remember I think they were called mercenaries - every now and then you see them in the guild stores.
i think that has to do more with you than other players. Same for a specific EP player that rhymes with shylena.vamp_emily wrote: »I'm the most hated indicator of Cyrodiil.. or at least I used to be, now I try to be silent when playing PvP.
This is kind of how it goes ( zone chat ):
Me: Zerg of EP leaving Chal now
Me: Zerg just past the chal gate
Me: Need help at Bleakers
Me: Bleakers UA
Zone Player: who the <blank blank blank> cares about bleakers
Me: Inc Nik 10 AD
Me: need help at Nik
Me: Nik UA
Me: Omg... why is it I can show up at 80% of the UAs but 3 bars of DC can't?
Zone Player: Emily <blank blank blank>! We don't play for you.
Indicators don't work.
I feel sorry for Brian every day because I assume he hates all the problems of AvA as much as the players, but isn't enabled by his employer to do what is necessary to make meaningful changes.Joy_Division wrote: »Some days I feel sorry for Brian.
ESO AvA was supposed to have NPCs players could hire who could perform functions like watch keeps. It's not reasonable to think players are going to spend their time doing that. I know some will -- I have ! -- but usually that's not going to be the case. ESO AvA is an unfinished game.
Plus even if it's scouted, there is usually no urgency to defend keeps because the players who would are chasing oticks. As much as anything else, the culture of the game is broken. It's full of players who aren't, IMO, fundamentally interested in PVP. They enjoy grindy MMO things like what taking keeps has become.
We did have NPCs we could "hire" but they were not designed to warn us a keep was under attack. We placed them and they would help us defend the keep. Mages were especially good.
I think Zos removed them because it permitted a small group to be able to successfully defend a keep under attack. Maybe if a normal size group was defending it made things OP. I remember using them.
As for leaving scouts at key keeps, we used to do that. We used to do a great many things. Part of it is probably changes Zos has made over the years to how we earn points, but much is also due to the leadership we had then has long left the game.
Leadership determines tactics used. So many of the old tactics that would still be effective today are not are not used.
There was supposed to be a greater range of NPCs available. They were most likely removed for performance purposes -- like critters were.
redspecter23 wrote: »One could argue that guard duty is boring and not very rewarding, which is also true. ZOS could add some incentive to being an active lookout, but I have a hard time coming up with something appropriate.
Soul_Demon wrote: »vamp_emily wrote: »I'm the most hated indicator of Cyrodiil.. or at least I used to be, now I try to be silent when playing PvP.
This is kind of how it goes ( zone chat ):
Me: Zerg of EP leaving Chal now
Me: Zerg just past the chal gate
Me: Need help at Bleakers
Me: Bleakers UA
Zone Player: who the <blank blank blank> cares about bleakers
Me: Inc Nik 10 AD
Me: need help at Nik
Me: Nik UA
Me: Omg... why is it I can show up at 80% of the UAs but 3 bars of DC can't?
Zone Player: Emily <blank blank blank>! We don't play for you.
Indicators don't work.
Just a suggestion, as it could help somewhat where organized raids are concerned and getting the response you want.
Don't use the word 'zerg' as its laughable and a meme now. List approximate size of attacking group, where they are arriving or heading (appear to be). A good example would be "half raid, inc to brk fd." or possibly "raid plus passing gate at chal". I know some raids out there appreciate the quick estimate to help them decide how, when and by what means they go to defend things. Generic terms tend to be ignored as some players call "zerg" for three gankers where others call group of 10 not sieging "zerg attacking Ash" and yet other scream in zone "zerg inc to bleaks" only with 60+. I think its possible that the message you are sending may get more attention that way- if it interests you.
There was supposed to be a greater range of NPCs available. They were most likely removed for performance purposes -- like critters were.
Joy_Division wrote: »Some days I feel sorry for Brian.
"You need to do something to stop stacking on the Emperor ring and spread out!"
"You need to do something to stop people from PvDooring empty keeps!"
That being said, I do agree keep transit stones should be able to used anywhere.
One of the things I have noticed no matter what server I have been on is people don’t maintain keep walls to 100% anymore or they don’t repair breached doors to 100%. I have also noticed people not putting a keep is under attack right away in zone. If people would do these simple things it would give groups a chance to respond when siege on a keep us discovered. I don’t know what faction or campaign or server you play on but might check and see if that is happening.
Joy_Division wrote: »Soul_Demon wrote: »
Just a suggestion, as it could help somewhat where organized raids are concerned and getting the response you want.
Don't use the word 'zerg' as its laughable and a meme now. List approximate size of attacking group, where they are arriving or heading (appear to be). A good example would be "half raid, inc to brk fd." or possibly "raid plus passing gate at chal". I know some raids out there appreciate the quick estimate to help them decide how, when and by what means they go to defend things. Generic terms tend to be ignored as some players call "zerg" for three gankers where others call group of 10 not sieging "zerg attacking Ash" and yet other scream in zone "zerg inc to bleaks" only with 60+. I think its possible that the message you are sending may get more attention that way- if it interests you.
This is actually a good point.
A quick way for me (and I suppose a lot of people) to not put much stock in a player's call outs is to respond to cries of AD zerg at Sej, and show up only to see like 8 or 9 who are already being harassed that they're not even sieging.
There are people I always listen to and there are people I ignore. It's such in zone chat if I see a call out to any front door by a certain player [PC NA EP players will know what I'm talking about], I most certainly am not going there.
As for the "Zone player" in Emily's example, they also should be ignored. Be accurate with call outs and there are people who respond if they can. Sometimes stuff will flag or I'm stuck in combat, but just because people don;t show up doesn't necessarily mean you're being ignored.
One of the things I have noticed no matter what server I have been on is people don’t maintain keep walls to 100% anymore or they don’t repair breached doors to 100%. I have also noticed people not putting a keep is under attack right away in zone. If people would do these simple things it would give groups a chance to respond when siege on a keep us discovered. I don’t know what faction or campaign or server you play on but might check and see if that is happening.
OtarTheMad wrote: »I feel sorry for Brian every day because I assume he hates all the problems of AvA as much as the players, but isn't enabled by his employer to do what is necessary to make meaningful changes.Joy_Division wrote: »Some days I feel sorry for Brian.
ESO AvA was supposed to have NPCs players could hire who could perform functions like watch keeps. It's not reasonable to think players are going to spend their time doing that. I know some will -- I have ! -- but usually that's not going to be the case. ESO AvA is an unfinished game.
Plus even if it's scouted, there is usually no urgency to defend keeps because the players who would are chasing oticks. As much as anything else, the culture of the game is broken. It's full of players who aren't, IMO, fundamentally interested in PVP. They enjoy grindy MMO things like what taking keeps has become.
We did have NPCs we could "hire" but they were not designed to warn us a keep was under attack. We placed them and they would help us defend the keep. Mages were especially good.
I think Zos removed them because it permitted a small group to be able to successfully defend a keep under attack. Maybe if a normal size group was defending it made things OP. I remember using them.
As for leaving scouts at key keeps, we used to do that. We used to do a great many things. Part of it is probably changes Zos has made over the years to how we earn points, but much is also due to the leadership we had then has long left the game.
Leadership determines tactics used. So many of the old tactics that would still be effective today are not are not used.
They got rid of the mercenaries we could buy because of a bug players exploited that made them unkillable. They were awesome to use and wish they'd come back without that bug.
Great idea, that way before a ram hits its second strike on a door we could have a whole server pop kerbstomping us.
Didn't think it all the way through, did you OP?
IxSTALKERxI wrote: »OtarTheMad wrote: »I feel sorry for Brian every day because I assume he hates all the problems of AvA as much as the players, but isn't enabled by his employer to do what is necessary to make meaningful changes.Joy_Division wrote: »Some days I feel sorry for Brian.
ESO AvA was supposed to have NPCs players could hire who could perform functions like watch keeps. It's not reasonable to think players are going to spend their time doing that. I know some will -- I have ! -- but usually that's not going to be the case. ESO AvA is an unfinished game.
Plus even if it's scouted, there is usually no urgency to defend keeps because the players who would are chasing oticks. As much as anything else, the culture of the game is broken. It's full of players who aren't, IMO, fundamentally interested in PVP. They enjoy grindy MMO things like what taking keeps has become.
We did have NPCs we could "hire" but they were not designed to warn us a keep was under attack. We placed them and they would help us defend the keep. Mages were especially good.
I think Zos removed them because it permitted a small group to be able to successfully defend a keep under attack. Maybe if a normal size group was defending it made things OP. I remember using them.
As for leaving scouts at key keeps, we used to do that. We used to do a great many things. Part of it is probably changes Zos has made over the years to how we earn points, but much is also due to the leadership we had then has long left the game.
Leadership determines tactics used. So many of the old tactics that would still be effective today are not are not used.
They got rid of the mercenaries we could buy because of a bug players exploited that made them unkillable. They were awesome to use and wish they'd come back without that bug.
They are still bugged and still exist I believe. They never removed them from the game, just removed the ability to purchase them lol. They actually got character copied over to console to...
Great idea, that way before a ram hits its second strike on a door we could have a whole server pop kerbstomping us.
Didn't think it all the way through, did you OP?
Neither did you. OP didn't give much detail, but it could easily be done so that only a limited number of players can get in. For example transit shrine enters emergency mode: port-out disabled, respawn restricted to nearby area (like tent), port-in limited to 4-8 players per resource held.
Izanagi.Xiiib16_ESO wrote: »There is already an indicator. It's called player scouting and zone chat.
IxSTALKERxI wrote: »They are still bugged and still exist I believe. They never removed them from the game, just removed the ability to purchase them lol. They actually got character copied over to console to...
It's actually the opposite. As someone who shows up to defend keeps, it's normally the defenders getting zerged down 10-50:1.Yeah, I agree that this takes away some of the skill and strategy of PvP. Basically, changing this would further entrench the "numbers are everything" nature of PvP.